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authorMichael Pavone <pavone@retrodev.com>2016-04-21 22:08:26 -0700
committerMichael Pavone <pavone@retrodev.com>2016-04-21 22:08:26 -0700
commitd5c369a7c040e96e2067ebda45d9e1b9ad018e63 (patch)
tree815e28c01fd1ca72fabc06ea45811a7be3287ab2 /io.h
parent19fe07ac64063803e053a111c3a6b5f47bb3cffe (diff)
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
Diffstat (limited to 'io.h')
-rw-r--r--io.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/io.h b/io.h
index c61949f..e020dc7 100644
--- a/io.h
+++ b/io.h
@@ -68,9 +68,11 @@ enum {
IO_READ
};
+typedef struct genesis_context genesis_context;
+
void set_keybindings(io_port *ports);
void map_all_bindings(io_port *ports);
-void setup_io_devices(tern_node * config, rom_info *rom, io_port * ports);
+void setup_io_devices(tern_node * config, rom_info *rom, genesis_context * gen);
void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction);
void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle);
uint8_t io_data_read(io_port * pad, uint32_t current_cycle);