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authorMike Pavone <pavone@retrodev.com>2013-06-30 11:45:58 -0700
committerMike Pavone <pavone@retrodev.com>2013-06-30 11:45:58 -0700
commitd19f26c98cbfb48124eb1c40876cceba4971cd96 (patch)
tree63f3e2ca16f0f89b5b10df5e6b952d4d090af7cd /render_sdl.c
parent3cccd34a707323c1f96cda28552dc497c005182c (diff)
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Diffstat (limited to 'render_sdl.c')
-rw-r--r--render_sdl.c151
1 files changed, 36 insertions, 115 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 86dfcc7..5fbf518 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -10,9 +10,6 @@ uint8_t debug_pal = 0;
uint32_t last_frame = 0;
-int32_t color_map[1 << 12];
-uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255};
-
uint32_t min_delay;
uint32_t frame_delay = 1000/60;
@@ -76,6 +73,16 @@ void render_close_audio()
SDL_Joystick * joysticks[MAX_JOYSTICKS];
int num_joysticks;
+uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
+{
+ return SDL_MapRGB(screen->format, r, g, b);
+}
+
+uint8_t render_depth()
+{
+ return screen->format->BytesPerPixel * 8;
+}
+
void render_init(int width, int height, char * title, uint32_t fps)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) {
@@ -90,28 +97,11 @@ void render_init(int width, int height, char * title, uint32_t fps)
fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
exit(1);
}
- if (screen->format->BytesPerPixel < 2) {
- fprintf(stderr, "BlastEm requires at least a 16-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
+ if (screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) {
+ fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
exit(1);
}
SDL_WM_SetCaption(title, title);
- uint8_t b,g,r;
- for (uint16_t color = 0; color < (1 << 12); color++) {
- if (color & FBUF_SHADOW) {
- b = levels[(color >> 9) & 0x7];
- g = levels[(color >> 5) & 0x7];
- r = levels[(color >> 1) & 0x7];
- } else if(color & FBUF_HILIGHT) {
- b = levels[((color >> 9) & 0x7) + 7];
- g = levels[((color >> 5) & 0x7) + 7];
- r = levels[((color >> 1) & 0x7) + 7];
- } else {
- b = levels[(color >> 8) & 0xE];
- g = levels[(color >> 4) & 0xE];
- r = levels[color & 0xE];
- }
- color_map[color] = SDL_MapRGB(screen->format, r, g, b);
- }
min_delay = 0;
for (int i = 0; i < 100; i++) {
uint32_t start = SDL_GetTicks();
@@ -163,11 +153,10 @@ void render_init(int width, int height, char * title, uint32_t fps)
SDL_JoystickEventState(SDL_ENABLE);
}
-uint16_t blankbuf[320*240];
+uint32_t blankbuf[320*240];
void render_context(vdp_context * context)
{
- uint8_t *buf_8;
uint16_t *buf_16;
uint32_t *buf_32;
uint8_t b,g,r;
@@ -185,108 +174,40 @@ void render_context(vdp_context * context)
repeat_y = repeat_x;
}
int othermask = repeat_y >> 1;
- uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : blankbuf;
- switch (screen->format->BytesPerPixel) {
- case 2:
- buf_16 = (uint16_t *)screen->pixels;
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
+
+ if (screen->format->BytesPerPixel == 2) {
+ uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf;
+ uint16_t * oddbuf = context->oddbuf;
+ buf_16 = (uint16_t *)screen->pixels;
+ for (int y = 0; y < 240; y++) {
+ for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
uint16_t *line = buf_16;
- uint16_t *src_line = (i & othermask ? otherbuf : context->oddbuf) + y * 320;
+ uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
for (int x = 0; x < 320; x++) {
- uint16_t color = color_map[*(src_line++) & 0xFFF];
+ uint16_t color = *(src_line++);
for (int j = 0; j < repeat_x; j++) {
*(line++) = color;
}
}
}
- }
- break;
- case 3:
- buf_8 = (uint8_t *)screen->pixels;
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_8 += screen->pitch) {
- uint8_t *line = buf_8;
+ }
+ } else {
+ uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf;
+ uint32_t * oddbuf = context->oddbuf;
+ buf_32 = (uint32_t *)screen->pixels;
+ for (int y = 0; y < 240; y++) {
+ for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
+ uint32_t *line = buf_32;
+ uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
for (int x = 0; x < 320; x++) {
- uint16_t gen_color = context->oddbuf[y * 320 + x];
- b = ((gen_color >> 8) & 0xE) * 18;
- g = ((gen_color >> 4) & 0xE) * 18;
- r = (gen_color& 0xE) * 18;
+ uint32_t color = *(src_line++);
for (int j = 0; j < repeat_x; j++) {
- *(buf_8+screen->format->Rshift/8) = r;
- *(buf_8+screen->format->Gshift/8) = g;
- *(buf_8+screen->format->Bshift/8) = b;
- buf_8 += 3;
- }
+ *(line++) = color;
+ }
}
}
- }
- break;
- case 4:
- buf_32 = (uint32_t *)screen->pixels;
-
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
- uint32_t *line = buf_32;
- uint16_t *src_line = (i & othermask ? otherbuf : context->oddbuf) + y * 320;
- for (int x = 0; x < 320; x++) {
- uint32_t color;
- if (!render_dbg) {
- color = color_map[*(src_line++) & 0xFFF];
- } else if(render_dbg == 2) {
- color = color_map[context->cram[(y/30)*8 + x/40]];
- } else if(render_dbg == 3) {
- if (x & 1) {
- color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] & 0xF) ]];
- } else {
- color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] >> 4) ]];
- }
- }else {
- uint16_t gen_color = context->oddbuf[y * 320 + x];
- r = g = b = 0;
- switch(gen_color & FBUF_SRC_MASK)
- {
- case FBUF_SRC_A:
- g = 127;//plane a = green
- break;
- case FBUF_SRC_W:
- g = 127;//window = cyan
- b = 127;
- break;
- case FBUF_SRC_B:
- b = 127;//plane b = blue
- break;
- case FBUF_SRC_S:
- r = 127;//sprite = red
- break;
- case FBUF_SRC_BG:
- r = 127;//BG = purple
- b = 127;
- }
- if (gen_color & FBUF_BIT_PRIORITY) {
- b *= 2;
- g *= 2;
- r *= 2;
- }
- if (gen_color & FBUF_SHADOW) {
- b /= 2;
- g /= 2;
- r /= 2;
- } else if(gen_color & FBUF_HILIGHT) {
- b = b ? b : 64;
- g = g ? g : 64;
- r = r ? r : 64;
- }
- color = SDL_MapRGB(screen->format, r, g, b);
- }
- for (int j = 0; j < repeat_x; j++) {
- *(line++) = color;
- }
- }
- }
- }
- break;
- }
+ }
+ }
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}