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authorMichael Pavone <pavone@retrodev.com>2019-03-10 21:30:09 -0700
committerMichael Pavone <pavone@retrodev.com>2019-03-10 21:30:09 -0700
commita87a964939461ee0630719c5efeb0eb4396e46f7 (patch)
treec3cdb99a3012824813a54951c23d6ca3557b3d19
parent05486c58290b93fd458feb332b1e4de476b02e99 (diff)
Added raw fbdev/evdev/ALSA render backend
-rw-r--r--Makefile21
-rw-r--r--controller_info.c24
-rw-r--r--render.h5
-rwxr-xr-xrender_fbdev.c1981
-rw-r--r--special_keys_evdev.h59
5 files changed, 2087 insertions, 3 deletions
diff --git a/Makefile b/Makefile
index 96f1eea..55fc6d2 100644
--- a/Makefile
+++ b/Makefile
@@ -38,12 +38,21 @@ ifeq ($(OS),Darwin)
LIBS=sdl2 glew
FONT:=nuklear_ui/font_mac.o
else
+
+ifdef USE_FBDEV
+LIBS=alsa
+ifndef NOGL
+LIBS+=glesv2 egl
+endif
+CFLAGS+= -DUSE_GLES -DUSE_FBDEV -pthread
+else
ifdef USE_GLES
LIBS=sdl2 glesv2
CFLAGS+= -DUSE_GLES
else
LIBS=sdl2 glew gl
endif #USE_GLES
+endif #USE_FBDEV
FONT:=nuklear_ui/font.o
endif #Darwin
@@ -88,6 +97,9 @@ LDFLAGS:=-lm
else
CFLAGS:=$(shell pkg-config --cflags-only-I $(LIBS)) $(CFLAGS)
LDFLAGS:=-lm $(shell pkg-config --libs $(LIBS))
+ifdef USE_FBDEV
+LDFLAGS+= -pthread
+endif
endif #libblastem.so
ifeq ($(OS),Darwin)
@@ -168,8 +180,13 @@ Z80OBJS=z80inst.o z80_to_x86.o
endif
AUDIOOBJS=ym2612.o psg.o wave.o
CONFIGOBJS=config.o tern.o util.o paths.o
-NUKLEAROBJS=$(FONT) nuklear_ui/blastem_nuklear.o nuklear_ui/sfnt.o controller_info.o
-RENDEROBJS=render_sdl.o ppm.o
+NUKLEAROBJS=$(FONT) nuklear_ui/blastem_nuklear.o nuklear_ui/sfnt.o
+RENDEROBJS=ppm.o controller_info.o
+ifdef USE_FBDEV
+RENDEROBJS+= render_fbdev.o
+else
+RENDEROBJS+= render_sdl.o
+endif
ifdef NOZLIB
CFLAGS+= -DDISABLE_ZLIB
diff --git a/controller_info.c b/controller_info.c
index a34265e..41ab548 100644
--- a/controller_info.c
+++ b/controller_info.c
@@ -1,5 +1,8 @@
#include <string.h>
+#include <stdlib.h>
+#ifndef USE_FBDEV
#include "render_sdl.h"
+#endif
#include "controller_info.h"
#include "config.h"
#include "util.h"
@@ -70,6 +73,7 @@ static void load_ctype_config(void)
controller_info get_controller_info(int joystick)
{
+#ifndef USE_FBDEV
load_ctype_config();
char guid_string[33];
SDL_Joystick *stick = render_get_joystick(joystick);
@@ -148,6 +152,9 @@ controller_info get_controller_info(int joystick)
return res;
}
}
+#else
+ const char *name = "Unknown";
+#endif
//default to a 360
return (controller_info){
.type = TYPE_GENERIC_MAPPING,
@@ -159,6 +166,7 @@ controller_info get_controller_info(int joystick)
static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
{
+#ifndef USE_FBDEV
if (valtype != TVAL_NODE) {
return;
}
@@ -169,6 +177,7 @@ static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
SDL_GameControllerAddMapping(full);
free(full);
}
+#endif
}
void controller_add_mappings(void)
@@ -181,6 +190,7 @@ void controller_add_mappings(void)
void save_controller_info(int joystick, controller_info *info)
{
+#ifndef USE_FBDEV
char guid_string[33];
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
tern_node *existing = tern_find_node(info_config, guid_string);
@@ -188,17 +198,19 @@ void save_controller_info(int joystick, controller_info *info)
existing = tern_insert_ptr(existing, "variant", (void *)variant_names[info->variant]);
info_config = tern_insert_node(info_config, guid_string, existing);
persist_config_at(info_config, "controller_types.cfg");
-
+#endif
}
void save_controller_mapping(int joystick, char *mapping_string)
{
+#ifndef USE_FBDEV
char guid_string[33];
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
tern_node *existing = tern_find_node(info_config, guid_string);
existing = tern_insert_ptr(existing, "mapping", mapping_string);
info_config = tern_insert_node(info_config, guid_string, existing);
persist_config_at(info_config, "controller_types.cfg");
+#endif
}
char const *labels_xbox[] = {
@@ -255,10 +267,12 @@ static const char** label_source(controller_info *info)
const char *get_button_label(controller_info *info, int button)
{
+#ifndef USE_FBDEV
if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) {
static char const * dirs[] = {"Up", "Down", "Left", "Right"};
return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP];
}
+#endif
return label_source(info)[button];
}
@@ -267,11 +281,15 @@ static char const *axis_labels[] = {
};
const char *get_axis_label(controller_info *info, int axis)
{
+#ifndef USE_FBDEV
if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
return axis_labels[axis];
} else {
return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1];
}
+#else
+ return NULL;
+#endif
}
char *make_controller_type_key(controller_info *info)
@@ -316,6 +334,9 @@ char *make_human_readable_type_name(controller_info *info)
prefix = "Normal ";
} else {
static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "};
+#ifdef USE_FBDEV
+ parts[1] = parts[3] = "??";
+#else
if (info->variant == VARIANT_6B_BUMPERS) {
parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
@@ -323,6 +344,7 @@ char *make_human_readable_type_name(controller_info *info)
parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
}
+#endif
prefix = alloc_concat_m(5, parts);
}
char *ret = alloc_concat(prefix, base);
diff --git a/render.h b/render.h
index d1ff7c0..06ac26c 100644
--- a/render.h
+++ b/render.h
@@ -7,6 +7,10 @@
#define RENDER_H_
#ifndef IS_LIB
+#ifdef USE_FBDEV
+#include "special_keys_evdev.h"
+#define render_relative_mouse(V)
+#else
#include <SDL.h>
#define RENDERKEY_UP SDLK_UP
#define RENDERKEY_DOWN SDLK_DOWN
@@ -62,6 +66,7 @@
#define RENDER_DPAD_RIGHT SDL_HAT_RIGHT
#define render_relative_mouse SDL_SetRelativeMouseMode
#endif
+#endif
#define MAX_JOYSTICKS 8
#define MAX_MICE 8
diff --git a/render_fbdev.c b/render_fbdev.c
new file mode 100755
index 0000000..f5a10ba
--- /dev/null
+++ b/render_fbdev.c
@@ -0,0 +1,1981 @@
+/*
+ Copyright 2013 Michael Pavone
+ This file is part of BlastEm.
+ BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
+*/
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <linux/fb.h>
+#include <linux/input.h>
+#include <linux/kd.h>
+#include <alsa/asoundlib.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <pthread.h>
+#include <dirent.h>
+#include "render.h"
+#include "blastem.h"
+#include "genesis.h"
+#include "bindings.h"
+#include "util.h"
+#include "paths.h"
+#include "ppm.h"
+#include "png.h"
+#include "config.h"
+#include "controller_info.h"
+
+#ifndef DISABLE_OPENGL
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#ifdef USE_MALI
+//Mali GLES headers don't seem to define GLchar for some reason
+typedef char GLchar;
+#endif
+#endif
+
+#define MAX_EVENT_POLL_PER_FRAME 2
+
+static EGLContext main_context;
+
+static int main_width, main_height, windowed_width, windowed_height, is_fullscreen;
+
+static uint8_t render_gl = 1;
+static uint8_t scanlines = 0;
+
+static uint32_t last_frame = 0;
+static snd_pcm_uframes_t buffer_samples;
+static unsigned int output_channels, sample_rate;
+static uint32_t missing_count;
+
+
+static uint8_t quitting = 0;
+
+struct audio_source {
+ int16_t *front;
+ int16_t *back;
+ double dt;
+ uint64_t buffer_fraction;
+ uint64_t buffer_inc;
+ uint32_t buffer_pos;
+ uint32_t read_start;
+ uint32_t read_end;
+ uint32_t lowpass_alpha;
+ uint32_t mask;
+ int16_t last_left;
+ int16_t last_right;
+ uint8_t num_channels;
+ uint8_t front_populated;
+};
+
+static audio_source *audio_sources[8];
+static audio_source *inactive_audio_sources[8];
+static uint8_t num_audio_sources;
+static uint8_t num_inactive_audio_sources;
+static uint32_t min_buffered;
+
+typedef int32_t (*mix_func)(audio_source *audio, void *vstream, int len);
+
+static int32_t mix_s16(audio_source *audio, void *vstream, int len)
+{
+ int samples = len/(sizeof(int16_t)*output_channels);
+ int16_t *stream = vstream;
+ int16_t *end = stream + output_channels*samples;
+ int16_t *src = audio->front;
+ uint32_t i = audio->read_start;
+ uint32_t i_end = audio->read_end;
+ int16_t *cur = stream;
+ size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
+ if (audio->num_channels == 1) {
+ while (cur < end && i != i_end)
+ {
+ *cur += src[i];
+ cur += first_add;
+ *cur += src[i++];
+ cur += second_add;
+ i &= audio->mask;
+ }
+ } else {
+ while (cur < end && i != i_end)
+ {
+ *cur += src[i++];
+ cur += first_add;
+ *cur += src[i++];
+ cur += second_add;
+ i &= audio->mask;
+ }
+ }
+
+ if (cur != end) {
+ printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
+ }
+ if (cur != end) {
+ //printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
+ return (cur-end)/2;
+ } else {
+ return ((i_end - i) & audio->mask) / audio->num_channels;
+ }
+}
+
+static int32_t mix_f32(audio_source *audio, void *vstream, int len)
+{
+ int samples = len/(sizeof(float)*output_channels);
+ float *stream = vstream;
+ float *end = stream + output_channels*samples;
+ int16_t *src = audio->front;
+ uint32_t i = audio->read_start;
+ uint32_t i_end = audio->read_end;
+ float *cur = stream;
+ size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
+ if (audio->num_channels == 1) {
+ while (cur < end && i != i_end)
+ {
+ *cur += ((float)src[i]) / 0x7FFF;
+ cur += first_add;
+ *cur += ((float)src[i++]) / 0x7FFF;
+ cur += second_add;
+ i &= audio->mask;
+ }
+ } else {
+ while(cur < end && i != i_end)
+ {
+ *cur += ((float)src[i++]) / 0x7FFF;
+ cur += first_add;
+ *cur += ((float)src[i++]) / 0x7FFF;
+ cur += second_add;
+ i &= audio->mask;
+ }
+ }
+ if (cur != end) {
+ printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
+ return (cur-end)/2;
+ } else {
+ return ((i_end - i) & audio->mask) / audio->num_channels;
+ }
+}
+
+static int32_t mix_null(audio_source *audio, void *vstream, int len)
+{
+ return 0;
+}
+
+static mix_func mix;
+
+static void render_close_audio()
+{
+
+}
+
+#define BUFFER_INC_RES 0x40000000UL
+
+void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
+{
+ src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
+}
+
+audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
+{
+ audio_source *ret = NULL;
+ uint32_t alloc_size = channels * buffer_samples;
+ if (num_audio_sources < 8) {
+ ret = malloc(sizeof(audio_source));
+ ret->back = malloc(alloc_size * sizeof(int16_t));
+ ret->front = malloc(alloc_size * sizeof(int16_t));
+ ret->front_populated = 0;
+ ret->num_channels = channels;
+ audio_sources[num_audio_sources++] = ret;
+ }
+ if (!ret) {
+ fatal_error("Too many audio sources!");
+ } else {
+ render_audio_adjust_clock(ret, master_clock, sample_divider);
+ double lowpass_cutoff = get_lowpass_cutoff(config);
+ double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
+ ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
+ double alpha = ret->dt / (ret->dt + rc);
+ ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
+ ret->buffer_pos = 0;
+ ret->buffer_fraction = 0;
+ ret->last_left = ret->last_right = 0;
+ ret->read_start = 0;
+ ret->read_end = buffer_samples * channels;
+ ret->mask = 0xFFFFFFFF;
+ }
+ return ret;
+}
+
+void render_pause_source(audio_source *src)
+{
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ if (audio_sources[i] == src) {
+ audio_sources[i] = audio_sources[--num_audio_sources];
+ break;
+ }
+ }
+ inactive_audio_sources[num_inactive_audio_sources++] = src;
+}
+
+void render_resume_source(audio_source *src)
+{
+ if (num_audio_sources < 8) {
+ audio_sources[num_audio_sources++] = src;
+ }
+ for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
+ {
+ if (inactive_audio_sources[i] == src) {
+ inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
+ }
+ }
+}
+
+void render_free_source(audio_source *src)
+{
+ render_pause_source(src);
+
+ free(src->front);
+ free(src->back);
+ free(src);
+}
+snd_pcm_t *audio_handle;
+static void do_audio_ready(audio_source *src)
+{
+ if (src->front_populated) {
+ fatal_error("Audio source filled up a buffer a second time before other sources finished their first\n");
+ }
+ int16_t *tmp = src->front;
+ src->front = src->back;
+ src->back = tmp;
+ src->front_populated = 1;
+ src->buffer_pos = 0;
+
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ if (!audio_sources[i]->front_populated) {
+ //at least one audio source is not ready yet.
+ return;
+ }
+ }
+
+ size_t bytes = (mix == mix_s16 ? sizeof(int16_t) : sizeof(float)) * output_channels * buffer_samples;
+ void *buffer = malloc(bytes);
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ mix(audio_sources[i], buffer, bytes);
+ audio_sources[i]->front_populated = 0;
+ }
+ int frames = snd_pcm_writei(audio_handle, buffer, buffer_samples);
+ if (frames < 0) {
+ frames = snd_pcm_recover(audio_handle, frames, 0);
+ }
+ if (frames < 0) {
+ fprintf(stderr, "Failed to write samples: %s\n", snd_strerror(frames));
+ }
+}
+
+static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
+{
+ int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
+ current = tmp >> 16;
+ return current;
+}
+
+static void interp_sample(audio_source *src, int16_t last, int16_t current)
+{
+ int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
+ tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
+ src->back[src->buffer_pos++] = tmp >> 16;
+}
+
+void render_put_mono_sample(audio_source *src, int16_t value)
+{
+ value = lowpass_sample(src, src->last_left, value);
+ src->buffer_fraction += src->buffer_inc;
+ uint32_t base = 0;
+ while (src->buffer_fraction > BUFFER_INC_RES)
+ {
+ src->buffer_fraction -= BUFFER_INC_RES;
+ interp_sample(src, src->last_left, value);
