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-rw-r--r--Makefile2
-rw-r--r--psg.c1
-rw-r--r--psg.h2
-rw-r--r--render.h13
-rw-r--r--render_audio.c375
-rw-r--r--render_audio.h57
-rwxr-xr-xrender_sdl.c389
-rw-r--r--vdp.c218
-rw-r--r--vdp.h6
-rw-r--r--ym2612.h2
10 files changed, 618 insertions, 447 deletions
diff --git a/Makefile b/Makefile
index 5ef0f62..b38b31b 100644
--- a/Makefile
+++ b/Makefile
@@ -197,7 +197,7 @@ endif
AUDIOOBJS=ym2612.o psg.o wave.o
CONFIGOBJS=config.o tern.o util.o paths.o
NUKLEAROBJS=$(FONT) nuklear_ui/blastem_nuklear.o nuklear_ui/sfnt.o
-RENDEROBJS=ppm.o controller_info.o
+RENDEROBJS=ppm.o controller_info.o render_audio.o
ifdef USE_FBDEV
RENDEROBJS+= render_fbdev.o
else
diff --git a/psg.c b/psg.c
index a788487..ccf0779 100644
--- a/psg.c
+++ b/psg.c
@@ -4,7 +4,6 @@
BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "psg.h"
-#include "render.h"
#include "blastem.h"
#include <string.h>
#include <stdlib.h>
diff --git a/psg.h b/psg.h
index c4648e8..cad590d 100644
--- a/psg.h
+++ b/psg.h
@@ -8,7 +8,7 @@
#include <stdint.h>
#include "serialize.h"
-#include "render.h"
+#include "render_audio.h"
typedef struct {
audio_source *audio;
diff --git a/render.h b/render.h
index 5083b77..e6706f8 100644
--- a/render.h
+++ b/render.h
@@ -92,7 +92,6 @@ typedef enum {
#define RENDER_NOT_MAPPED -2
#define RENDER_NOT_PLUGGED_IN -3
-typedef struct audio_source audio_source;
typedef void (*drop_handler)(const char *filename);
typedef void (*window_close_handler)(uint8_t which);
typedef void (*ui_render_fun)(void);
@@ -109,9 +108,7 @@ void render_init(int width, int height, char * title, uint8_t fullscreen);
void render_set_video_standard(vid_std std);
void render_toggle_fullscreen();
void render_update_caption(char *title);
-void render_wait_quit(vdp_context * context);
-uint32_t render_audio_buffer();
-uint32_t render_sample_rate();
+void render_wait_quit(void);
void process_events();
int render_width();
int render_height();
@@ -133,14 +130,6 @@ uint32_t render_overscan_left();
uint32_t render_elapsed_ms(void);
void render_sleep_ms(uint32_t delay);
uint8_t render_has_gl(void);
-audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels);
-void render_audio_source_gaindb(audio_source *src, float gain);
-void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider);
-void render_put_mono_sample(audio_source *src, int16_t value);
-void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right);
-void render_pause_source(audio_source *src);
-void render_resume_source(audio_source *src);
-void render_free_source(audio_source *src);
void render_config_updated(void);
void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
void render_set_ui_render_fun(ui_render_fun);
diff --git a/render_audio.c b/render_audio.c
new file mode 100644
index 0000000..39a9ccd
--- /dev/null
+++ b/render_audio.c
@@ -0,0 +1,375 @@
+#include <limits.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include "render_audio.h"
+#include "util.h"
+#include "config.h"
+#include "blastem.h"
+
+static uint8_t output_channels;
+static uint32_t buffer_samples, sample_rate;
+static uint32_t missing_count;
+
+static audio_source *audio_sources[8];
+static audio_source *inactive_audio_sources[8];
+static uint8_t num_audio_sources;
+static uint8_t num_inactive_audio_sources;
+
+static float overall_gain_mult, *mix_buf;
+static int sample_size;
+
+typedef void (*conv_func)(float *samples, void *vstream, int sample_count);
+
+static void convert_null(float *samples, void *vstream, int sample_count)
+{
+ memset(vstream, 0, sample_count * sample_size);
+}
+
+static void convert_s16(float *samples, void *vstream, int sample_count)
+{
+ int16_t *stream = vstream;
+ for (int16_t *end = stream + sample_count; stream < end; stream++, samples++)
+ {
+ float sample = *samples;
+ int16_t out_sample;
+ if (sample >= 1.0f) {
+ out_sample = 0x7FFF;
