diff options
author | Mike Pavone <pavone@retrodev.com> | 2018-12-30 21:10:44 -0800 |
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committer | Mike Pavone <pavone@retrodev.com> | 2018-12-30 21:10:44 -0800 |
commit | bef22a39e5abd914eb0fa08b994186a588ee94ce (patch) | |
tree | f1eafb48f19b3db6140106d73b6015c70523fb0c /shaders | |
parent | 4f47e90c3d4c6a2d1a36ea48e44bdec042d62cbd (diff) |
Added support for GLES in addition to desktop GL
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/default.f.glsl | 7 | ||||
-rw-r--r-- | shaders/default.v.glsl | 7 |
2 files changed, 6 insertions, 8 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 3427e09..4aecdae 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -1,13 +1,12 @@ -#version 110 uniform sampler2D textures[2]; -varying vec2 texcoord; +varying mediump vec2 texcoord; void main() { - vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); - vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0), diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl index 197fdbe..82a2439 100644 --- a/shaders/default.v.glsl +++ b/shaders/default.v.glsl @@ -1,11 +1,10 @@ -#version 110 attribute vec2 pos; -varying vec2 texcoord; -uniform float width, height; +varying mediump vec2 texcoord; +uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); + texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); } |