diff options
author | Michael Pavone <pavone@retrodev.com> | 2017-06-17 15:43:44 -0700 |
---|---|---|
committer | Michael Pavone <pavone@retrodev.com> | 2017-06-17 15:43:44 -0700 |
commit | bd042662ece40d55466d16221641f67f6975aa77 (patch) | |
tree | ae8d284f76bb9d3b80d6cafe2035210804a17ab4 /shaders/default.f.glsl | |
parent | fd910ebd7de58ae911d16b3df521ef2b124ad48e (diff) |
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Diffstat (limited to 'shaders/default.f.glsl')
-rw-r--r-- | shaders/default.f.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 1dd055f..d5eabf6 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -8,7 +8,7 @@ void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), - texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), - sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)), + (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5 ); } |