+ } else if (sample <= -1.0f) {
+ out_sample = -0x8000;
+ } else {
+ out_sample = sample * 0x7FFF;
+ }
+ *stream = out_sample;
+ }
+}
+
+static void clamp_f32(float *samples, void *vstream, int sample_count)
+{
+ for (; sample_count > 0; sample_count--, samples++)
+ {
+ float sample = *samples;
+ if (sample > 1.0f) {
+ sample = 1.0f;
+ } else if (sample < -1.0f) {
+ sample = -1.0f;
+ }
+ *samples = sample;
+ }
+}
+
+static int32_t mix_f32(audio_source *audio, float *stream, int samples)
+{
+ float *end = stream + samples;
+ int16_t *src = audio->front;
+ uint32_t i = audio->read_start;
+ uint32_t i_end = audio->read_end;
+ float *cur = stream;
+ float gain_mult = audio->gain_mult * overall_gain_mult;
+ size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
+ if (audio->num_channels == 1) {
+ while (cur < end && i != i_end)
+ {
+ *cur += gain_mult * ((float)src[i]) / 0x7FFF;
+ cur += first_add;
+ *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
+ cur += second_add;
+ i &= audio->mask;
+ }
+ } else {
+ while(cur < end && i != i_end)
+ {
+ *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
+ cur += first_add;
+ *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
+ cur += second_add;
+ i &= audio->mask;
+ }
+ }
+ if (!render_is_audio_sync()) {
+ audio->read_start = i;
+ }
+ if (cur != end) {
+ debug_message("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
+ return (cur-end)/2;
+ } else {
+ return ((i_end - i) & audio->mask) / audio->num_channels;
+ }
+}
+
+static conv_func convert;
+
+
+int mix_and_convert(unsigned char *byte_stream, int len, int *min_remaining_out)
+{
+ int samples = len / sample_size;
+ float *mix_dest = mix_buf ? mix_buf : (float *)byte_stream;
+ memset(mix_dest, 0, samples * sizeof(float));
+ int min_buffered = INT_MAX;
+ int min_remaining_buffer = INT_MAX;
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ int buffered = mix_f32(audio_sources[i], mix_dest, samples);
+ int remaining = (audio_sources[i]->mask + 1) / audio_sources[i]->num_channels - buffered;
+ min_buffered = buffered < min_buffered ? buffered : min_buffered;
+ min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer;
+ audio_sources[i]->front_populated = 0;
+ render_buffer_consumed(audio_sources[i]);
+ }
+ convert(mix_dest, byte_stream, samples);
+ if (min_remaining_out) {
+ *min_remaining_out = min_remaining_buffer;
+ }
+ return min_buffered;
+}
+
+uint8_t all_sources_ready(void)
+{
+ uint8_t num_populated = 0;
+ num_populated = 0;
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ if (audio_sources[i]->front_populated) {
+ num_populated++;
+ }
+ }
+ return num_populated == num_audio_sources;
+}
+
+#define BUFFER_INC_RES 0x40000000UL
+
+void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
+{
+ src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
+}
+
+void render_audio_adjust_speed(float adjust_ratio)
+{
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
+ }
+}
+
+audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
+{
+ audio_source *ret = NULL;
+ uint32_t alloc_size = render_is_audio_sync() ? channels * buffer_samples : nearest_pow2(render_min_buffered() * 4 * channels);
+ render_lock_audio();
+ if (num_audio_sources < 8) {
+ ret = calloc(1, sizeof(audio_source));
+ ret->back = malloc(alloc_size * sizeof(int16_t));
+ ret->front = render_is_audio_sync() ? malloc(alloc_size * sizeof(int16_t)) : ret->back;
+ ret->front_populated = 0;
+ ret->opaque = render_new_audio_opaque();
+ ret->num_channels = channels;
+ audio_sources[num_audio_sources++] = ret;
+ }
+ render_unlock_audio();
+ if (!ret) {
+ fatal_error("Too many audio sources!");
+ } else {
+ render_audio_adjust_clock(ret, master_clock, sample_divider);
+ double lowpass_cutoff = get_lowpass_cutoff(config);
+ double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
+ ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