+
+ if (((src->buffer_pos - base) & src->mask) >= buffer_samples) {
+ do_audio_ready(src);
+ }
+ src->buffer_pos &= src->mask;
+ }
+ src->last_left = value;
+}
+
+void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
+{
+ left = lowpass_sample(src, src->last_left, left);
+ right = lowpass_sample(src, src->last_right, right);
+ src->buffer_fraction += src->buffer_inc;
+ uint32_t base = 0;
+ while (src->buffer_fraction > BUFFER_INC_RES)
+ {
+ src->buffer_fraction -= BUFFER_INC_RES;
+
+ interp_sample(src, src->last_left, left);
+ interp_sample(src, src->last_right, right);
+
+ if (((src->buffer_pos - base) & src->mask)/2 >= buffer_samples) {
+ do_audio_ready(src);
+ }
+ src->buffer_pos &= src->mask;
+ }
+ src->last_left = left;
+ src->last_right = right;
+}
+
+int render_width()
+{
+ return main_width;
+}
+
+int render_height()
+{
+ return main_height;
+}
+
+int render_fullscreen()
+{
+ return 1;
+}
+
+uint32_t red_shift, blue_shift, green_shift;
+uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
+{
+ return r << red_shift | g << green_shift | b << blue_shift;
+}
+
+#ifndef DISABLE_OPENGL
+static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, at_pos;
+
+static GLfloat vertex_data_default[] = {
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ -1.0f, 1.0f,
+ 1.0f, 1.0f
+};
+
+static GLfloat vertex_data[8];
+
+static const GLushort element_data[] = {0, 1, 2, 3};
+
+static const GLchar shader_prefix[] =
+#ifdef USE_GLES
+ "#version 100\n";
+#else
+ "#version 110\n"
+ "#define lowp\n"
+ "#define mediump\n"
+ "#define highp\n";
+#endif
+
+static GLuint load_shader(char * fname, GLenum shader_type)
+{
+ char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
+ char * shader_path = alloc_concat_m(3, parts);
+ FILE * f = fopen(shader_path, "rb");
+ free(shader_path);
+ GLchar * text;
+ long fsize;
+ if (f) {
+ fsize = file_size(f);
+ text = malloc(fsize);
+ if (fread(text, 1, fsize, f) != fsize) {
+ warning("Error reading from shader file %s\n", fname);
+ free(text);
+ return 0;
+ }
+ } else {
+ shader_path = path_append("shaders", fname);
+ uint32_t fsize32;
+ text = read_bundled_file(shader_path, &fsize32);
+ free(shader_path);
+ if (!text) {
+ warning("Failed to open shader file %s for reading\n", fname);
+ return 0;
+ }
+ fsize = fsize32;
+ }
+
+ if (strncmp(text, "#version", strlen("#version"))) {
+ GLchar *tmp = text;
+ text = alloc_concat(shader_prefix, tmp);
+ free(tmp);
+ fsize += strlen(shader_prefix);
+ }
+ GLuint ret = glCreateShader(shader_type);
+ glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize);
+ free(text);
+ glCompileShader(ret);
+ GLint compile_status, loglen;
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status);
+ if (!compile_status) {
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen);
+ text = malloc(loglen);
+ glGetShaderInfoLog(ret, loglen, NULL, text);
+ warning("Shader %s failed to compile:\n%s\n", fname, text);
+ free(text);
+ glDeleteShader(ret);
+ return 0;
+ }
+ return ret;
+}
+#endif
+
+static uint32_t texture_buf[513 * 512 * 2];
+#ifdef DISABLE_OPENGL
+#define RENDER_FORMAT SDL_PIXELFORMAT_ARGB8888
+#else
+#ifdef USE_GLES
+#define INTERNAL_FORMAT GL_RGBA
+#define SRC_FORMAT GL_RGBA
+#define RENDER_FORMAT SDL_PIXELFORMAT_ABGR8888
+#else
+#define INTERNAL_FORMAT GL_RGBA8
+#define SRC_FORMAT GL_BGRA
+#define RENDER_FORMAT SDL_PIXELFORMAT_ARGB8888
+#endif
+static void gl_setup()
+{
+ tern_val def = {.ptrval = "linear"};
+ char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval;
+ GLint filter = strcmp(scaling, "linear") ? GL_NEAREST : GL_LINEAR;
+ glGenTextures(3, textures);
+ for (int i = 0; i < 3; i++)
+ {
+ glBindTexture(GL_TEXTURE_2D, textures[i]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (i < 2) {
+ //TODO: Fixme for PAL + invalid display mode
+ glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 512, 512, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf);
+ } else {
+ uint32_t blank = 255 << 24;
+ glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 1, 1, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, &blank);
+ }
+ }
+ glGenBuffers(2, buffers);
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW);
+ def.ptrval = "default.v.glsl";
+ vshader = load_shader(tern_find_path_default(config, "video\0vertex_shader\0", def, TVAL_PTR).ptrval, GL_VERTEX_SHADER);
+ def.ptrval = "default.f.glsl";
+ fshader = load_shader(tern_find_path_default(config, "video\0fragment_shader\0", def, TVAL_PTR).ptrval, GL_FRAGMENT_SHADER);
+ program = glCreateProgram();
+ glAttachShader(program, vshader);
+ glAttachShader(program, fshader);
+ glLinkProgram(program);
+ GLint link_status;
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
+ if (!link_status) {
+ fputs("Failed to link shader program\n", stderr);
+ exit(1);
+ }
+ un_textures[0] = glGetUniformLocation(program, "textures[0]");
+ un_textures[1] = glGetUniformLocation(program, "textures[1]");
+ un_width = glGetUniformLocation(program, "width");
+ un_height = glGetUniformLocation(program, "height");
+ at_pos = glGetAttribLocation(program, "pos");
+}
+
+static void gl_teardown()
+{
+ glDeleteProgram(program);
+ glDeleteShader(vshader);
+ glDeleteShader(fshader);
+ glDeleteBuffers(2, buffers);
+ glDeleteTextures(3, textures);
+}
+#endif
+
+static uint8_t texture_init;
+static void render_alloc_surfaces()
+{
+ if (texture_init) {
+ return;
+ }
+ texture_init = 1;
+#ifndef DISABLE_OPENGL
+ if (render_gl) {
+ gl_setup();
+ }
+#endif
+}
+
+static void free_surfaces(void)
+{
+ texture_init = 0;
+}
+
+static char * caption = NULL;
+static char * fps_caption = NULL;
+
+static void render_quit()
+{
+ render_close_audio();
+ free_surfaces();
+#ifndef DISABLE_OPENGL
+ if (render_gl) {
+ gl_teardown();
+ //FIXME: replace with EGL equivalent
+ //SDL_GL_DeleteContext(main_context);
+ }
+#endif
+}
+
+static float config_aspect()
+{
+ static float aspect = 0.0f;
+ if (aspect == 0.0f) {
+ char *config_aspect = tern_find_path_default(config, "video\0aspect\0", (tern_val){.ptrval = "4:3"}, TVAL_PTR).ptrval;
+ if (strcmp("stretch", config_aspect)) {
+ aspect = 4.0f/3.0f;
+ char *end;
+ float aspect_numerator = strtof(config_aspect, &end);
+ if (aspect_numerator > 0.0f && *end == ':') {
+ float aspect_denominator = strtof(end+1, &end);
+ if (aspect_denominator > 0.0f && !*end) {
+ aspect = aspect_numerator / aspect_denominator;
+ }
+ }
+ } else {
+ aspect = -1.0f;
+ }
+ }
+ return aspect;
+}
+
+static void update_aspect()
+{
+ //reset default values
+#ifndef DISABLE_OPENGL
+ memcpy(vertex_data, vertex_data_default, sizeof(vertex_data));
+#endif
+ if (config_aspect() > 0.0f) {
+ float aspect = (float)main_width / main_height;
+ if (fabs(aspect - config_aspect()) < 0.01f) {
+ //close enough for government work
+ return;
+ }
+#ifndef DISABLE_OPENGL
+ if (render_gl) {
+ for (int i = 0; i < 4; i++)
+ {
+ if (aspect > config_aspect()) {
+ vertex_data[i*2] *= config_aspect()/aspect;
+ } else {
+ vertex_data[i*2+1] *= aspect/config_aspect();
+ }
+ }
+ } else {
+#endif
+ //TODO: Maybe do some stuff for non-integer scaling in raw fbdev copy
+#ifndef DISABLE_OPENGL
+ }
+#endif
+ }
+}
+
+/*
+static ui_render_fun on_context_destroyed, on_context_created;
+void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create)
+{
+ on_context_destroyed = destroy;
+ on_context_created = create;
+}*/
+
+static uint8_t scancode_map[128] = {
+ [KEY_A] = 0x1C,
+ [KEY_B] = 0x32,
+ [KEY_C] = 0x21,
+ [KEY_D] = 0x23,
+ [KEY_E] = 0x24,
+ [KEY_F] = 0x2B,
+ [KEY_G] = 0x34,
+ [KEY_H] = 0x33,
