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authorMichael Pavone <pavone@retrodev.com>2018-04-17 22:26:39 -0700
committerMichael Pavone <pavone@retrodev.com>2018-04-17 22:26:39 -0700
commit8f996d10f66a6f292598b42d204e8dfc6baa2745 (patch)
tree1ad76c25ca520607591050ba232ee9532c99c6e2
parent5a360867b87ac9e7bb1354483117ee6f77d0db5b (diff)
Audio DRC seems to be working pretty well now. Removed debug printfs
-rwxr-xr-xrender_sdl.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/render_sdl.c b/render_sdl.c
index ef19b32..629b6bb 100755
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -183,13 +183,12 @@ static void audio_callback(void * userdata, uint8_t *byte_stream, int len)
static int32_t last_buffered = NO_LAST_BUFFERED;
static float average_change;
#define BUFFER_FRAMES_THRESHOLD 6
-#define BASE_MAX_ADJUST 0.025
+#define BASE_MAX_ADJUST 0.0125
static float max_adjust;
static int32_t cur_min_buffered;
static uint32_t min_remaining_buffer;
static void audio_callback_drc(void *userData, uint8_t *byte_stream, int len)
{
- //TODO: update progress tracking so we can adjust resample rate
memset(byte_stream, 0, len);
cur_min_buffered = 0x7FFFFFFF;
min_remaining_buffer = 0xFFFFFFFF;
@@ -201,7 +200,6 @@ static void audio_callback_drc(void *userData, uint8_t *byte_stream, int len)
uint32_t remaining = (audio_sources[i]->mask + 1)/audio_sources[i]->num_channels - buffered;
min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer;
}
- printf("cur_min_buffered: %d, source 0 %d:%d\n", cur_min_buffered, audio_sources[0]->read_start, audio_sources[0]->read_end);
}
static void lock_audio()
@@ -870,8 +868,7 @@ void render_set_video_standard(vid_std std)
//sync samples with audio thread approximately every 8 lines
sync_samples = 8 * sample_rate / (source_hz * (VID_PAL ? 313 : 262));
max_repeat++;
- float mult = max_repeat > 1 ? 1 : 1.35;
- min_buffered = (((float)max_repeat * mult * (float)sample_rate/(float)source_hz)/* / (float)buffer_samples*/);// + 0.9999;
+ min_buffered = (((float)max_repeat * (float)sample_rate/(float)source_hz)/* / (float)buffer_samples*/);// + 0.9999;
//min_buffered *= buffer_samples;
printf("Min samples buffered before audio start: %d\n", min_buffered);
max_adjust = BASE_MAX_ADJUST / source_hz;
@@ -1079,30 +1076,33 @@ void render_framebuffer_updated(uint8_t which, int width)
} else {
frames_to_problem = (float)local_min_remaining / average_change;
}
+ float adjust_ratio = 0.0f;
if (
frames_to_problem < BUFFER_FRAMES_THRESHOLD
- || (average_change < 0 && local_cur_min < min_buffered / 2)
- || (average_change >0 && local_cur_min > min_buffered * 2)
+ || (average_change < 0 && local_cur_min < 3*min_buffered / 4)
+ || (average_change >0 && local_cur_min > 5 * min_buffered / 4)
) {
- float adjust_ratio;
+
if (cur_min_buffered < 0) {
adjust_ratio = max_adjust;
SDL_PauseAudio(1);
last_buffered = NO_LAST_BUFFERED;
} else {
- adjust_ratio = -1.5 * average_change / ((float)sample_rate / (float)source_hz);
+ adjust_ratio = -1.0 * average_change / ((float)sample_rate / (float)source_hz);
+ adjust_ratio /= 2.5 * source_hz;
if (fabsf(adjust_ratio) > max_adjust) {
adjust_ratio = adjust_ratio > 0 ? max_adjust : -max_adjust;
}
}
- printf("frames_to_problem: %f, avg_change: %f, adjust_ratio: %f\n", frames_to_problem, average_change, adjust_ratio);
+ } else if (local_cur_min < min_buffered / 2) {
+ adjust_ratio = max_adjust;
+ }
+ if (adjust_ratio != 0.0f) {
average_change = 0;
for (uint8_t i = 0; i < num_audio_sources; i++)
{
audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
}
- } else {
- printf("no adjust - frames_to_problem: %f, avg_change: %f, cur_min_buffered: %d, min_remaining_buffer: %d\n", frames_to_problem, average_change, local_cur_min, local_min_remaining);
}
while (source_frame_count > 0)
{