diff options
author | Mike Pavone <pavone@retrodev.com> | 2013-04-21 19:12:48 -0700 |
---|---|---|
committer | Mike Pavone <pavone@retrodev.com> | 2013-04-21 19:12:48 -0700 |
commit | 343579c0fa45a83b23f8d4cda54b309283046ef1 (patch) | |
tree | b289ed404c29a9657d8ae7426a6c815ab5c2eefb /render_sdl.c | |
parent | 823288d1d0fd99e54b1cde0c975916a5f1030025 (diff) |
Improve color rendering accuracy and optimize SDL renderer a bit
Diffstat (limited to 'render_sdl.c')
-rw-r--r-- | render_sdl.c | 72 |
1 files changed, 48 insertions, 24 deletions
diff --git a/render_sdl.c b/render_sdl.c index 23e3fa0..da6fc02 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -10,6 +10,11 @@ uint8_t debug_pal = 0; uint32_t last_frame = 0; +int32_t color_map[1 << 12]; +uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255}; + +uint32_t min_delay; + void render_init(int width, int height) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { @@ -27,6 +32,26 @@ void render_init(int width, int height) fprintf(stderr, "BlastEm requires at least a 16-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8); exit(1); } + uint8_t b,g,r; + for (uint16_t color = 0; color < (1 << 12); color++) { + b = levels[(color >> 8) & 0xE]; + g = levels[(color >> 4) & 0xE]; + r = levels[color & 0xE]; + color_map[color] = SDL_MapRGB(screen->format, r, g, b); + } + min_delay = 0; + for (int i = 0; i < 20; i++) { + uint32_t start = SDL_GetTicks(); + SDL_Delay(1); + uint32_t delay = SDL_GetTicks()-start; + if (delay > min_delay) { + min_delay = delay; + } + } + if (!min_delay) { + min_delay = 1; + } + printf("minimum delay: %d\n", min_delay); } void render_context(vdp_context * context) @@ -54,13 +79,11 @@ void render_context(vdp_context * context) for (int y = 0; y < 240; y++) { for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) { uint16_t *line = buf_16; + uint16_t *src_line = context->framebuf + y * 320; for (int x = 0; x < 320; x++) { - uint16_t gen_color = context->framebuf[y * 320 + x]; - b = ((gen_color >> 8) & 0xE) * 18; - g = ((gen_color >> 4) & 0xE) * 18; - r = (gen_color& 0xE) * 18; + uint16_t color = color_map[*(src_line++) & 0xFFF]; for (int j = 0; j < repeat_x; j++) { - *(line++) = SDL_MapRGB(screen->format, r, g, b); + *(line++) = color; } } } @@ -92,9 +115,21 @@ void render_context(vdp_context * context) for (int y = 0; y < 240; y++) { for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) { uint32_t *line = buf_32; - for (int x = 0; x < 320; x++) { - uint16_t gen_color = context->framebuf[y * 320 + x]; - if (render_dbg == 1) { + uint16_t *src_line = context->framebuf + y * 320; + for (int x = 0; x < 320; x++) { + uint32_t color; + if (!render_dbg) { + color = color_map[*(src_line++) & 0xFFF]; + } else if(render_dbg == 2) { + color = color_map[context->cram[(y/30)*8 + x/40]]; + } else if(render_dbg == 3) { + if (x & 1) { + color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] & 0xF) ]]; + } else { + color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] >> 4) ]]; + } + }else { + uint16_t gen_color = context->framebuf[y * 320 + x]; r = g = b = 0; switch(gen_color & FBUF_SRC_MASK) { @@ -120,22 +155,10 @@ void render_context(vdp_context * context) g *= 2; r *= 2; } - } else { - if (render_dbg == 2) { - gen_color = context->cram[(y/30)*8 + x/40]; - } else if(render_dbg == 3) { - if (x & 1) { - gen_color = context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] & 0xF) ]; - } else { - gen_color = context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] >> 4) ]; - } - } - b = ((gen_color >> 8) & 0xE) * 18; - g = ((gen_color >> 4) & 0xE) * 18; - r = (gen_color& 0xE) * 18; + color = SDL_MapRGB(screen->format, r, g, b); } for (int j = 0; j < repeat_x; j++) { - *(line++) = SDL_MapRGB(screen->format, r, g, b); + *(line++) = color; } } } @@ -187,7 +210,7 @@ void render_wait_quit(vdp_context * context) #define BUTTON_C 0x20 #define FRAME_DELAY 16 -#define MIN_DELAY 10 +#define MIN_DELAY 5 uint32_t frame_counter = 0; uint32_t start = 0; int wait_render_frame(vdp_context * context) @@ -325,10 +348,11 @@ int wait_render_frame(vdp_context * context) if (delay > MIN_DELAY) { SDL_Delay((delay/MIN_DELAY)*MIN_DELAY); } - while ((desired) < SDL_GetTicks()) { + while ((desired) >= SDL_GetTicks()) { } } render_context(context); + /* //TODO: Figure out why this causes segfaults frame_counter++; |