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authorMichael Pavone <pavone@retrodev.com>2018-04-19 00:51:10 -0700
committerMichael Pavone <pavone@retrodev.com>2018-04-19 00:51:10 -0700
commit0efb33b0eabe521789c8ecf82e848f1de39e36b9 (patch)
treedbbc20540321b788e8b404616260fc6e689d055e /png.h
parentb1bb81b29842c6a1f8de7d65f99867bf371901d5 (diff)
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
Diffstat (limited to 'png.h')
-rw-r--r--png.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/png.h b/png.h
index 3d6c1ac..e329b3e 100644
--- a/png.h
+++ b/png.h
@@ -3,5 +3,6 @@
void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
+uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);
#endif //PNG_H_