+ [KEY_I] = 0x43,
+ [KEY_J] = 0x3B,
+ [KEY_K] = 0x42,
+ [KEY_L] = 0x4B,
+ [KEY_M] = 0x3A,
+ [KEY_N] = 0x31,
+ [KEY_O] = 0x44,
+ [KEY_P] = 0x4D,
+ [KEY_Q] = 0x15,
+ [KEY_R] = 0x2D,
+ [KEY_S] = 0x1B,
+ [KEY_T] = 0x2C,
+ [KEY_U] = 0x3C,
+ [KEY_V] = 0x2A,
+ [KEY_W] = 0x1D,
+ [KEY_X] = 0x22,
+ [KEY_Y] = 0x35,
+ [KEY_Z] = 0x1A,
+ [KEY_1] = 0x16,
+ [KEY_2] = 0x1E,
+ [KEY_3] = 0x26,
+ [KEY_4] = 0x25,
+ [KEY_5] = 0x2E,
+ [KEY_6] = 0x36,
+ [KEY_7] = 0x3D,
+ [KEY_8] = 0x3E,
+ [KEY_9] = 0x46,
+ [KEY_0] = 0x45,
+ [KEY_ENTER] = 0x5A,
+ [KEY_ESC] = 0x76,
+ [KEY_SPACE] = 0x29,
+ [KEY_TAB] = 0x0D,
+ [KEY_BACKSPACE] = 0x66,
+ [KEY_MINUS] = 0x4E,
+ [KEY_EQUAL] = 0x55,
+ [KEY_LEFTBRACE] = 0x54,
+ [KEY_RIGHTBRACE] = 0x5B,
+ [KEY_BACKSLASH] = 0x5D,
+ [KEY_SEMICOLON] = 0x4C,
+ [KEY_APOSTROPHE] = 0x52,
+ [KEY_GRAVE] = 0x0E,
+ [KEY_COMMA] = 0x41,
+ [KEY_DOT] = 0x49,
+ [KEY_SLASH] = 0x4A,
+ [KEY_CAPSLOCK] = 0x58,
+ [KEY_F1] = 0x05,
+ [KEY_F2] = 0x06,
+ [KEY_F3] = 0x04,
+ [KEY_F4] = 0x0C,
+ [KEY_F5] = 0x03,
+ [KEY_F6] = 0x0B,
+ [KEY_F7] = 0x83,
+ [KEY_F8] = 0x0A,
+ [KEY_F9] = 0x01,
+ [KEY_F10] = 0x09,
+ [KEY_F11] = 0x78,
+ [KEY_F12] = 0x07,
+ [KEY_LEFTCTRL] = 0x14,
+ [KEY_LEFTSHIFT] = 0x12,
+ [KEY_LEFTALT] = 0x11,
+ [KEY_RIGHTCTRL] = 0x18,
+ [KEY_RIGHTSHIFT] = 0x59,
+ [KEY_RIGHTALT] = 0x17,
+ [KEY_INSERT] = 0x81,
+ [KEY_PAUSE] = 0x82,
+ [KEY_SYSRQ] = 0x84,
+ [KEY_SCROLLLOCK] = 0x7E,
+ [KEY_DELETE] = 0x85,
+ [KEY_LEFT] = 0x86,
+ [KEY_HOME] = 0x87,
+ [KEY_END] = 0x88,
+ [KEY_UP] = 0x89,
+ [KEY_DOWN] = 0x8A,
+ [KEY_PAGEUP] = 0x8B,
+ [KEY_PAGEDOWN] = 0x8C,
+ [KEY_RIGHT] = 0x8D,
+ [KEY_NUMLOCK] = 0x77,
+ [KEY_KPSLASH] = 0x80,
+ [KEY_KPASTERISK] = 0x7C,
+ [KEY_KPMINUS] = 0x7B,
+ [KEY_KPPLUS] = 0x79,
+ [KEY_KPENTER] = 0x19,
+ [KEY_KP1] = 0x69,
+ [KEY_KP2] = 0x72,
+ [KEY_KP3] = 0x7A,
+ [KEY_KP4] = 0x6B,
+ [KEY_KP5] = 0x73,
+ [KEY_KP6] = 0x74,
+ [KEY_KP7] = 0x6C,
+ [KEY_KP8] = 0x75,
+ [KEY_KP9] = 0x7D,
+ [KEY_KP0] = 0x70,
+ [KEY_KPDOT] = 0x71,
+};
+
+#include "special_keys_evdev.h"
+static uint8_t sym_map[128] = {
+ [KEY_A] = 'a',
+ [KEY_B] = 'b',
+ [KEY_C] = 'c',
+ [KEY_D] = 'd',
+ [KEY_E] = 'e',
+ [KEY_F] = 'f',
+ [KEY_G] = 'g',
+ [KEY_H] = 'h',
+ [KEY_I] = 'i',
+ [KEY_J] = 'j',
+ [KEY_K] = 'k',
+ [KEY_L] = 'l',
+ [KEY_M] = 'm',
+ [KEY_N] = 'n',
+ [KEY_O] = 'o',
+ [KEY_P] = 'p',
+ [KEY_Q] = 'q',
+ [KEY_R] = 'r',
+ [KEY_S] = 's',
+ [KEY_T] = 't',
+ [KEY_U] = 'u',
+ [KEY_V] = 'v',
+ [KEY_W] = 'w',
+ [KEY_X] = 'x',
+ [KEY_Y] = 'y',
+ [KEY_Z] = 'z',
+ [KEY_1] = '1',
+ [KEY_2] = '2',
+ [KEY_3] = '3',
+ [KEY_4] = '4',
+ [KEY_5] = '5',
+ [KEY_6] = '6',
+ [KEY_7] = '7',
+ [KEY_8] = '8',
+ [KEY_9] = '9',
+ [KEY_0] = '0',
+ [KEY_ENTER] = '\r',
+ [KEY_SPACE] = ' ',
+ [KEY_TAB] = '\t',
+ [KEY_BACKSPACE] = '\b',
+ [KEY_MINUS] = '-',
+ [KEY_EQUAL] = '=',
+ [KEY_LEFTBRACE] = '[',
+ [KEY_RIGHTBRACE] = ']',
+ [KEY_BACKSLASH] = '\\',
+ [KEY_SEMICOLON] = ';',
+ [KEY_APOSTROPHE] = '\'',
+ [KEY_GRAVE] = '`',
+ [KEY_COMMA] = ',',
+ [KEY_DOT] = '.',
+ [KEY_SLASH] = '/',
+ [KEY_ESC] = RENDERKEY_ESC,
+ [KEY_F1] = RENDERKEY_F1,
+ [KEY_F2] = RENDERKEY_F2,
+ [KEY_F3] = RENDERKEY_F3,
+ [KEY_F4] = RENDERKEY_F4,
+ [KEY_F5] = RENDERKEY_F5,
+ [KEY_F6] = RENDERKEY_F6,
+ [KEY_F7] = RENDERKEY_F7,
+ [KEY_F8] = RENDERKEY_F8,
+ [KEY_F9] = RENDERKEY_F9,
+ [KEY_F10] = RENDERKEY_F10,
+ [KEY_F11] = RENDERKEY_F11,
+ [KEY_F12] = RENDERKEY_F12,
+ [KEY_LEFTCTRL] = RENDERKEY_LCTRL,
+ [KEY_LEFTSHIFT] = RENDERKEY_LSHIFT,
+ [KEY_LEFTALT] = RENDERKEY_LALT,
+ [KEY_RIGHTCTRL] = RENDERKEY_RCTRL,
+ [KEY_RIGHTSHIFT] = RENDERKEY_RSHIFT,
+ [KEY_RIGHTALT] = RENDERKEY_RALT,
+ [KEY_DELETE] = RENDERKEY_DEL,
+ [KEY_LEFT] = RENDERKEY_LEFT,
+ [KEY_HOME] = RENDERKEY_HOME,
+ [KEY_END] = RENDERKEY_END,
+ [KEY_UP] = RENDERKEY_UP,
+ [KEY_DOWN] = RENDERKEY_DOWN,
+ [KEY_PAGEUP] = RENDERKEY_PAGEUP,
+ [KEY_PAGEDOWN] = RENDERKEY_PAGEDOWN,
+ [KEY_RIGHT] = RENDERKEY_RIGHT,
+ [KEY_KPSLASH] = 0x80,
+ [KEY_KPASTERISK] = 0x7C,
+ [KEY_KPMINUS] = 0x7B,
+ [KEY_KPPLUS] = 0x79,
+ [KEY_KPENTER] = 0x19,
+ [KEY_KP1] = 0x69,
+ [KEY_KP2] = 0x72,
+ [KEY_KP3] = 0x7A,
+ [KEY_KP4] = 0x6B,
+ [KEY_KP5] = 0x73,
+ [KEY_KP6] = 0x74,
+ [KEY_KP7] = 0x6C,
+ [KEY_KP8] = 0x75,
+ [KEY_KP9] = 0x7D,
+ [KEY_KP0] = 0x70,
+ [KEY_KPDOT] = 0x71,
+};
+
+static drop_handler drag_drop_handler;
+void render_set_drag_drop_handler(drop_handler handler)
+{
+ drag_drop_handler = handler;
+}
+
+/*static event_handler custom_event_handler;
+void render_set_event_handler(event_handler handler)
+{
+ custom_event_handler = handler;
+}*/
+
+char* render_joystick_type_id(int index)
+{
+ return "";
+ /*SDL_Joystick *stick = render_get_joystick(index);
+ if (!stick) {
+ return NULL;
+ }
+ char *guid_string = malloc(33);
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, 33);
+ return guid_string;*/
+}
+
+static uint32_t overscan_top[NUM_VID_STD] = {2, 21};
+static uint32_t overscan_bot[NUM_VID_STD] = {1, 17};
+static uint32_t overscan_left[NUM_VID_STD] = {13, 13};
+static uint32_t overscan_right[NUM_VID_STD] = {14, 14};
+static vid_std video_standard = VID_NTSC;
+
+typedef enum {
+ DEV_NONE,
+ DEV_KEYBOARD,
+ DEV_MOUSE,
+ DEV_GAMEPAD
+} device_type;
+
+static int32_t mouse_x, mouse_y, mouse_accum_x, mouse_accum_y;
+static int32_t handle_event(device_type dtype, int device_index, struct input_event *event)
+{
+ switch (event->type) {
+ case EV_KEY:
+ //code is key, value is 1 for keydown, 0 for keyup
+ if (dtype == DEV_KEYBOARD && event->code < 128) {
+ //keyboard key that we might have a mapping for
+ if (event->value) {
+ handle_keydown(sym_map[event->code], scancode_map[event->code]);
+ } else {
+ handle_keyup(sym_map[event->code], scancode_map[event->code]);
+ }
+ } else if (dtype == DEV_MOUSE && event->code >= BTN_MOUSE && event->code < BTN_JOYSTICK) {
+ //mosue button
+ if (event->value) {
+ handle_mousedown(device_index, event->code - BTN_LEFT);
+ } else {
+ handle_mouseup(device_index, event->code - BTN_LEFT);
+ }
+ } else if (dtype == DEV_GAMEPAD && event->code >= BTN_GAMEPAD && event->code < BTN_DIGI) {
+ //gamepad button
+ if (event->value) {
+ handle_joydown(device_index, event->code - BTN_SOUTH);
+ } else {
+ handle_joyup(device_index, event->code - BTN_SOUTH);
+ }
+ }
+ break;
+ case EV_REL:
+ if (dtype == DEV_MOUSE) {
+ switch(event->code)
+ {
+ case REL_X:
+ mouse_accum_x += event->value;
+ break;
+ case REL_Y:
+ mouse_accum_y += event->value;
+ break;
+ }
+ }
+ break;
+ case EV_ABS:
+ //TODO: Handle joystick axis/hat motion, absolute mouse movement
+ break;
+ case EV_SYN:
+ if (dtype == DEV_MOUSE && (mouse_accum_x || mouse_accum_y)) {
+ mouse_x += mouse_accum_x;
+ mouse_y += mouse_accum_y;
+ if (mouse_x < 0) {
+ mouse_x = 0;
+ } else if (mouse_x >= main_width) {
+ mouse_x = main_width - 1;
+ }
+ if (mouse_y < 0) {
+ mouse_y = 0;
+ } else if (mouse_y >= main_height) {
+ mouse_y = main_height - 1;
+ }
+ handle_mouse_moved(device_index, mouse_x, mouse_y, mouse_accum_x, mouse_accum_y);
+ mouse_accum_x = mouse_accum_y = 0;
+ }
+ break;
+ /*
+ case SDL_JOYHATMOTION:
+ handle_joy_dpad(find_joystick_index(event->jhat.which), event->jhat.hat, event->jhat.value);
+ break;
+ case SDL_JOYAXISMOTION:
+ handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value);
+ break;*/
+ }
+ return 0;
+}
+
+#define MAX_DEVICES 16
+static int device_fds[MAX_DEVICES];
+static device_type device_types[MAX_DEVICES];
+static int cur_devices;
+
+static void drain_events()
+{
+ struct input_event events[64];
+ int index_by_type[3] = {0,0,0};
+ for (int i = 0; i < cur_devices; i++)
+ {
+ int bytes = sizeof(events);
+ int device_index = index_by_type[device_types[i]-1]++;