+ double alpha = ret->dt / (ret->dt + rc);
+ ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
+ ret->buffer_pos = 0;
+ ret->buffer_fraction = 0;
+ ret->last_left = ret->last_right = 0;
+ ret->read_start = 0;
+ ret->read_end = render_is_audio_sync() ? buffer_samples * channels : 0;
+ ret->mask = render_is_audio_sync() ? 0xFFFFFFFF : alloc_size-1;
+ ret->gain_mult = 1.0f;
+ }
+ render_audio_created(ret);
+
+ return ret;
+}
+
+
+static float db_to_mult(float gain)
+{
+ return powf(10.0f, gain/20.0f);
+}
+
+void render_audio_source_gaindb(audio_source *src, float gain)
+{
+ src->gain_mult = db_to_mult(gain);
+}
+
+void render_pause_source(audio_source *src)
+{
+ uint8_t found = 0, remaining_sources;
+ render_lock_audio();
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ if (audio_sources[i] == src) {
+ audio_sources[i] = audio_sources[--num_audio_sources];
+ found = 1;
+ remaining_sources = num_audio_sources;
+ break;
+ }
+ }
+
+ render_unlock_audio();
+ if (found) {
+ render_source_paused(src, remaining_sources);
+ }
+ inactive_audio_sources[num_inactive_audio_sources++] = src;
+}
+
+void render_resume_source(audio_source *src)
+{
+ render_lock_audio();
+ if (num_audio_sources < 8) {
+ audio_sources[num_audio_sources++] = src;
+ }
+ render_unlock_audio();
+ for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
+ {
+ if (inactive_audio_sources[i] == src) {
+ inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
+ }
+ }
+ render_source_resumed(src);
+}
+
+void render_free_source(audio_source *src)
+{
+ render_pause_source(src);
+
+ free(src->front);
+ if (render_is_audio_sync()) {
+ free(src->back);
+ render_free_audio_opaque(src->opaque);
+ }
+ free(src);
+ num_inactive_audio_sources--;
+}
+
+static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
+{
+ int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
+ current = tmp >> 16;
+ return current;
+}
+
+static void interp_sample(audio_source *src, int16_t last, int16_t current)
+{
+ int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
+ tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
+ src->back[src->buffer_pos++] = tmp >> 16;
+}
+
+static uint32_t sync_samples;
+void render_put_mono_sample(audio_source *src, int16_t value)
+{
+ value = lowpass_sample(src, src->last_left, value);
+ src->buffer_fraction += src->buffer_inc;
+ uint32_t base = render_is_audio_sync() ? 0 : src->read_end;
+ while (src->buffer_fraction > BUFFER_INC_RES)
+ {
+ src->buffer_fraction -= BUFFER_INC_RES;
+ interp_sample(src, src->last_left, value);
+
+ if (((src->buffer_pos - base) & src->mask) >= sync_samples) {
+ render_do_audio_ready(src);
+ }
+ src->buffer_pos &= src->mask;
+ }
+ src->last_left = value;
+}
+
+void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
+{
+ left = lowpass_sample(src, src->last_left, left);
+ right = lowpass_sample(src, src->last_right, right);
+ src->buffer_fraction += src->buffer_inc;
+ uint32_t base = render_is_audio_sync() ? 0 : src->read_end;
+ while (src->buffer_fraction > BUFFER_INC_RES)
+ {
+ src->buffer_fraction -= BUFFER_INC_RES;
+
+ interp_sample(src, src->last_left, left);
+ interp_sample(src, src->last_right, right);
+
+ if (((src->buffer_pos - base) & src->mask)/2 >= sync_samples) {
+ render_do_audio_ready(src);
+ }
+ src->buffer_pos &= src->mask;
+ }
+ src->last_left = left;
+ src->last_right = right;
+}
+
+static void update_source(audio_source *src, double rc, uint8_t sync_changed)
+{
+ double alpha = src->dt / (src->dt + rc);
+ int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
+ src->lowpass_alpha = lowpass_alpha;
+ if (sync_changed) {
+ uint32_t alloc_size = render_is_audio_sync() ? src->num_channels * buffer_samples : nearest_pow2(render_min_buffered() * 4 * src->num_channels);
+ src->back = realloc(src->back, alloc_size * sizeof(int16_t));
+ if (render_is_audio_sync()) {
+ src->front = malloc(alloc_size * sizeof(int16_t));
