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authorMichael Pavone <pavone@retrodev.com>2017-04-27 23:08:49 -0700
committerMichael Pavone <pavone@retrodev.com>2017-04-27 23:08:49 -0700
commit4eafbde6d2134edfbe1b23bb96b3a76c1f34a7a3 (patch)
treef9d59601a99fee79701f48e96cbf26c5dd3ce153 /render_sdl.c
parent9d0069240fbde7632096a4792d1acdcca9bb47df (diff)
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Diffstat (limited to 'render_sdl.c')
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