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authorMichael Pavone <pavone@retrodev.com>2018-07-22 17:48:46 -0700
committerMichael Pavone <pavone@retrodev.com>2018-07-22 17:48:46 -0700
commit47d77ef9201c0ebe2c443a98d53b563657d9f7ed (patch)
tree8c39ffb718c9244fdb2b131550c99fce59f52216 /render_sdl.h
parent480b9bb35341fb64afbd0ab6e18b978b2cd6d4f8 (diff)
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Diffstat (limited to 'render_sdl.h')
-rw-r--r--render_sdl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/render_sdl.h b/render_sdl.h
index 3aa54e6..db50c86 100644
--- a/render_sdl.h
+++ b/render_sdl.h
@@ -10,5 +10,8 @@ void render_update_display(void);
void render_set_ui_render_fun(ui_render_fun);
void render_set_event_handler(event_handler handler);
void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
+SDL_Joystick *render_get_joystick(int index);
+SDL_GameController *render_get_controller(int index);
+
#endif //RENDER_SDL_H_