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author | Michael Pavone <pavone@retrodev.com> | 2019-04-04 23:08:45 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2019-04-04 23:08:45 -0700 |
commit | 8fe8645425a19b0bb1ebb36e754c6d7d1a6dfcf3 (patch) | |
tree | 183423c14ba8088d08526e36202eafc0f1874e18 /render_sdl.h | |
parent | ba22649f113380e4f00f3e857084160267149c01 (diff) |
Allow Nuklear UI to be used when OpenGL is disabled
Diffstat (limited to 'render_sdl.h')
-rw-r--r-- | render_sdl.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/render_sdl.h b/render_sdl.h index 2eca518..a785d21 100644 --- a/render_sdl.h +++ b/render_sdl.h @@ -4,12 +4,9 @@ #include <SDL.h> SDL_Window *render_get_window(void); -typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); -void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); -void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); |