summaryrefslogtreecommitdiff
path: root/shaders/crt.v.glsl
diff options
context:
space:
mode:
authorMichael Pavone <pavone@retrodev.com>2020-05-09 21:15:33 -0700
committerMichael Pavone <pavone@retrodev.com>2020-05-09 21:15:33 -0700
commit906de963739ee87c9b63c7d2be7732caab1ae69a (patch)
tree4f36b9eb104d552c90e280c83c075c61cea51f6e /shaders/crt.v.glsl
parent758a2d754ec7d13eddb86010280569c46b5e9d38 (diff)
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Diffstat (limited to 'shaders/crt.v.glsl')
-rw-r--r--shaders/crt.v.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/shaders/crt.v.glsl b/shaders/crt.v.glsl
index 162d029..f8e8b6b 100644
--- a/shaders/crt.v.glsl
+++ b/shaders/crt.v.glsl
@@ -1,13 +1,13 @@
-#version 110
attribute vec2 pos;
-varying vec2 texcoord;
-varying vec2 screencoord;
-uniform float width, height;
+varying mediump vec2 texcoord;
+varying mediump vec2 screencoord;
+uniform mediump float width, height;
+uniform mediump vec2 texsize;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
- texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
+ texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
screencoord = sign(pos);
} \ No newline at end of file