+ } else {
+ free(src->front);
+ src->front = src->back;
+ }
+ src->mask = render_is_audio_sync() ? 0xFFFFFFFF : alloc_size-1;
+ src->read_start = 0;
+ src->read_end = render_is_audio_sync() ? buffer_samples * src->num_channels : 0;
+ src->buffer_pos = 0;
+ }
+}
+
+uint8_t old_audio_sync;
+void render_audio_initialized(render_audio_format format, uint32_t rate, uint8_t channels, uint32_t buffer_size, int sample_size_in)
+{
+ sample_rate = rate;
+ output_channels = channels;
+ buffer_samples = buffer_size;
+ sample_size = sample_size_in;
+ if (mix_buf) {
+ free(mix_buf);
+ mix_buf = NULL;
+ }
+ switch(format)
+ {
+ case RENDER_AUDIO_S16:
+ convert = convert_s16;
+ mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
+ break;
+ case RENDER_AUDIO_FLOAT:
+ convert = clamp_f32;
+ break;
+ case RENDER_AUDIO_UNKNOWN:
+ convert = convert_null;
+ mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
+ break;
+ }
+ uint32_t syncs = render_audio_syncs_per_sec();
+ if (syncs) {
+ sync_samples = rate / syncs;
+ } else {
+ sync_samples = buffer_samples;
+ }
+ char * gain_str = tern_find_path(config, "audio\0gain\0", TVAL_PTR).ptrval;
+ overall_gain_mult = db_to_mult(gain_str ? atof(gain_str) : 0.0f);
+ uint8_t sync_changed = old_audio_sync != render_is_audio_sync();
+ old_audio_sync = render_is_audio_sync();
+ double lowpass_cutoff = get_lowpass_cutoff(config);
+ double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
+ render_lock_audio();
+ for (uint8_t i = 0; i < num_audio_sources; i++)
+ {
+ update_source(audio_sources[i], rc, sync_changed);
+ }
+ render_unlock_audio();
+ for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
+ {
+ update_source(inactive_audio_sources[i], rc, sync_changed);
+ }
+} \ No newline at end of file
diff --git a/render_audio.h b/render_audio.h
new file mode 100644
index 0000000..2facc34
--- /dev/null
+++ b/render_audio.h
@@ -0,0 +1,57 @@
+#ifndef RENDER_AUDIO_H_
+#define RENDER_AUDIO_H_
+
+#include <stdint.h>
+typedef enum {
+ RENDER_AUDIO_S16,
+ RENDER_AUDIO_FLOAT,
+ RENDER_AUDIO_UNKNOWN
+} render_audio_format;
+
+typedef struct {
+ void *opaque;
+ int16_t *front;
+ int16_t *back;
+ double dt;
+ uint64_t buffer_fraction;
+ uint64_t buffer_inc;
+ float gain_mult;
+ uint32_t buffer_pos;
+ uint32_t read_start;
+ uint32_t read_end;
+ uint32_t lowpass_alpha;
+ uint32_t mask;
+ int16_t last_left;
+ int16_t last_right;
+ uint8_t num_channels;
+ uint8_t front_populated;
+} audio_source;
+
+//public interface
+audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels);
+void render_audio_source_gaindb(audio_source *src, float gain);
+void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider);
+void render_put_mono_sample(audio_source *src, int16_t value);
+void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right);
+void render_pause_source(audio_source *src);
+void render_resume_source(audio_source *src);
+void render_free_source(audio_source *src);
+//interface for render backends
+void render_audio_initialized(render_audio_format format, uint32_t rate, uint8_t channels, uint32_t buffer_size, int sample_size);
+int mix_and_convert(unsigned char *byte_stream, int len, int *min_remaining_out);
+uint8_t all_sources_ready(void);
+void render_audio_adjust_speed(float adjust_ratio);
+//to be implemented by render backend
+uint8_t render_is_audio_sync(void);
+void render_buffer_consumed(audio_source *src);
+void *render_new_audio_opaque(void);
+void render_free_audio_opaque(void *opaque);
+void render_lock_audio(void);
+void render_unlock_audio(void);
+uint32_t render_min_buffered(void);
+uint32_t render_audio_syncs_per_sec(void);
+void render_audio_created(audio_source *src);
+void render_do_audio_ready(audio_source *src);
+void render_source_paused(audio_source *src, uint8_t remaining_sources);
+void render_source_resumed(audio_source *src);
+#endif //RENDER_AUDIO_H_
