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authorMichael Pavone <pavone@retrodev.com>2016-04-16 13:28:43 -0700
committerMichael Pavone <pavone@retrodev.com>2016-04-16 13:28:43 -0700
commit3118d5556b02ede9aab69cfee29068f6c0d76bf6 (patch)
tree97739f85e624c3233556a2c4c76ef72150e7689d
parent99c17f0239487d6606e0ef607096ed6dc961e1e4 (diff)
Get stateview building again
-rw-r--r--stateview.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/stateview.c b/stateview.c
index d96c39f..46a9016 100644
--- a/stateview.c
+++ b/stateview.c
@@ -16,7 +16,7 @@ io_port gamepad_2;
uint8_t reset = 1;
uint8_t busreq = 0;
-//uint16_t ram[RAM_WORDS];
+uint16_t *ram;
uint8_t z80_ram[Z80_RAM_BYTES];
uint16_t read_dma_value(uint32_t address)
@@ -56,6 +56,18 @@ void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
{
}
+void handle_mousedown(int mouse, int button)
+{
+}
+
+void handle_mouseup(int mouse, int button)
+{
+}
+
+void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay)
+{
+}
+
tern_node * config;
int headless = 0;