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author | Michael Pavone <pavone@retrodev.com> | 2017-01-17 19:01:04 -0800 |
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committer | Michael Pavone <pavone@retrodev.com> | 2017-01-17 19:01:04 -0800 |
commit | b3581ea0049f36852182654e9628400859e5194e (patch) | |
tree | fd6e02daedd4c0506e1f6eb8ab33bc573616210a | |
parent | 0e0a78ba18593f9ac102d29e010c9e25fa69dfa4 (diff) |
Undo poorly thought out minor optimization that screwed up rendering
-rw-r--r-- | vdp.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1184,11 +1184,11 @@ static void render_map_output(uint32_t line, int32_t col, vdp_context * context) if (line >= 240) { return; } + render_map(context->col_2, context->tmp_buf_b, context->buf_b_off+8, context); uint8_t *sprite_buf, *plane_a, *plane_b; int plane_a_off, plane_b_off; if (col) { - render_map(context->col_2, context->tmp_buf_b, context->buf_b_off+8, context); col-=2; dst = context->output + col * 8; if (context->debug < 2) { |