diff options
author | Michael Pavone <pavone@retrodev.com> | 2017-07-07 21:44:49 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2017-07-07 21:44:49 -0700 |
commit | 3b9d676e5bc08488d54b2479201ede060f727b68 (patch) | |
tree | f161219df5b050fb0ace40a56bace5636943aaa1 /shaders/default.f.glsl | |
parent | 2c260adf268e668038b500e26e1efaed54caa3fb (diff) |
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Diffstat (limited to 'shaders/default.f.glsl')
-rw-r--r-- | shaders/default.f.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 18c911d..3427e09 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -6,10 +6,11 @@ varying vec2 texcoord; void main() { - vec2 modifiedCoord = vec2(texcoord.x, (floor(texcoord.y * 512.0) + 0.5)/512.0); + vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); + vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); gl_FragColor = mix( - texture2D(textures[1], modifiedCoord), - texture2D(textures[0], modifiedCoord), + texture2D(textures[1], modifiedCoord1), + texture2D(textures[0], modifiedCoord0), (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 ); } |