diff options
author | Mike Pavone <pavone@retrodev.com> | 2013-10-28 23:50:28 -0700 |
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committer | Mike Pavone <pavone@retrodev.com> | 2013-10-28 23:50:28 -0700 |
commit | 27eb6b37f9b2a9b0c05770475fb28f8792fcf5c5 (patch) | |
tree | a739d981425bcc2cce8836349e62dc047a1ae295 /shaders/default.v.glsl | |
parent | 94eea1e7324e6599decb73b78d13b111dd5b2621 (diff) |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Diffstat (limited to 'shaders/default.v.glsl')
-rw-r--r-- | shaders/default.v.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl new file mode 100644 index 0000000..367c128 --- /dev/null +++ b/shaders/default.v.glsl @@ -0,0 +1,10 @@ +#version 110 + +attribute vec2 pos; +varying vec2 texcoord; + +void main() +{ + gl_Position = vec4(pos, 0.0, 1.0); + texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); +} |