diff --git a/render_sdl.c b/render_sdl.c
index c23944e..bf08f37 100755
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -46,151 +46,41 @@ static uint8_t scanlines = 0;
static uint32_t last_frame = 0;
-static uint8_t output_channels;
-static uint32_t buffer_samples, sample_rate;
-static uint32_t missing_count;
-
static SDL_mutex * audio_mutex;
static SDL_cond * audio_ready;
static uint8_t quitting = 0;
-struct audio_source {
- SDL_cond *cond;
- int16_t *front;
- int16_t *back;
- double dt;
- uint64_t buffer_fraction;
- uint64_t buffer_inc;
- float gain_mult;
- uint32_t buffer_pos;
- uint32_t read_start;
- uint32_t read_end;
- uint32_t lowpass_alpha;
- uint32_t mask;
- int16_t last_left;
- int16_t last_right;
- uint8_t num_channels;
- uint8_t front_populated;
-};
-
-static audio_source *audio_sources[8];
-static audio_source *inactive_audio_sources[8];
-static uint8_t num_audio_sources;
-static uint8_t num_inactive_audio_sources;
static uint8_t sync_to_audio;
static uint32_t min_buffered;
-static float overall_gain_mult, *mix_buf;
-static int sample_size;
-
-typedef void (*conv_func)(float *samples, void *vstream, int sample_count);
-static void convert_null(float *samples, void *vstream, int sample_count)
+uint32_t render_min_buffered(void)
{
- memset(vstream, 0, sample_count * sample_size);
+ return min_buffered;
}
-static void convert_s16(float *samples, void *vstream, int sample_count)
+uint8_t render_is_audio_sync(void)
{
- int16_t *stream = vstream;
- for (int16_t *end = stream + sample_count; stream < end; stream++, samples++)
- {
- float sample = *samples;
- int16_t out_sample;
- if (sample >= 1.0f) {
- out_sample = 0x7FFF;
- } else if (sample <= -1.0f) {
- out_sample = -0x8000;
- } else {
- out_sample = sample * 0x7FFF;
- }
- *stream = out_sample;
- }
+ return sync_to_audio;
}
-static void clamp_f32(float *samples, void *vstream, int sample_count)
+void render_buffer_consumed(audio_source *src)
{
- for (; sample_count > 0; sample_count--, samples++)
- {
- float sample = *samples;
- if (sample > 1.0f) {
- sample = 1.0f;
- } else if (sample < -1.0f) {
- sample = -1.0f;
- }
- *samples = sample;
- }
+ SDL_CondSignal(src->opaque);
}
-static int32_t mix_f32(audio_source *audio, float *stream, int samples)
-{
- float *end = stream + samples;
- int16_t *src = audio->front;
- uint32_t i = audio->read_start;
- uint32_t i_end = audio->read_end;
- float *cur = stream;
- float gain_mult = audio->gain_mult * overall_gain_mult;
- size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
- if (audio->num_channels == 1) {
- while (cur < end && i != i_end)
- {
- *cur += gain_mult * ((float)src[i]) / 0x7FFF;
- cur += first_add;
- *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
- cur += second_add;
- i &= audio->mask;
- }
- } else {
- while(cur < end && i != i_end)
- {
- *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
- cur += first_add;
- *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
- cur += second_add;
- i &= audio->mask;
- }
- }
- if (!sync_to_audio) {
- audio->read_start = i;
- }
- if (cur != end) {
- debug_message("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
- return (cur-end)/2;
- } else {
- return ((i_end - i) & audio->mask) / audio->num_channels;
- }
-}
-
-static conv_func convert;
-
static void audio_callback(void * userdata, uint8_t *byte_stream, int len)
{
- uint8_t num_populated;
SDL_LockMutex(audio_mutex);
+ uint8_t all_ready;
do {
- num_populated = 0;
- for (uint8_t i = 0; i < num_audio_sources; i++)
- {
- if (audio_sources[i]->front_populated) {
- num_populated++;
- }
- }
- if (!quitting && num_populated < num_audio_sources) {
- fflush(stdout);
+ all_ready = all_sources_ready();
+ if (!quitting && !all_ready) {
SDL_CondWait(audio_ready, audio_mutex);
}
- } while(!quitting && num_populated < num_audio_sources);
- int samples = len / sample_size;
- float *mix_dest = mix_buf ? mix_buf : (float *)byte_stream;
