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authorMichael Pavone <pavone@retrodev.com>2019-04-04 23:08:45 -0700
committerMichael Pavone <pavone@retrodev.com>2019-04-04 23:08:45 -0700
commit8fe8645425a19b0bb1ebb36e754c6d7d1a6dfcf3 (patch)
tree183423c14ba8088d08526e36202eafc0f1874e18 /render_sdl.h
parentba22649f113380e4f00f3e857084160267149c01 (diff)
Allow Nuklear UI to be used when OpenGL is disabled
Diffstat (limited to 'render_sdl.h')
-rw-r--r--render_sdl.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/render_sdl.h b/render_sdl.h
index 2eca518..a785d21 100644
--- a/render_sdl.h
+++ b/render_sdl.h
@@ -4,12 +4,9 @@
#include <SDL.h>
SDL_Window *render_get_window(void);
-typedef void (*ui_render_fun)(void);
typedef void (*event_handler)(SDL_Event *);
void render_update_display(void);
-void render_set_ui_render_fun(ui_render_fun);
void render_set_event_handler(event_handler handler);
-void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
SDL_Joystick *render_get_joystick(int index);
SDL_GameController *render_get_controller(int index);
int render_lookup_button(char *name);