+ while (bytes == sizeof(events))
+ {
+ bytes = read(device_fds[i], events, sizeof(events));
+ if (bytes > 0) {
+ int num_events = bytes / sizeof(events[0]);
+ for (int j = 0; j < num_events; j++)
+ {
+ handle_event(device_types[i], device_index, events + j);
+ }
+ } else if (bytes < 0 && errno != EAGAIN && errno != EWOULDBLOCK) {
+ perror("Failed to read evdev events");
+ }
+ }
+ }
+}
+
+static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"};
+
+static void init_audio()
+{
+ int res = snd_pcm_open(&audio_handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
+ if (res < 0) {
+ fatal_error("Failed to open ALSA device: %s\n", snd_strerror(res));
+ }
+
+ snd_pcm_hw_params_t *params;
+ snd_pcm_hw_params_alloca(&params);
+ res = snd_pcm_hw_params_any(audio_handle, params);
+ if (res < 0) {
+ fatal_error("No playback configurations available: %s\n", snd_strerror(res));
+ }
+ res = snd_pcm_hw_params_set_access(audio_handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
+ if (res < 0) {
+ fatal_error("Failed to set access type: %s\n", snd_strerror(res));
+ }
+ res = snd_pcm_hw_params_set_format(audio_handle, params, SND_PCM_FORMAT_S16_LE);
+ if (res < 0) {
+ //failed to set, signed 16-bit integer, try floating point
+ res = snd_pcm_hw_params_set_format(audio_handle, params, SND_PCM_FORMAT_FLOAT_LE);
+ if (res < 0) {
+ fatal_error("Failed to set an acceptable format: %s\n", snd_strerror(res));
+ }
+ mix = mix_f32;
+ } else {
+ mix = mix_s16;
+ }
+
+ char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval;
+ sample_rate = rate_str ? atoi(rate_str) : 0;
+ if (!sample_rate) {
+ sample_rate = 48000;
+ }
+ snd_pcm_hw_params_set_rate_near(audio_handle, params, &sample_rate, NULL);
+ output_channels = 2;
+ snd_pcm_hw_params_set_channels_near(audio_handle, params, &output_channels);
+
+ char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval;
+ buffer_samples = samples_str ? atoi(samples_str) : 0;
+ if (!buffer_samples) {
+ buffer_samples = 512;
+ }
+ snd_pcm_hw_params_set_period_size_near(audio_handle, params, &buffer_samples, NULL);
+
+ int dir = 1;
+ unsigned int periods = 2;
+ snd_pcm_hw_params_set_periods_near(audio_handle, params, &periods, &dir);
+
+ res = snd_pcm_hw_params(audio_handle, params);
+ if (res < 0) {
+ fatal_error("Failed to set ALSA hardware params: %s\n", snd_strerror(res));
+ }
+
+ printf("Initialized audio at frequency %d with a %d sample buffer, ", (int)sample_rate, (int)buffer_samples);
+ if (mix == mix_s16) {
+ puts("signed 16-bit int format");
+ } else {
+ puts("32-bit float format");
+ }
+}
+
+int fbfd;
+uint32_t *framebuffer;
+uint32_t fb_stride;
+#ifndef DISABLE_OPENGL
+EGLDisplay egl_display;
+EGLSurface main_surface;
+uint8_t egl_setup(void)
+{
+ //Mesa wants the fbdev file descriptor as the display
+ egl_display = eglGetDisplay((EGLNativeDisplayType)fbfd);
+ if (egl_display == EGL_NO_DISPLAY) {
+ //Mali (and possibly others) seems to just want EGL_DEFAULT_DISPLAY
+ egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (egl_display == EGL_NO_DISPLAY) {
+ warning("eglGetDisplay failed with error %X\n", eglGetError());
+ return 0;
+ }
+ }
+ EGLint major, minor;
+ if (!eglInitialize(egl_display, &major, &minor)) {
+ warning("eglInitialize failed with error %X\n", eglGetError());
+ return 0;
+ }
+ printf("EGL version %d.%d\n", major, minor);
+ EGLint num_configs;
+ EGLConfig config;
+ EGLint const config_attribs[] = {
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 5,
+ EGL_BLUE_SIZE, 5,
+ EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
+ if (!eglChooseConfig(egl_display, config_attribs, &config, 1, &num_configs)) {
+ num_configs = 0;
+ warning("eglChooseConfig failed with error %X\n", eglGetError());
+ }
+ if (!num_configs) {
+ warning("Failed to choose an EGL config\n");
+ goto error;
+ }
+ EGLint const context_attribs[] = {
+#ifdef EGL_CONTEXT_MAJOR_VERSION
+ EGL_CONTEXT_MAJOR_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+ main_context = eglCreateContext(egl_display, config, EGL_NO_CONTEXT, context_attribs);
+ if (main_context == EGL_NO_CONTEXT) {
+ warning("Failed to create EGL context %X\n", eglGetError());
+ goto error;
+ }
+#ifdef USE_MALI
+ struct mali_native_window native_window = {
+ .width = main_width,
+ .height = main_height
+ };
+ main_surface = eglCreateWindowSurface(egl_display, config, &native_window, NULL);
+#else
+ main_surface = eglCreateWindowSurface(egl_display, config, (EGLNativeWindowType)NULL, NULL);
+#endif
+ if (main_surface == EGL_NO_SURFACE) {
+ warning("Failed to create EGL surface %X\n", eglGetError());
+ goto post_context_error;
+ }
+ if (eglMakeCurrent(egl_display, main_surface, main_surface, main_context)) {
+ return 1;
+ }
+ eglDestroySurface(egl_display, main_surface);
+post_context_error:
+ eglDestroyContext(egl_display, main_context);
+error:
+ eglTerminate(egl_display);
+ return 0;
+}
+#endif
+static pthread_mutex_t buffer_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t buffer_cond = PTHREAD_COND_INITIALIZER;
+static uint8_t buffer_ready;
+static uint32_t *copy_buffer;
+static uint32_t last_width, last_height;
+static uint32_t max_multiple;
+static void do_buffer_copy(void)
+{
+ uint32_t width_multiple = main_width / last_width;
+ uint32_t height_multiple = main_height / last_height;
+ uint32_t multiple = width_multiple < height_multiple ? width_multiple : height_multiple;
+ if (max_multiple && multiple > max_multiple) {
+ multiple = max_multiple;
+ }
+ uint32_t *cur_line = framebuffer + (main_width - last_width * multiple)/2;
+ cur_line += fb_stride * (main_height - last_height * multiple) / (2 * sizeof(uint32_t));
+ uint32_t *src_line = copy_buffer;
+ for (uint32_t y = 0; y < last_height; y++)
+ {
+ for (uint32_t i = 0; i < multiple; i++)
+ {
+ uint32_t *cur = cur_line;
+ uint32_t *src = src_line;
+ for (uint32_t x = 0; x < last_width ; x++)
+ {
+ uint32_t pixel = *(src++);
+ for (uint32_t j = 0; j < multiple; j++)
+ {
+ *(cur++) = pixel;
+ }
+ }
+
+ cur_line += fb_stride / sizeof(uint32_t);
+ }
+ src_line += LINEBUF_SIZE;
+ }
+}
+static void *buffer_copy(void *data)
+{
+ pthread_mutex_lock(&buffer_lock);
+ for(;;)
+ {
+ while (!buffer_ready)
+ {
+ pthread_cond_wait(&buffer_cond, &buffer_lock);
+ }
+ buffer_ready = 0;
+ do_buffer_copy();
+ }
+ return 0;
+}
+
+static pthread_t buffer_copy_handle;
+static uint8_t copy_use_thread;
+void window_setup(void)
+{
+ fbfd = open("/dev/fb0", O_RDWR);
+ struct fb_fix_screeninfo fixInfo;
+ struct fb_var_screeninfo varInfo;
+ ioctl(fbfd, FBIOGET_FSCREENINFO, &fixInfo);
+ ioctl(fbfd, FBIOGET_VSCREENINFO, &varInfo);
+ printf("Resolution: %d x %d\n", varInfo.xres, varInfo.yres);
+ printf("Framebuffer size: %d, line stride: %d\n", fixInfo.smem_len, fixInfo.line_length);
+ main_width = varInfo.xres;
+ main_height = varInfo.yres;
+ fb_stride = fixInfo.line_length;
+ tern_val def = {.ptrval = "audio"};
+ char *sync_src = tern_find_path_default(config, "system\0sync_source\0", def, TVAL_PTR).ptrval;
+
+ const char *vsync;
+ def.ptrval = "off";
+ vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval;
+
+
+ tern_node *video = tern_find_node(config, "video");
+ if (video)
+ {
+ for (int i = 0; i < NUM_VID_STD; i++)
+ {
+ tern_node *std_settings = tern_find_node(video, vid_std_names[i]);
+ if (std_settings) {
+ char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
+ if (val) {
+ overscan_top[i] = atoi(val);
+ }
+ val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
+ if (val) {
+ overscan_bot[i] = atoi(val);
+ }
