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authorMike Pavone <pavone@retrodev.com>2013-06-30 11:45:58 -0700
committerMike Pavone <pavone@retrodev.com>2013-06-30 11:45:58 -0700
commitd19f26c98cbfb48124eb1c40876cceba4971cd96 (patch)
tree63f3e2ca16f0f89b5b10df5e6b952d4d090af7cd /render.h
parent3cccd34a707323c1f96cda28552dc497c005182c (diff)
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Diffstat (limited to 'render.h')
-rw-r--r--render.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/render.h b/render.h
index 80823dc..24456be 100644
--- a/render.h
+++ b/render.h
@@ -4,6 +4,8 @@
#include "vdp.h"
#include "psg.h"
#include "ym2612.h"
+uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
+uint8_t render_depth();
void render_init(int width, int height, char * title, uint32_t fps);
void render_context(vdp_context * context);
void render_wait_quit(vdp_context * context);