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authorMichael Pavone <pavone@retrodev.com>2019-04-14 23:37:11 -0700
committerMichael Pavone <pavone@retrodev.com>2019-04-14 23:37:11 -0700
commit05af6e2720d03b538e64a73a84af1f4c4f8ce762 (patch)
tree6b7d1d16ce7fa5ae14b40069fb6b6dc6bc9c374d /bindings.c
parentf56f65652e292022c1a0fadb3807a7792468f267 (diff)
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Diffstat (limited to 'bindings.c')
-rw-r--r--bindings.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/bindings.c b/bindings.c
index 6c8919a..d2c797c 100644
--- a/bindings.c
+++ b/bindings.c
@@ -816,7 +816,7 @@ void process_pad_button(char *key, tern_val val, uint8_t valtype, void *data)
if (hostbutton == RENDER_INVALID_NAME) {
warning("%s is not a valid gamepad input name\n", key);
} else if (hostbutton == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) {
- warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum);
+ debug_message("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum);
map_warning_pad = hostpadnum;
}
return;
@@ -863,7 +863,7 @@ void process_pad_axis(char *key, tern_val val, uint8_t valtype, void *data)
if (axis == RENDER_INVALID_NAME) {
warning("%s is not a valid gamepad input name\n", key);
} else if (axis == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) {
- warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum);
+ debug_message("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum);
map_warning_pad = hostpadnum;
}
goto done;