+ val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
+ if (val) {
+ overscan_left[i] = atoi(val);
+ }
+ val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
+ if (val) {
+ overscan_right[i] = atoi(val);
+ }
+ }
+ }
+ }
+ render_gl = 0;
+#ifndef DISABLE_OPENGL
+ char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval;
+ uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0;
+ if (gl_enabled)
+ {
+ render_gl = egl_setup();
+ blue_shift = 16;
+ green_shift = 8;
+ red_shift = 0;
+ }
+ if (!render_gl) {
+#endif
+ framebuffer = mmap(NULL, fixInfo.smem_len, PROT_READ|PROT_WRITE, MAP_SHARED, fbfd, 0);
+ red_shift = varInfo.red.offset;
+ green_shift = varInfo.green.offset;
+ blue_shift = varInfo.blue.offset;
+ def.ptrval = "0";
+ max_multiple = atoi(tern_find_path_default(config, "video\0fbdev\0max_multiple\0", def, TVAL_PTR).ptrval);
+ def.ptrval = "true";
+ copy_use_thread = strcmp(tern_find_path_default(config, "video\0fbdev\0use_thread\0", def, TVAL_PTR).ptrval, "false");
+ if (copy_use_thread) {
+ pthread_create(&buffer_copy_handle, NULL, buffer_copy, NULL);
+ }
+#ifndef DISABLE_OPENGL
+ }
+#endif
+
+ /*
+#ifndef DISABLE_OPENGL
+ char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval;
+ uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0;
+ if (gl_enabled)
+ {
+ flags |= SDL_WINDOW_OPENGL;
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+#ifdef USE_GLES
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+#endif
+ }
+#endif
+ main_window = SDL_CreateWindow(caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, main_width, main_height, flags);
+ if (!main_window) {
+ fatal_error("Unable to create SDL window: %s\n", SDL_GetError());
+ }
+#ifndef DISABLE_OPENGL
+ if (gl_enabled)
+ {
+ main_context = SDL_GL_CreateContext(main_window);
+#ifdef USE_GLES
+ int major_version;
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major_version) == 0 && major_version >= 2) {
+#else
+ GLenum res = glewInit();
+ if (res != GLEW_OK) {
+ warning("Initialization of GLEW failed with code %d\n", res);
+ }
+
+ if (res == GLEW_OK && GLEW_VERSION_2_0) {
+#endif
+ render_gl = 1;
+ SDL_GL_MakeCurrent(main_window, main_context);
+ if (!strcmp("tear", vsync)) {
+ if (SDL_GL_SetSwapInterval(-1) < 0) {
+ warning("late tear is not available (%s), using normal vsync\n", SDL_GetError());
+ vsync = "on";
+ } else {
+ vsync = NULL;
+ }
+ }
+ if (vsync) {
+ if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) {
+ warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError());
+ }
+ }
+ } else {
+ warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n");
+ }
+ }
+ if (!render_gl) {
+#endif
+ flags = SDL_RENDERER_ACCELERATED;
+ if (!strcmp("on", vsync) || !strcmp("tear", vsync)) {
+ flags |= SDL_RENDERER_PRESENTVSYNC;
+ }
+ main_renderer = SDL_CreateRenderer(main_window, -1, flags);
+
+ if (!main_renderer) {
+ fatal_error("unable to create SDL renderer: %s\n", SDL_GetError());
+ }
+ SDL_RendererInfo rinfo;
+ SDL_GetRendererInfo(main_renderer, &rinfo);
+ printf("SDL2 Render Driver: %s\n", rinfo.name);
+ main_clip.x = main_clip.y = 0;
+ main_clip.w = main_width;
+ main_clip.h = main_height;
+#ifndef DISABLE_OPENGL
+ }
+#endif
+
+ SDL_GetWindowSize(main_window, &main_width, &main_height);
+ printf("Window created with size: %d x %d\n", main_width, main_height);*/
+ update_aspect();
+ render_alloc_surfaces();
+ def.ptrval = "off";
+ scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on");
+}
+
+void restore_tty(void)
+{
+ ioctl(STDIN_FILENO, KDSETMODE, KD_TEXT);
+}
+
+void render_init(int width, int height, char * title, uint8_t fullscreen)
+{
+ if (height <= 0) {
+ float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
+ height = ((float)width / aspect) + 0.5f;
+ }
+ printf("width: %d, height: %d\n", width, height);
+ windowed_width = width;
+ windowed_height = height;
+
+ main_width = width;
+ main_height = height;
+
+ caption = title;
+
+ if (isatty(STDIN_FILENO)) {
+ ioctl(STDIN_FILENO, KDSETMODE, KD_GRAPHICS);
+ atexit(restore_tty);
+ }
+
+ window_setup();
+
+ init_audio();
+
+ render_set_video_standard(VID_NTSC);
+
+ DIR *d = opendir("/dev/input");
+ struct dirent* entry;
+ int joystick_counter = 0;
+ while ((entry = readdir(d)) && cur_devices < MAX_DEVICES)
+ {
+ if (!strncmp("event", entry->d_name, strlen("event"))) {
+ char *filename = alloc_concat("/dev/input/", entry->d_name);
+ int fd = open(filename, O_RDONLY);
+ if (fd == -1) {
+ int errnum = errno;
+ warning("Failed to open evdev device %s for reading: %s\n", filename, strerror(errnum));
+ free(filename);
+ continue;
+ }
+
+ unsigned long bits;
+ if (-1 == ioctl(fd, EVIOCGBIT(0, sizeof(bits)), &bits)) {
+ int errnum = errno;
+ warning("Failed get capability bits from evdev device %s: %s\n", filename, strerror(errnum));
+ free(filename);
+ close(fd);
+ continue;
+ }
+ if (!(1 & bits >> EV_KEY)) {
+ //if it doesn't support key events we don't care about it
+ free(filename);
+ close(fd);
+ continue;
+ }
+ unsigned long button_bits[(BTN_THUMBR+8*sizeof(long))/(8*sizeof(long))];
+ int res = ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(button_bits)), button_bits);
+ if (-1 == res) {
+ int errnum = errno;
+ warning("Failed get capability bits from evdev device %s: %s\n", filename, strerror(errnum));
+ free(filename);
+ close(fd);
+ continue;
+ }
+ int to_check[] = {KEY_ENTER, BTN_MOUSE, BTN_GAMEPAD};
+ device_type dtype = DEV_NONE;
+ for (int i = 0; i < 4; i++)
+ {
+ if (1 & button_bits[to_check[i]/(8*sizeof(button_bits[0]))] >> to_check[i]%(8*sizeof(button_bits[0]))) {
+ dtype = i + 1;
+ }
+ }
+ if (dtype == DEV_NONE) {
+ close(fd);
+ } else {
+ device_fds[cur_devices] = fd;
+ device_types[cur_devices] = dtype;
+ char name[1024];
+ char *names[] = {"Keyboard", "Mouse", "Gamepad"};
+ ioctl(fd, EVIOCGNAME(sizeof(name)), name);
+ printf("%s is a %s\n%s\n", filename, names[dtype - 1], name);
+ //set FD to non-blocking mode for event polling
+ fcntl(fd, F_SETFL, O_NONBLOCK);
+ if (dtype == DEV_GAMEPAD) {
+ handle_joy_added(joystick_counter++);
+ }
+ cur_devices++;
+ }
+ free(filename);
+ }
+ }
+
+ atexit(render_quit);
+}
+#include<unistd.h>
+static int in_toggle;
+static void update_source(audio_source *src, double rc, uint8_t sync_changed)
+{
+ double alpha = src->dt / (src->dt + rc);
+ int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
+ src->lowpass_alpha = lowpass_alpha;
+}
+
+void render_config_updated(void)
+{
+
+ free_surfaces();
+#ifndef DISABLE_OPENGL
+ if (render_gl) {
+ /*if (on_context_destroyed) {
+ on_context_destroyed();
+ }*/
+ gl_teardown();
+ //FIXME: EGL equivalent
+ //SDL_GL_DeleteContext(main_context);
+ } else {
+#endif
+#ifndef DISABLE_OPENGL
+ }
+#endif
+ //FIXME: EGL equivalent
+ //SDL_DestroyWindow(main_window);
+ drain_events();
+
+ char *config_width = tern_find_path(config, "video\0width\0", TVAL_PTR).ptrval;
+ if (config_width) {
+ windowed_width = atoi(config_width);
+ }
+ char *config_height = tern_find_path(config, "video\0height\0", TVAL_PTR).ptrval;
+ if (config_height) {
+ windowed_height = atoi(config_height);
+ } else {
+ float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
+ windowed_height = ((float)windowed_width / aspect) + 0.5f;
+ }
+
+ window_setup();
+ update_aspect();
+#ifndef DISABLE_OPENGL
+ //need to check render_gl again after window_setup as render option could have changed
+ /*if (render_gl && on_context_created) {
+ on_context_created();
+ }*/
+#endif
+
+ render_close_audio();
+ quitting = 0;
+ init_audio();
+ render_set_video_standard(video_standard);
