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authorMike Pavone <pavone@retrodev.com>2013-05-05 22:56:42 -0700
committerMike Pavone <pavone@retrodev.com>2013-05-05 22:56:42 -0700
commit87ee3ef62cde9cd8126882612c6c2243774c6271 (patch)
treeffafbb62f995fb6d9f7df7d35d85228052d01ed3 /blastem.h
parent2cf27dd7417d678cdc0d0bfa4648796e23452297 (diff)
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Diffstat (limited to 'blastem.h')
-rw-r--r--blastem.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/blastem.h b/blastem.h
index 6ba1335..65be5c2 100644
--- a/blastem.h
+++ b/blastem.h
@@ -3,6 +3,9 @@
#include <stdint.h>
#include "m68k_to_x86.h"
+#include "z80_to_x86.h"
+#include "ym2612.h"
+#include "vdp.h"
typedef struct {
uint32_t th_counter;
@@ -12,6 +15,13 @@ typedef struct {
uint8_t input[3];
} io_port;
+typedef struct {
+ m68k_context *m68k;
+ z80_context *z80;
+ vdp_context *vdp;
+ ym2612_context *ym;
+} genesis_context;
+
#define GAMEPAD_TH0 0
#define GAMEPAD_TH1 1
#define GAMEPAD_EXTRA 2