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authorMichael Pavone <pavone@retrodev.com>2016-08-06 07:40:43 -0700
committerMichael Pavone <pavone@retrodev.com>2016-08-06 07:40:43 -0700
commit5c0f5c19a41d8ce71efedc13d16934bd4bbd4627 (patch)
tree6e854f3b6a4c736d2d130ef842cde1899719d5fc /CHANGELOG
parent71296edf30e39f600c81b586216edc75294152d4 (diff)
Final 0.4.1 changelog update
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG5
1 files changed, 4 insertions, 1 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 1839163..894608e 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -15,6 +15,7 @@
- Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
- Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
- Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
+ - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu
*Accuracy/Completeness Improvements*
@@ -23,11 +24,13 @@
- Implemented undocumented Z80 flag bits
- R register is now incremented appropriately
- Redundant opcode prefixes are now handled properly
+ - Z80 core now passes ZEXALL!
*Other Changes*
- Added Buck Rogers to the ROM DB
- Added Wonder Boy in Monster World to the ROM DB (for real this time)
+ - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
- Slightly better handling of directory read errors
- Added "Special Thanks" to About menu
- Use local app data folder for saves and config files on Windows rather than Unix-style locations
@@ -152,7 +155,7 @@
- Added Turbo and Slow modes that overclock and underclock the system respectively
- Added FPS counter
-- New OpenGL render backend that allows filters to be writte in GLSL
+- New OpenGL render backend that allows filters to be written in GLSL
- Support 'UI' bindings on gamepad buttons and dpads
- GDB remote debugging support
- New debugger 68K debugger commands o, s and zp (see README for details)