+
+ double lowpass_cutoff = get_lowpass_cutoff(config);
+ double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ update_source(audio_sources[i], rc, 0);
+ }
+ for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
+ {
+ update_source(inactive_audio_sources[i], rc, 0);
+ }
+ drain_events();
+}
+
+void render_set_video_standard(vid_std std)
+{
+ video_standard = std;
+}
+
+void render_update_caption(char *title)
+{
+ caption = title;
+ free(fps_caption);
+ fps_caption = NULL;
+}
+
+static char *screenshot_path;
+void render_save_screenshot(char *path)
+{
+ if (screenshot_path) {
+ free(screenshot_path);
+ }
+ screenshot_path = path;
+}
+
+uint8_t render_create_window(char *caption, uint32_t width, uint32_t height, window_close_handler close_handler)
+{
+ //not supported under fbdev
+ return 0;
+}
+
+void render_destroy_window(uint8_t which)
+{
+ //not supported under fbdev
+}
+
+uint32_t *locked_pixels;
+uint32_t locked_pitch;
+uint32_t texture_off;
+uint32_t *render_get_framebuffer(uint8_t which, int *pitch)
+{
+ if (max_multiple == 1 && !render_gl) {
+ *pitch = fb_stride;
+ return framebuffer;
+ }
+ *pitch = LINEBUF_SIZE * sizeof(uint32_t);
+ return texture_buf + texture_off;
+ /*
+#ifndef DISABLE_OPENGL
+ if (render_gl && which <= FRAMEBUFFER_EVEN) {
+ *pitch = LINEBUF_SIZE * sizeof(uint32_t);
+ return texture_buf;
+ } else {
+#endif
+ if (which >= num_textures) {
+ warning("Request for invalid framebuffer number %d\n", which);
+ return NULL;
+ }
+ void *pixels;
+ if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) {
+ warning("Failed to lock texture: %s\n", SDL_GetError());
+ return NULL;
+ }
+ static uint8_t last;
+ if (which <= FRAMEBUFFER_EVEN) {
+ locked_pixels = pixels;
+ if (which == FRAMEBUFFER_EVEN) {
+ pixels += *pitch;
+ }
+ locked_pitch = *pitch;
+ if (which != last) {
+ *pitch *= 2;
+ }
+ last = which;
+ }
+ return pixels;
+#ifndef DISABLE_OPENGL
+ }
+#endif*/
+}
+
+uint8_t events_processed;
+#ifdef __ANDROID__
+#define FPS_INTERVAL 10000
+#else
+#define FPS_INTERVAL 1000
+#endif
+
+static uint8_t interlaced;
+void render_update_display();
+void render_framebuffer_updated(uint8_t which, int width)
+{
+ uint32_t height = which <= FRAMEBUFFER_EVEN
+ ? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard])
+ : 240;
+ width -= overscan_left[video_standard] + overscan_right[video_standard];
+#ifndef DISABLE_OPENGL
+ if (render_gl && which <= FRAMEBUFFER_EVEN) {
+ last_width = width;
+ glBindTexture(GL_TEXTURE_2D, textures[which]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);
+ render_update_display();
+ last_height = height;
+ } else {
+#endif
+ if (max_multiple != 1) {
+ if (copy_use_thread) {
+ pthread_mutex_lock(&buffer_lock);
+ buffer_ready = 1;
+ last_width = width;
+ last_height = height;
+ copy_buffer = texture_buf + texture_off + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard];
+ texture_off = texture_off ? 0 : LINEBUF_SIZE * 512;
+ pthread_cond_signal(&buffer_cond);
+ pthread_mutex_unlock(&buffer_lock);
+ } else {
+ last_width = width;
+ last_height = height;
+ copy_buffer = texture_buf + texture_off + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard];
+ do_buffer_copy();
+ }
+ }
+ if (!events_processed) {
+ process_events();
+ }
+ events_processed = 0;
+#ifndef DISABLE_OPENGL
+ }
+#endif
+ /*
+ FILE *screenshot_file = NULL;
+ uint32_t shot_height, shot_width;
+ char *ext;
+ if (screenshot_path && which == FRAMEBUFFER_ODD) {
+ screenshot_file = fopen(screenshot_path, "wb");
+ if (screenshot_file) {
+#ifndef DISABLE_ZLIB
+ ext = path_extension(screenshot_path);
+#endif
+ info_message("Saving screenshot to %s\n", screenshot_path);
+ } else {
+ warning("Failed to open screenshot file %s for writing\n", screenshot_path);
+ }
+ free(screenshot_path);
+ screenshot_path = NULL;
+ shot_height = video_standard == VID_NTSC ? 243 : 294;
+ shot_width = width;
+ }
+ interlaced = last != which;
+ width -= overscan_left[video_standard] + overscan_right[video_standard];
+#ifndef DISABLE_OPENGL
+ if (render_gl && which <= FRAMEBUFFER_EVEN) {
+ SDL_GL_MakeCurrent(main_window, main_context);
+ glBindTexture(GL_TEXTURE_2D, textures[which]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);
+
+ if (screenshot_file) {
+ //properly supporting interlaced modes here is non-trivial, so only save the odd field for now
+#ifndef DISABLE_ZLIB
+ if (!strcasecmp(ext, "png")) {
+ free(ext);
+ save_png(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
+ } else {
+ free(ext);
+#endif
+ save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
+#ifndef DISABLE_ZLIB
+ }
+#endif
+ }
+ } else {
+#endif
+ if (which <= FRAMEBUFFER_EVEN && last != which) {
+ uint8_t *cur_dst = (uint8_t *)locked_pixels;
+ uint8_t *cur_saved = (uint8_t *)texture_buf;
+ uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch;
+ uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0;
+ for (int i = 0; i < height; ++i)
+ {
+ //copy saved line from other field
+ memcpy(cur_dst + dst_off, cur_saved, locked_pitch);
+ //save line from this field to buffer for next frame
+ memcpy(cur_saved, cur_dst + src_off, locked_pitch);
+ cur_dst += locked_pitch * 2;
+ cur_saved += locked_pitch;
+ }
+ height = 480;
+ }
+ if (screenshot_file) {
+ uint32_t shot_pitch = locked_pitch;
+ if (which == FRAMEBUFFER_EVEN) {
+ shot_height *= 2;
+ } else {
+ shot_pitch *= 2;
+ }
+#ifndef DISABLE_ZLIB
+ if (!strcasecmp(ext, "png")) {
+ free(ext);
+ save_png(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
+ } else {
+ free(ext);
+#endif
+ save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
+#ifndef DISABLE_ZLIB
+ }
+#endif
+ }
+ SDL_UnlockTexture(sdl_textures[which]);
+#ifndef DISABLE_OPENGL
+ }
+#endif
+ last_height = height;
+ if (which <= FRAMEBUFFER_EVEN) {
+ render_update_display();
+ } else {
+ SDL_RenderCopy(extra_renderers[which - FRAMEBUFFER_USER_START], sdl_textures[which], NULL, NULL);
+ SDL_RenderPresent(extra_renderers[which - FRAMEBUFFER_USER_START]);
+ }
+ if (screenshot_file) {
+ fclose(screenshot_file);
+ }
+ if (which <= FRAMEBUFFER_EVEN) {
+ last = which;
+ static uint32_t frame_counter, start;
+ frame_counter++;
+ last_frame= SDL_GetTicks();
+ if ((last_frame - start) > FPS_INTERVAL) {
+ if (start && (last_frame-start)) {
+ #ifdef __ANDROID__
+ info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
+ #else
+ if (!fps_caption) {
+ fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1);
+ }
+ sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
+ SDL_SetWindowTitle(main_window, fps_caption);
+ #endif
+ }
+ start = last_frame;
+ frame_counter = 0;
+ }
+ }
+ if (!sync_to_audio) {
+ int32_t local_cur_min, local_min_remaining;
+ SDL_LockAudio();
+ if (last_buffered > NO_LAST_BUFFERED) {
+ average_change *= 0.9f;
+ average_change += (cur_min_buffered - last_buffered) * 0.1f;
+ }
+ local_cur_min = cur_min_buffered;
+ local_min_remaining = min_remaining_buffer;
+ last_buffered = cur_min_buffered;
+ SDL_UnlockAudio();
+ float frames_to_problem;
+ if (average_change < 0) {
+ frames_to_problem = (float)local_cur_min / -average_change;
+ } else {
+ frames_to_problem = (float)local_min_remaining / average_change;
+ }
+ float adjust_ratio = 0.0f;
+ if (
+ frames_to_problem < BUFFER_FRAMES_THRESHOLD
+ || (average_change < 0 && local_cur_min < 3*min_buffered / 4)
+ || (average_change >0 && local_cur_min > 5 * min_buffered / 4)
+ || cur_min_buffered < 0
+ ) {
+
+ if (cur_min_buffered < 0) {
+ adjust_ratio = max_adjust;
+ SDL_PauseAudio(1);
+ last_buffered = NO_LAST_BUFFERED;
