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authorMike Pavone <pavone@retrodev.com>2013-10-29 19:09:19 -0700
committerMike Pavone <pavone@retrodev.com>2013-10-29 19:09:19 -0700
commit4e574489c935f2ba1ddc75f77a012391e1a65210 (patch)
treef06ed5f5bb9aeb2db8e586ae0c11121d39979b6e /shaders/default.v.glsl
parent2f5d44553a78ac5af6045e66f2061a25103f660c (diff)
Preserve aspect ratio unless config file says otherwise
Diffstat (limited to 'shaders/default.v.glsl')
-rw-r--r--shaders/default.v.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl
index 367c128..128732f 100644
--- a/shaders/default.v.glsl
+++ b/shaders/default.v.glsl
@@ -6,5 +6,5 @@ varying vec2 texcoord;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
- texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0);
+ texcoord = sign(pos) * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0);
}