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authorMichael Pavone <pavone@retrodev.com>2015-05-28 23:05:32 -0700
committerMichael Pavone <pavone@retrodev.com>2015-05-28 23:05:32 -0700
commitd597043be9f8d1c22ac6a2365e5cbb9f82e7ea46 (patch)
tree131c7ea0f3ec03882bb8183a734f04c757918180 /render_sdl.c
parent391656eca9eb35b7e3937b2af1316460d5639306 (diff)
parent66aedc9c1a87c8811be4dba263dbcd7ec026cc70 (diff)
Merge
Diffstat (limited to 'render_sdl.c')
-rw-r--r--render_sdl.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 53a0e2f..9de86dd 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -5,6 +5,7 @@
*/
#include <stdlib.h>
#include <stdio.h>
+#include <string.h>
#include <math.h>
#include "render.h"
#include "blastem.h"
@@ -106,7 +107,7 @@ const GLushort element_data[] = {0, 1, 2, 3};
GLuint load_shader(char * fname, GLenum shader_type)
{
- char * parts[] = {getenv("HOME"), "/.config/blastem/shaders/", fname};
+ char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
char * shader_path = alloc_concat_m(3, parts);
FILE * f = fopen(shader_path, "r");
free(shader_path);