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authorMichael Pavone <pavone@retrodev.com>2015-11-04 22:11:29 -0800
committerMichael Pavone <pavone@retrodev.com>2015-11-04 22:11:29 -0800
commit54a88cc57f1cd1cd91bdb8e5cb07044fda334e3f (patch)
treec20ad883865f8124687938632d047bef0ed2968f /android/AndroidManifest.xml
parent5ed54d55b424fcf0d3c941bd2d1858ee8a30549f (diff)
Added android project layout
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+<?xml version="1.0" encoding="utf-8"?>
+<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
+ com.gamemaker.game
+-->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.retrodev.blastem"
+ android:versionCode="1"
+ android:versionName="1.0"
+ android:installLocation="auto">
+
+ <!-- Create a Java class extending SDLActivity and place it in a
+ directory under src matching the package, e.g.
+ src/com/gamemaker/game/MyGame.java
+
+ then replace "SDLActivity" with the name of your class (e.g. "MyGame")
+ in the XML below.
+
+ An example Java class can be found in README-android.txt
+ -->
+ <application android:label="@string/app_name"
+ android:icon="@drawable/ic_launcher"
+ android:allowBackup="true"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:hardwareAccelerated="true" >
+ <activity android:name="BlastEmActivity"
+ android:label="@string/app_name"
+ android:configChanges="keyboardHidden|orientation"
+ >
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+
+ <!-- Android 4.1.1 -->
+ <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="16" />
+
+ <!-- OpenGL ES 2.0 -->
+ <uses-feature android:glEsVersion="0x00020000" />
+
+ <!-- Allow writing to external storage -->
+ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+</manifest>