- memset(mix_dest, 0, samples * sizeof(float));
+ } while(!quitting && !all_ready);
if (!quitting) {
- for (uint8_t i = 0; i < num_audio_sources; i++)
- {
- mix_f32(audio_sources[i], mix_dest, samples);
- audio_sources[i]->front_populated = 0;
- SDL_CondSignal(audio_sources[i]->cond);
- }
+ mix_and_convert(byte_stream, len, NULL);
}
- convert(mix_dest, byte_stream, samples);
SDL_UnlockMutex(audio_mutex);
}
@@ -208,23 +98,10 @@ static void audio_callback_drc(void *userData, uint8_t *byte_stream, int len)
//underflow last frame, but main thread hasn't gotten a chance to call SDL_PauseAudio yet
return;
}
- cur_min_buffered = 0x7FFFFFFF;
- min_remaining_buffer = 0xFFFFFFFF;
- float *mix_dest = mix_buf ? mix_buf : (float *)byte_stream;
- int samples = len / sample_size;
- memset(mix_dest, 0, samples * sizeof(float));
- for (uint8_t i = 0; i < num_audio_sources; i++)
- {
-
- int32_t buffered = mix_f32(audio_sources[i], mix_dest, samples);
- cur_min_buffered = buffered < cur_min_buffered ? buffered : cur_min_buffered;
- uint32_t remaining = (audio_sources[i]->mask + 1)/audio_sources[i]->num_channels - buffered;
- min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer;
- }
- convert(mix_dest, byte_stream, samples);
+ cur_min_buffered = mix_and_convert(byte_stream, len, &min_remaining_buffer);
}
-static void lock_audio()
+void render_lock_audio()
{
if (sync_to_audio) {
SDL_LockMutex(audio_mutex);
@@ -233,7 +110,7 @@ static void lock_audio()
}
}
-static void unlock_audio()
+void render_unlock_audio()
{
if (sync_to_audio) {
SDL_UnlockMutex(audio_mutex);
@@ -249,127 +126,55 @@ static void render_close_audio()
SDL_CondSignal(audio_ready);
SDL_UnlockMutex(audio_mutex);
SDL_CloseAudio();
+ /*
+ FIXME: move this to render_audio.c
if (mix_buf) {
free(mix_buf);
mix_buf = NULL;
}
+ */
}
-#define BUFFER_INC_RES 0x40000000UL
-
-void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
+void *render_new_audio_opaque(void)
{
- src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
+ return SDL_CreateCond();
}
-audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
+void render_free_audio_opaque(void *opaque)
{
- audio_source *ret = NULL;
- uint32_t alloc_size = sync_to_audio ? channels * buffer_samples : nearest_pow2(min_buffered * 4 * channels);
- lock_audio();
- if (num_audio_sources < 8) {
- ret = malloc(sizeof(audio_source));
- ret->back = malloc(alloc_size * sizeof(int16_t));
- ret->front = sync_to_audio ? malloc(alloc_size * sizeof(int16_t)) : ret->back;
- ret->front_populated = 0;
- ret->cond = SDL_CreateCond();
- ret->num_channels = channels;
- audio_sources[num_audio_sources++] = ret;
- }
- unlock_audio();
- if (!ret) {
- fatal_error("Too many audio sources!");
- } else {
- render_audio_adjust_clock(ret, master_clock, sample_divider);
- double lowpass_cutoff = get_lowpass_cutoff(config);
- double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
- ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
- double alpha = ret->dt / (ret->dt + rc);
- ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
- ret->buffer_pos = 0;
- ret->buffer_fraction = 0;
- ret->last_left = ret->last_right = 0;
- ret->read_start = 0;
- ret->read_end = sync_to_audio ? buffer_samples * channels : 0;
- ret->mask = sync_to_audio ? 0xFFFFFFFF : alloc_size-1;
- ret->gain_mult = 1.0f;
- }
- if (sync_to_audio && SDL_GetAudioStatus() == SDL_AUDIO_PAUSED) {
- SDL_PauseAudio(0);
- }
- return ret;
-}
-
-static float db_to_mult(float gain)
-{
- return powf(10.0f, gain/20.0f);
-}
-
-void render_audio_source_gaindb(audio_source *src, float gain)
-{
- src->gain_mult = db_to_mult(gain);
+ SDL_DestroyCond(opaque);
}
-void render_pause_source(audio_source *src)
+void render_audio_created(audio_source *source)
{
- uint8_t need_pause = 0;
- lock_audio();
- for (uint8_t i = 0; i < num_audio_sources; i++)
- {
- if (audio_sources[i] == src) {
