diff options
author | Mike Pavone <pavone@retrodev.com> | 2014-02-13 01:41:40 -0800 |
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committer | Mike Pavone <pavone@retrodev.com> | 2014-02-13 01:41:40 -0800 |
commit | 07a5f358a9f14be3b168d90229481ea8817b4bea (patch) | |
tree | 6a7e178737a3917998bc391c71b757576f377603 /CHANGELOG | |
parent | 7b3d52b100a46851103eb8ee94aabe80e3cf92d8 (diff) |
Added CHANGELOG
Diffstat (limited to 'CHANGELOG')
-rw-r--r-- | CHANGELOG | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/CHANGELOG b/CHANGELOG new file mode 100644 index 0000000..76022c3 --- /dev/null +++ b/CHANGELOG @@ -0,0 +1,29 @@ +0.2.0 +----- +*New Features* + +- Added Turbo and Slow modes that overclock and underclock the system respectively +- Added FPS counter +- New OpenGL render backend that allows filters to be writte in GLSL +- Support 'UI' bindings on gamepad buttons and dpads +- GDB remote debugging support +- New debugger 68K debugger commands o, s and zp (see README for details) + +*Bugfixes* + +- Fixed argument handling so that the ROM filename does not need to be specified first +- Don't allow register writes to Mode 5 only regs when in Mode 4 +- Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM +- Fixed operator 1 self-feedback +- Fixed handling of envelope overflow in attack phase +- Fixed handling of channel output overflow +- Adjusted FM and PSG volume to better match real hardware +- Improved YM-2612 busy flag emulation +- Properly sync hardware at end of frame when the 68K is blocked by DMA +- Approximate wait state behavior when the Z80 accesses the 68K's bus +- Implemented HV counter latch +- Implemented sprite overflow and collision flags + +0.1.0 +----- +Initial Release |