diff options
author | Mike Pavone <pavone@retrodev.com> | 2012-12-31 18:36:16 -0800 |
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committer | Mike Pavone <pavone@retrodev.com> | 2012-12-31 18:36:16 -0800 |
commit | ed93bc41a2bcf262913a151a537a153d1cd8275e (patch) | |
tree | fd874ef2b99e5096c38ad7291057f7f9e62326f8 | |
parent | f3454d9c212d324cfb78000ab3a468e653c190b2 (diff) |
Fix infinite loop bug in sprite rendering
-rw-r--r-- | vdp.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -51,7 +51,7 @@ void render_sprite_cells(vdp_context * context) } //printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x); context->cur_slot--; - for (uint16_t address = d->address; address < d->address+4; address++) { + for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) { if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority; } |