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author | Michael Pavone <pavone@retrodev.com> | 2015-05-28 23:05:32 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2015-05-28 23:05:32 -0700 |
commit | d597043be9f8d1c22ac6a2365e5cbb9f82e7ea46 (patch) | |
tree | 131c7ea0f3ec03882bb8183a734f04c757918180 /render_sdl.c | |
parent | 391656eca9eb35b7e3937b2af1316460d5639306 (diff) | |
parent | 66aedc9c1a87c8811be4dba263dbcd7ec026cc70 (diff) |
Merge
Diffstat (limited to 'render_sdl.c')
-rw-r--r-- | render_sdl.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/render_sdl.c b/render_sdl.c index 53a0e2f..9de86dd 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -5,6 +5,7 @@ */ #include <stdlib.h> #include <stdio.h> +#include <string.h> #include <math.h> #include "render.h" #include "blastem.h" @@ -106,7 +107,7 @@ const GLushort element_data[] = {0, 1, 2, 3}; GLuint load_shader(char * fname, GLenum shader_type) { - char * parts[] = {getenv("HOME"), "/.config/blastem/shaders/", fname}; + char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; char * shader_path = alloc_concat_m(3, parts); FILE * f = fopen(shader_path, "r"); free(shader_path); |