diff options
author | Michael Pavone <pavone@retrodev.com> | 2015-07-26 13:33:48 -0700 |
---|---|---|
committer | Michael Pavone <pavone@retrodev.com> | 2015-07-26 13:33:48 -0700 |
commit | ddf40125853bc97a5122a1f4e740a6ba6ae526c3 (patch) | |
tree | 43ada3da595ffef865b65f3c6238f21000b4edfe /render_sdl.c | |
parent | 3372e57c62e3ff5f93c5541ef5b969229d132463 (diff) |
Minor cleanup
Diffstat (limited to 'render_sdl.c')
-rwxr-xr-x | render_sdl.c | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/render_sdl.c b/render_sdl.c index 8a4b20d..a2f094e 100755 --- a/render_sdl.c +++ b/render_sdl.c @@ -126,14 +126,14 @@ GLuint load_shader(char * fname, GLenum shader_type) f = fopen(shader_path, "r"); free(shader_path); if (!f) { - fprintf(stderr, "Failed to open shader file %s for reading\n", fname); + warning("Failed to open shader file %s for reading\n", fname); return 0; } } long fsize = file_size(f); GLchar * text = malloc(fsize); if (fread(text, 1, fsize, f) != fsize) { - fprintf(stderr, "Error reading from shader file %s\n", fname); + warning("Error reading from shader file %s\n", fname); free(text); return 0; } @@ -144,11 +144,10 @@ GLuint load_shader(char * fname, GLenum shader_type) GLint compile_status, loglen; glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status); if (!compile_status) { - fprintf(stderr, "Shader %s failed to compile\n", fname); glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen); text = malloc(loglen); glGetShaderInfoLog(ret, loglen, NULL, text); - fputs(text, stderr); + warning("Shader %s failed to compile:\n%s\n", fname, text); free(text); glDeleteShader(ret); return 0; @@ -259,22 +258,19 @@ void render_init(int width, int height, char * title, uint32_t fps, uint8_t full main_context = SDL_GL_CreateContext(main_window); GLenum res = glewInit(); if (res != GLEW_OK) { - fprintf(stderr, "Initialization of GLEW failed with code %d\n", res); + warning("Initialization of GLEW failed with code %d\n", res); } - if (GLEW_VERSION_2_0) { + if (res == GLEW_OK && GLEW_VERSION_2_0) { render_gl = 1; - } - else { + } else { SDL_DestroyWindow(main_window); - fputs("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n", stderr); + warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n", stderr); #endif SDL_CreateWindowAndRenderer(width, height, flags, &main_window, &main_renderer); if (!main_window || !main_renderer) { - fprintf(stderr, "unable to create SDL window: %s\n", SDL_GetError()); - SDL_Quit(); - exit(1); + fatal_error("unable to create SDL window: %s\n", SDL_GetError()); } main_clip.x = main_clip.y = 0; main_clip.w = width; |