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authorMike Pavone <pavone@retrodev.com>2013-10-07 10:02:08 -0700
committerMike Pavone <pavone@retrodev.com>2013-10-07 10:02:08 -0700
commit6d63c50747b7747dc1d15eb7fdcca94e7be71298 (patch)
tree9d1042022ead561ab16befe51e0b57a84df4fa87
parentc623c4526272c8a218205d691c718d959d1fb555 (diff)
Initial implementation of sprite overflow and sprite collision status register flags
-rw-r--r--vdp.c15
-rw-r--r--vdp.h7
2 files changed, 18 insertions, 4 deletions
diff --git a/vdp.c b/vdp.c
index c1e04f0..26fbb32 100644
--- a/vdp.c
+++ b/vdp.c
@@ -156,10 +156,16 @@ void render_sprite_cells(vdp_context * context)
context->cur_slot--;
for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) {
if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) {
+ if (context->linebuf[x] && (context->vdpmem[address] >> 4)) {
+ context->flags2 |= FLAG2_SPRITE_COLLIDE;
+ }
context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority;
}
x += dir;
if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) {
+ if (context->linebuf[x] && (context->vdpmem[address] & 0xF)) {
+ context->flags2 |= FLAG2_SPRITE_COLLIDE;
+ }
context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority;
}
x += dir;
@@ -1539,6 +1545,14 @@ uint16_t vdp_control_port_read(vdp_context * context)
if (context->flags2 & FLAG2_VINT_PENDING) {
value |= 0x80;
}
+ if (context->flags & FLAG_DOT_OFLOW) {
+ value |= 0x40;
+ }
+ if (context->flags2 & FLAG2_SPRITE_COLLIDE) {
+ value |= 0x20;
+ //TODO: Test when this is actually cleared
+ context->flags2 &= ~FLAG2_SPRITE_COLLIDE;
+ }
if ((context->regs[REG_MODE_4] & BIT_INTERLACE) && context->framebuf == context->oddbuf) {
value |= 0x10;
}
@@ -1557,7 +1571,6 @@ uint16_t vdp_control_port_read(vdp_context * context)
value |= 0x1;
}
//printf("status read at cycle %d returned %X\n", context->cycles, value);
- //TODO: Sprite overflow, sprite collision, odd frame flag
return value;
}
diff --git a/vdp.h b/vdp.h
index 9b99b97..830aa5a 100644
--- a/vdp.h
+++ b/vdp.h
@@ -45,9 +45,10 @@
#define FLAG_DMA_RUN 0x40
#define FLAG_DMA_PROG 0x80
-#define FLAG2_VINT_PENDING 0x01
-#define FLAG2_HINT_PENDING 0x02
-#define FLAG2_READ_PENDING 0x04
+#define FLAG2_VINT_PENDING 0x01
+#define FLAG2_HINT_PENDING 0x02
+#define FLAG2_READ_PENDING 0x04
+#define FLAG2_SPRITE_COLLIDE 0x08
#define DISPLAY_ENABLE 0x40