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author | Michael Pavone <pavone@retrodev.com> | 2016-11-15 08:18:57 -0800 |
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committer | Michael Pavone <pavone@retrodev.com> | 2016-11-15 08:18:57 -0800 |
commit | b371dfde279ea1b67dc4a3611c268ca6bf2a6a9a (patch) | |
tree | dbe3ae6784403b130553d3155cb9f5e18264e1c6 | |
parent | f48ea913302343c313d271d77b7f0034265cb676 (diff) |
Update stateview so it builds successfully again
-rw-r--r-- | stateview.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/stateview.c b/stateview.c index 08e8be3..1b72a0c 100644 --- a/stateview.c +++ b/stateview.c @@ -10,13 +10,6 @@ #include "util.h" #include "blastem.h" -//not used, but referenced by the renderer since it handles input -io_port gamepad_1; -io_port gamepad_2; -uint8_t reset = 1; -uint8_t busreq = 0; - -uint8_t z80_ram[Z80_RAM_BYTES]; uint16_t read_dma_value(uint32_t address) { @@ -122,7 +115,6 @@ int main(int argc, char ** argv) vdp_run_to_vblank(&context); vdp_print_sprite_table(&context); printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled"); - render_context(&context); render_wait_quit(&context); return 0; } |