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authorMike Pavone <pavone@retrodev.com>2013-01-20 19:10:29 -0800
committerMike Pavone <pavone@retrodev.com>2013-01-20 19:10:29 -0800
commitd69c8b5a0af2fefa260d8203b6ef60d4c5f7e2c0 (patch)
tree919d6b1b06baea22ad68c78f7cd289a20f4021cd /blastem.h
parentcaad3a07a1d56b9f455667fef9e63e3be62454f7 (diff)
Add support for breaking into the debugger while game is running
Diffstat (limited to 'blastem.h')
-rw-r--r--blastem.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/blastem.h b/blastem.h
index e9f62ad..6ba1335 100644
--- a/blastem.h
+++ b/blastem.h
@@ -2,6 +2,7 @@
#define BLASTEM_H_
#include <stdint.h>
+#include "m68k_to_x86.h"
typedef struct {
uint32_t th_counter;
@@ -20,6 +21,7 @@ extern io_port gamepad_2;
void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction);
uint16_t read_dma_value(uint32_t address);
+m68k_context * debugger(m68k_context * context, uint32_t address);
#endif //BLASTEM_H_