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authorMichael Pavone <pavone@retrodev.com>2019-05-08 23:44:40 -0700
committerMichael Pavone <pavone@retrodev.com>2019-05-08 23:44:40 -0700
commitadf1a574067b9d8debc86d4984502b018d38b123 (patch)
treeb7b24eead4cbc430b1357682a2e50b1dee917e9b /nuklear_ui
parentfb7c8ebe5b784e2bd5c8983565f4314ced2e58b7 (diff)
Basic UI navigation with controller
Diffstat (limited to 'nuklear_ui')
-rw-r--r--nuklear_ui/blastem_nuklear.c2
-rw-r--r--nuklear_ui/nuklear_sdl_gles2.h24
2 files changed, 26 insertions, 0 deletions
diff --git a/nuklear_ui/blastem_nuklear.c b/nuklear_ui/blastem_nuklear.c
index 05ccb75..8773b90 100644
--- a/nuklear_ui/blastem_nuklear.c
+++ b/nuklear_ui/blastem_nuklear.c
@@ -2001,6 +2001,7 @@ void blastem_nuklear_render(void)
void ui_idle_loop(void)
{
+ render_enable_gamepad_events(1);
const uint32_t MIN_UI_DELAY = 15;
static uint32_t last;
while (current_view != view_play)
@@ -2017,6 +2018,7 @@ void ui_idle_loop(void)
persist_config(config);
config_dirty = 0;
}
+ render_enable_gamepad_events(0);
}
static void handle_event(SDL_Event *event)
{
diff --git a/nuklear_ui/nuklear_sdl_gles2.h b/nuklear_ui/nuklear_sdl_gles2.h
index 31a4b8b..9dd3852 100644
--- a/nuklear_ui/nuklear_sdl_gles2.h
+++ b/nuklear_ui/nuklear_sdl_gles2.h
@@ -414,6 +414,30 @@ nk_sdl_handle_event(SDL_Event *evt)
else nk_input_key(ctx, NK_KEY_RIGHT, down);
} else return 0;
return 1;
+ } else if (evt->type == SDL_CONTROLLERBUTTONDOWN || evt->type == SDL_CONTROLLERBUTTONUP) {
+ int down = evt->type == SDL_CONTROLLERBUTTONDOWN;
+ if (evt->cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
+ nk_input_key(ctx, NK_KEY_UP, down);
+ } else if (evt->cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
+ nk_input_key(ctx, NK_KEY_DOWN, down);
+ } else if (evt->cbutton.button == SDL_CONTROLLER_BUTTON_A || evt->cbutton.button == SDL_CONTROLLER_BUTTON_START) {
+ nk_input_key(ctx, NK_KEY_ENTER, down);
+ }
+ } else if (evt->type == SDL_CONTROLLERAXISMOTION) {
+ if (evt->caxis.axis == SDL_CONTROLLER_AXIS_LEFTY || evt->caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY) {
+ int down = abs(evt->caxis.value) > 2000;
+ if (evt->caxis.value >= 0) {
+ if (ctx->input.keyboard.keys[NK_KEY_UP].down) {
+ nk_input_key(ctx, NK_KEY_UP, 0);
+ }
+ nk_input_key(ctx, NK_KEY_DOWN, down);
+ } else {
+ if (ctx->input.keyboard.keys[NK_KEY_DOWN].down) {
+ nk_input_key(ctx, NK_KEY_DOWN, 0);
+ }
+ nk_input_key(ctx, NK_KEY_UP, down);
+ }
+ }
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
/* mouse button */
int down = evt->type == SDL_MOUSEBUTTONDOWN;