diff options
author | Michael Pavone <pavone@retrodev.com> | 2020-05-09 21:15:33 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2020-05-09 21:15:33 -0700 |
commit | 906de963739ee87c9b63c7d2be7732caab1ae69a (patch) | |
tree | 4f36b9eb104d552c90e280c83c075c61cea51f6e /shaders/crt.v.glsl | |
parent | 758a2d754ec7d13eddb86010280569c46b5e9d38 (diff) |
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Diffstat (limited to 'shaders/crt.v.glsl')
-rw-r--r-- | shaders/crt.v.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/shaders/crt.v.glsl b/shaders/crt.v.glsl index 162d029..f8e8b6b 100644 --- a/shaders/crt.v.glsl +++ b/shaders/crt.v.glsl @@ -1,13 +1,13 @@ -#version 110 attribute vec2 pos; -varying vec2 texcoord; -varying vec2 screencoord; -uniform float width, height; +varying mediump vec2 texcoord; +varying mediump vec2 screencoord; +uniform mediump float width, height; +uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); + texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y); screencoord = sign(pos); }
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