summaryrefslogtreecommitdiff
path: root/render_sdl.c
diff options
context:
space:
mode:
authorMichael Pavone <pavone@retrodev.com>2015-05-28 23:04:49 -0700
committerMichael Pavone <pavone@retrodev.com>2015-05-28 23:04:49 -0700
commit66aedc9c1a87c8811be4dba263dbcd7ec026cc70 (patch)
treee3091dbef320a3c875c640442b4c5f39efff6708 /render_sdl.c
parent93a29403d334c8dd1253221fd4588209a706f500 (diff)
Fix crash bug in windows build
Diffstat (limited to 'render_sdl.c')
-rw-r--r--render_sdl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 38b7ed4..9de86dd 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -107,7 +107,7 @@ const GLushort element_data[] = {0, 1, 2, 3};
GLuint load_shader(char * fname, GLenum shader_type)
{
- char * parts[] = {getenv("HOME"), "/.config/blastem/shaders/", fname};
+ char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
char * shader_path = alloc_concat_m(3, parts);
FILE * f = fopen(shader_path, "r");
free(shader_path);