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authorMike Pavone <pavone@retrodev.com>2013-05-02 22:26:47 -0700
committerMike Pavone <pavone@retrodev.com>2013-05-02 22:26:47 -0700
commitfbf09acd0f2985d26300dd6e173a3c81901cc854 (patch)
tree6a4dbd6e98a9c664a9948917eb55d7b346339fac /render_sdl.c
parent12e49666b04b43ed77106e05b0f2565f137bda98 (diff)
Implement LDI
Diffstat (limited to 'render_sdl.c')
-rw-r--r--render_sdl.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 499b16a..a884fe4 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -366,7 +366,7 @@ int wait_render_frame(vdp_context * context)
}
}
//TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS
- uint32_t current = SDL_GetTicks();
+ /*uint32_t current = SDL_GetTicks();
uint32_t desired = last_frame + FRAME_DELAY;
if (current < desired) {
uint32_t delay = last_frame + FRAME_DELAY - current;
@@ -376,14 +376,14 @@ int wait_render_frame(vdp_context * context)
}
while ((desired) >= SDL_GetTicks()) {
}
- }
+ }*/
render_context(context);
- /*
+
//TODO: Figure out why this causes segfaults
- frame_counter++;
+ /*frame_counter++;
if ((last_frame - start) > 1000) {
- if (start) {
+ if (start && (last_frame-start)) {
printf("\r%f fps", ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
fflush(stdout);
}