diff options
author | Mike Pavone <pavone@retrodev.com> | 2013-10-07 10:02:08 -0700 |
---|---|---|
committer | Mike Pavone <pavone@retrodev.com> | 2013-10-07 10:02:08 -0700 |
commit | 6d63c50747b7747dc1d15eb7fdcca94e7be71298 (patch) | |
tree | 9d1042022ead561ab16befe51e0b57a84df4fa87 | |
parent | c623c4526272c8a218205d691c718d959d1fb555 (diff) |
Initial implementation of sprite overflow and sprite collision status register flags
-rw-r--r-- | vdp.c | 15 | ||||
-rw-r--r-- | vdp.h | 7 |
2 files changed, 18 insertions, 4 deletions
@@ -156,10 +156,16 @@ void render_sprite_cells(vdp_context * context) context->cur_slot--; for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) { if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { + if (context->linebuf[x] && (context->vdpmem[address] >> 4)) { + context->flags2 |= FLAG2_SPRITE_COLLIDE; + } context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority; } x += dir; if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { + if (context->linebuf[x] && (context->vdpmem[address] & 0xF)) { + context->flags2 |= FLAG2_SPRITE_COLLIDE; + } context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority; } x += dir; @@ -1539,6 +1545,14 @@ uint16_t vdp_control_port_read(vdp_context * context) if (context->flags2 & FLAG2_VINT_PENDING) { value |= 0x80; } + if (context->flags & FLAG_DOT_OFLOW) { + value |= 0x40; + } + if (context->flags2 & FLAG2_SPRITE_COLLIDE) { + value |= 0x20; + //TODO: Test when this is actually cleared + context->flags2 &= ~FLAG2_SPRITE_COLLIDE; + } if ((context->regs[REG_MODE_4] & BIT_INTERLACE) && context->framebuf == context->oddbuf) { value |= 0x10; } @@ -1557,7 +1571,6 @@ uint16_t vdp_control_port_read(vdp_context * context) value |= 0x1; } //printf("status read at cycle %d returned %X\n", context->cycles, value); - //TODO: Sprite overflow, sprite collision, odd frame flag return value; } @@ -45,9 +45,10 @@ #define FLAG_DMA_RUN 0x40 #define FLAG_DMA_PROG 0x80 -#define FLAG2_VINT_PENDING 0x01 -#define FLAG2_HINT_PENDING 0x02 -#define FLAG2_READ_PENDING 0x04 +#define FLAG2_VINT_PENDING 0x01 +#define FLAG2_HINT_PENDING 0x02 +#define FLAG2_READ_PENDING 0x04 +#define FLAG2_SPRITE_COLLIDE 0x08 #define DISPLAY_ENABLE 0x40 |