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authorMike Pavone <pavone@retrodev.com>2013-05-05 22:56:42 -0700
committerMike Pavone <pavone@retrodev.com>2013-05-05 22:56:42 -0700
commit87ee3ef62cde9cd8126882612c6c2243774c6271 (patch)
treeffafbb62f995fb6d9f7df7d35d85228052d01ed3 /m68k_to_x86.h
parent2cf27dd7417d678cdc0d0bfa4648796e23452297 (diff)
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Diffstat (limited to 'm68k_to_x86.h')
-rw-r--r--m68k_to_x86.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/m68k_to_x86.h b/m68k_to_x86.h
index 503f083..7a80517 100644
--- a/m68k_to_x86.h
+++ b/m68k_to_x86.h
@@ -43,7 +43,7 @@ typedef struct {
native_map_slot *native_code_map;
void *options;
uint8_t ram_code_flags[32/8];
- void *next_cpu;
+ void *system;
} m68k_context;
uint8_t * translate_m68k(uint8_t * dst, struct m68kinst * inst, x86_68k_options * opts);