+ cur_min_buffered = 0;
+ } else {
+ adjust_ratio = -1.0 * average_change / ((float)sample_rate / (float)source_hz);
+ adjust_ratio /= 2.5 * source_hz;
+ if (fabsf(adjust_ratio) > max_adjust) {
+ adjust_ratio = adjust_ratio > 0 ? max_adjust : -max_adjust;
+ }
+ }
+ } else if (local_cur_min < min_buffered / 2) {
+ adjust_ratio = max_adjust;
+ }
+ if (adjust_ratio != 0.0f) {
+ average_change = 0;
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
+ }
+ }
+ while (source_frame_count > 0)
+ {
+ render_update_display();
+ source_frame_count--;
+ }
+ source_frame++;
+ if (source_frame >= source_hz) {
+ source_frame = 0;
+ }
+ source_frame_count = frame_repeat[source_frame];
+ }*/
+}
+/*
+static ui_render_fun render_ui;
+void render_set_ui_render_fun(ui_render_fun fun)
+{
+ render_ui = fun;
+}
+*/
+void render_update_display()
+{
+#ifndef DISABLE_OPENGL
+ if (render_gl) {
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUseProgram(program);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glUniform1i(un_textures[0], 0);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, textures[interlaced ? 1 : scanlines ? 2 : 0]);
+ glUniform1i(un_textures[1], 1);
+
+ glUniform1f(un_width, render_emulated_width());
+ glUniform1f(un_height, last_height);
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
+ glEnableVertexAttribArray(at_pos);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
+ glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0);
+
+ glDisableVertexAttribArray(at_pos);
+
+ /*if (render_ui) {
+ render_ui();
+ }*/
+
+ eglSwapBuffers(egl_display, main_surface);
+ }
+#endif
+ if (!events_processed) {
+ process_events();
+ }
+ events_processed = 0;
+}
+
+uint32_t render_emulated_width()
+{
+ return last_width - overscan_left[video_standard] - overscan_right[video_standard];
+}
+
+uint32_t render_emulated_height()
+{
+ return (video_standard == VID_NTSC ? 243 : 294) - overscan_top[video_standard] - overscan_bot[video_standard];
+}
+
+uint32_t render_overscan_left()
+{
+ return overscan_left[video_standard];
+}
+
+uint32_t render_overscan_top()
+{
+ return overscan_top[video_standard];
+}
+
+void render_wait_quit(vdp_context * context)
+{
+ for(;;)
+ {
+ drain_events();
+ sleep(1);
+ }
+}
+
+int render_lookup_button(char *name)
+{
+ static tern_node *button_lookup;
+ if (!button_lookup) {
+ //xbox/sdl style names
+ button_lookup = tern_insert_int(button_lookup, "a", BTN_SOUTH);
+ button_lookup = tern_insert_int(button_lookup, "b", BTN_EAST);
+ button_lookup = tern_insert_int(button_lookup, "x", BTN_WEST);
+ button_lookup = tern_insert_int(button_lookup, "y", BTN_NORTH);
+ button_lookup = tern_insert_int(button_lookup, "back", BTN_SELECT);
+ button_lookup = tern_insert_int(button_lookup, "start", BTN_START);
+ button_lookup = tern_insert_int(button_lookup, "guid", BTN_MODE);
+ button_lookup = tern_insert_int(button_lookup, "leftshoulder", BTN_TL);
+ button_lookup = tern_insert_int(button_lookup, "rightshoulder", BTN_TR);
+ button_lookup = tern_insert_int(button_lookup, "leftstick", BTN_THUMBL);
+ button_lookup = tern_insert_int(button_lookup, "rightstick", BTN_THUMBR);
+ //alternative Playstation-style names
+ button_lookup = tern_insert_int(button_lookup, "cross", BTN_SOUTH);
+ button_lookup = tern_insert_int(button_lookup, "circle", BTN_EAST);
+ button_lookup = tern_insert_int(button_lookup, "square", BTN_WEST);
+ button_lookup = tern_insert_int(button_lookup, "triangle", BTN_NORTH);
+ button_lookup = tern_insert_int(button_lookup, "share", BTN_SELECT);
+ button_lookup = tern_insert_int(button_lookup, "select", BTN_SELECT);
+ button_lookup = tern_insert_int(button_lookup, "options", BTN_START);
+ button_lookup = tern_insert_int(button_lookup, "l1", BTN_TL);
+ button_lookup = tern_insert_int(button_lookup, "r1", BTN_TR);
+ button_lookup = tern_insert_int(button_lookup, "l3", BTN_THUMBL);
+ button_lookup = tern_insert_int(button_lookup, "r3", BTN_THUMBR);
+ }
+ return (int)tern_find_int(button_lookup, name, KEY_CNT);
+}
+
+int render_lookup_axis(char *name)
+{
+ static tern_node *axis_lookup;
+ if (!axis_lookup) {
+ //xbox/sdl style names
+ axis_lookup = tern_insert_int(axis_lookup, "leftx", ABS_X);
+ axis_lookup = tern_insert_int(axis_lookup, "lefty", ABS_Y);
+ axis_lookup = tern_insert_int(axis_lookup, "lefttrigger", ABS_Z);
+ axis_lookup = tern_insert_int(axis_lookup, "rightx", ABS_RX);
+ axis_lookup = tern_insert_int(axis_lookup, "righty", ABS_RY);
+ axis_lookup = tern_insert_int(axis_lookup, "righttrigger", ABS_RZ);
+ //alternative Playstation-style names
+ axis_lookup = tern_insert_int(axis_lookup, "l2", ABS_Z);
+ axis_lookup = tern_insert_int(axis_lookup, "r2", ABS_RZ);
+ }
+ return (int)tern_find_int(axis_lookup, name, ABS_CNT);
+}
+
+int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis)
+{
+ tern_node *button_lookup, *axis_lookup;
+ if (is_axis) {
+ int axis = render_lookup_axis(name);
+ if (axis == ABS_CNT) {
+ return RENDER_INVALID_NAME;
+ }
+ return RENDER_AXIS_BIT | axis;
+ } else {
+ int button = render_lookup_button(name);
+ if (button != KEY_CNT) {
+ return button;
+ }
+ if (!strcmp("dpup", name)) {
+ return RENDER_DPAD_BIT | 1;
+ }
+ if (!strcmp("dpdown", name)) {
+ return RENDER_DPAD_BIT | 4;
+ }
+ if (!strcmp("dpdleft", name)) {
+ return RENDER_DPAD_BIT | 8;
+ }
+ if (!strcmp("dpright", name)) {
+ return RENDER_DPAD_BIT | 2;
+ }
+ return RENDER_INVALID_NAME;
+ }
+}
+
+int32_t render_dpad_part(int32_t input)
+{
+ return input >> 4 & 0xFFFFFF;
+}
+
+uint8_t render_direction_part(int32_t input)
+{
+ return input & 0xF;
+}
+
+int32_t render_axis_part(int32_t input)
+{
+ return input & 0xFFFFFFF;
+}
+
+void process_events()
+{
+ if (events_processed > MAX_EVENT_POLL_PER_FRAME) {
+ return;
+ }
+ drain_events();
+ events_processed++;
+}
+
+#define TOGGLE_MIN_DELAY 250
+void render_toggle_fullscreen()
+{
+ //always fullscreen in fbdev
+}
+
+uint32_t render_audio_buffer()
+{
+ return buffer_samples;
+}
+
+uint32_t render_sample_rate()
+{
+ return sample_rate;
+}
+
+void render_errorbox(char *title, char *message)
+{
+
+}
+
+void render_warnbox(char *title, char *message)
+{
+
+}
+
+void render_infobox(char *title, char *message)
+{
+
+}
+
+uint8_t render_has_gl(void)
+{
+ return render_gl;
+}
+
+uint8_t render_get_active_framebuffer(void)
+{
+ return FRAMEBUFFER_ODD;
+}
diff --git a/special_keys_evdev.h b/special_keys_evdev.h
new file mode 100644
index 0000000..196809f
--- /dev/null
+++ b/special_keys_evdev.h
@@ -0,0 +1,59 @@
+#ifndef SPECIAL_KEYS_EVDEV_H_
+#define SPECIAL_KEYS_EVDEV_H_
+
+enum {
+ RENDERKEY_DOWN = 128,
+ RENDERKEY_UP,
+ RENDERKEY_LEFT,
+ RENDERKEY_RIGHT,
+ RENDERKEY_ESC,
+ RENDERKEY_DEL,
+ RENDERKEY_LSHIFT,
+ RENDERKEY_RSHIFT,
+ RENDERKEY_LCTRL,
+ RENDERKEY_RCTRL,
+ RENDERKEY_LALT,
+ RENDERKEY_RALT,
+ RENDERKEY_HOME,
+ RENDERKEY_END,
+ RENDERKEY_PAGEUP,
+ RENDERKEY_PAGEDOWN,
+ RENDERKEY_F1,
+ RENDERKEY_F2,
+ RENDERKEY_F3,
+ RENDERKEY_F4,
+ RENDERKEY_F5,
+ RENDERKEY_F6,
+ RENDERKEY_F7,
+ RENDERKEY_F8,
+ RENDERKEY_F9,
+ RENDERKEY_F10,
+ RENDERKEY_F11,
+ RENDERKEY_F12,
+ RENDERKEY_SELECT,
+ RENDERKEY_PLAY,
+ RENDERKEY_SEARCH,
+ RENDERKEY_BACK,
+ RENDERKEY_NP0,
+ RENDERKEY_NP1,
+ RENDERKEY_NP2,
+ RENDERKEY_NP3,
+ RENDERKEY_NP4,
+ RENDERKEY_NP5,
+ RENDERKEY_NP6,
+ RENDERKEY_NP7,
+ RENDERKEY_NP8,
+ RENDERKEY_NP9,
+ RENDERKEY_NP_DIV,
+ RENDERKEY_NP_MUL,
+ RENDERKEY_NP_MIN,
+ RENDERKEY_NP_PLUS,
+ RENDERKEY_NP_ENTER,
+ RENDERKEY_NP_STOP,
+ RENDER_DPAD_UP,
+ RENDER_DPAD_DOWN,
+ RENDER_DPAD_LEFT,
+ RENDER_DPAD_RIGHT
+};
+
+#endif //SPECIAL_KEYS_EVDEV_H_