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authorMike Pavone <pavone@retrodev.com>2018-12-30 21:10:44 -0800
committerMike Pavone <pavone@retrodev.com>2018-12-30 21:10:44 -0800
commitbef22a39e5abd914eb0fa08b994186a588ee94ce (patch)
treef1eafb48f19b3db6140106d73b6015c70523fb0c /shaders/default.v.glsl
parent4f47e90c3d4c6a2d1a36ea48e44bdec042d62cbd (diff)
Added support for GLES in addition to desktop GL
Diffstat (limited to 'shaders/default.v.glsl')
-rw-r--r--shaders/default.v.glsl7
1 files changed, 3 insertions, 4 deletions
diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl
index 197fdbe..82a2439 100644
--- a/shaders/default.v.glsl
+++ b/shaders/default.v.glsl
@@ -1,11 +1,10 @@
-#version 110
attribute vec2 pos;
-varying vec2 texcoord;
-uniform float width, height;
+varying mediump vec2 texcoord;
+uniform mediump float width, height;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
- texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
+ texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}