diff options
author | Michael Pavone <pavone@retrodev.com> | 2016-08-06 07:40:43 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2016-08-06 07:40:43 -0700 |
commit | 5c0f5c19a41d8ce71efedc13d16934bd4bbd4627 (patch) | |
tree | 6e854f3b6a4c736d2d130ef842cde1899719d5fc | |
parent | 71296edf30e39f600c81b586216edc75294152d4 (diff) |
Final 0.4.1 changelog update
-rw-r--r-- | CHANGELOG | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -15,6 +15,7 @@ - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used + - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu *Accuracy/Completeness Improvements* @@ -23,11 +24,13 @@ - Implemented undocumented Z80 flag bits - R register is now incremented appropriately - Redundant opcode prefixes are now handled properly + - Z80 core now passes ZEXALL! *Other Changes* - Added Buck Rogers to the ROM DB - Added Wonder Boy in Monster World to the ROM DB (for real this time) + - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB - Slightly better handling of directory read errors - Added "Special Thanks" to About menu - Use local app data folder for saves and config files on Windows rather than Unix-style locations @@ -152,7 +155,7 @@ - Added Turbo and Slow modes that overclock and underclock the system respectively - Added FPS counter -- New OpenGL render backend that allows filters to be writte in GLSL +- New OpenGL render backend that allows filters to be written in GLSL - Support 'UI' bindings on gamepad buttons and dpads - GDB remote debugging support - New debugger 68K debugger commands o, s and zp (see README for details) |