diff options
author | Michael Pavone <pavone@retrodev.com> | 2017-08-24 00:02:16 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2017-08-24 00:02:16 -0700 |
commit | 633b06efd1f06fe980c1c8f83461d6faa53545aa (patch) | |
tree | 3b0afce37d050bb9d6b65dbba0adab50375ce5b0 /shaders | |
parent | facf0dd0e1606223da276bbf3984c55ca84e83d9 (diff) |
Small fix submitted by Anaƫl Seghezzi to his subtle crt shader
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/crt.f.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/crt.f.glsl b/shaders/crt.f.glsl index d5fcde6..4cbc27b 100644 --- a/shaders/crt.f.glsl +++ b/shaders/crt.f.glsl @@ -50,8 +50,8 @@ void main() vec2 texco = monitorcoord * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); // mask - float maskx = 1.0 - pow(monitorcoord.x, 200.0); - float masky = 1.0 - pow(-monitorcoord.y, 200.0); + float maskx = 1.0 - pow(abs(monitorcoord.x), 200.0); + float masky = 1.0 - pow(abs(-monitorcoord.y), 200.0); float mask = clamp(maskx * masky, 0.0, 1.0); // sharp texcoord |