- audio_sources[i] = audio_sources[--num_audio_sources];
- if (sync_to_audio) {
- SDL_CondSignal(audio_ready);
- }
- break;
- }
- }
- if (!num_audio_sources) {
- need_pause = 1;
- }
- unlock_audio();
- if (need_pause) {
- SDL_PauseAudio(1);
+ if (sync_to_audio && SDL_GetAudioStatus() == SDL_AUDIO_PAUSED) {
+ SDL_PauseAudio(0);
}
- inactive_audio_sources[num_inactive_audio_sources++] = src;
}
-void render_resume_source(audio_source *src)
+void render_source_paused(audio_source *src, uint8_t remaining_sources)
{
- lock_audio();
- if (num_audio_sources < 8) {
- audio_sources[num_audio_sources++] = src;
- }
- unlock_audio();
- for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
- {
- if (inactive_audio_sources[i] == src) {
- inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
- }
- }
if (sync_to_audio) {
+ SDL_CondSignal(audio_ready);
+ }
+ if (!remaining_sources) {
SDL_PauseAudio(0);
}
}
-void render_free_source(audio_source *src)
+void render_source_resumed(audio_source *src)
{
- render_pause_source(src);
-
- free(src->front);
if (sync_to_audio) {
- free(src->back);
- SDL_DestroyCond(src->cond);
+ SDL_PauseAudio(0);
}
- free(src);
}
-static uint32_t sync_samples;
-static void do_audio_ready(audio_source *src)
+
+void render_do_audio_ready(audio_source *src)
{
if (sync_to_audio) {
SDL_LockMutex(audio_mutex);
while (src->front_populated) {
- SDL_CondWait(src->cond, audio_mutex);
+ SDL_CondWait(src->opaque, audio_mutex);
}
int16_t *tmp = src->front;
src->front = src->back;
@@ -390,60 +195,6 @@ static void do_audio_ready(audio_source *src)
}
}
-static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
-{
- int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
- current = tmp >> 16;
- return current;
-}
-
-static void interp_sample(audio_source *src, int16_t last, int16_t current)
-{
- int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
- tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
- src->back[src->buffer_pos++] = tmp >> 16;
-}
-
-void render_put_mono_sample(audio_source *src, int16_t value)
-{
- value = lowpass_sample(src, src->last_left, value);
- src->buffer_fraction += src->buffer_inc;
- uint32_t base = sync_to_audio ? 0 : src->read_end;
- while (src->buffer_fraction > BUFFER_INC_RES)
- {
- src->buffer_fraction -= BUFFER_INC_RES;
- interp_sample(src, src->last_left, value);
-
- if (((src->buffer_pos - base) & src->mask) >= sync_samples) {
- do_audio_ready(src);
- }
- src->buffer_pos &= src->mask;
- }
- src->last_left = value;
-}
-
-void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
-{
- left = lowpass_sample(src, src->last_left, left);
- right = lowpass_sample(src, src->last_right, right);
- src->buffer_fraction += src->buffer_inc;
- uint32_t base = sync_to_audio ? 0 : src->read_end;
- while (src->buffer_fraction > BUFFER_INC_RES)
- {
- src->buffer_fraction -= BUFFER_INC_RES;
-
- interp_sample(src, src->last_left, left);
- interp_sample(src, src->last_right, right);
-
- if (((src->buffer_pos - base) & src->mask)/2 >= sync_samples) {
- do_audio_ready(src);
- }
- src->buffer_pos &= src->mask;
- }
- src->last_left = left;
- src->last_right = right;
-}
-
static SDL_Joystick * joysticks[MAX_JOYSTICKS];
static int joystick_sdl_index[MAX_JOYSTICKS];
static uint8_t joystick_index_locked[MAX_JOYSTICKS];
@@ -1113,6 +864,7 @@ static int source_frame;
static int source_frame_count;
static int frame_repeat[60];
+static uint32_t sample_rate;
static void init_audio()
{
SDL_AudioSpec desired, actual;
@@ -1137,27 +889,20 @@ static void init_audio()
if (SDL_OpenAudio(&desired, &actual) < 0) {
fatal_error("Unable to open SDL audio: %s\n", SDL_GetError());
}
- buffer_samples = actual.samples;
sample_rate = actual.freq;
- output_channels = actual.channels;
debug_message("Initialized audio at frequency %d with a %d sample buffer, ", actual.freq, actual.samples);
- sample_size = SDL_AUDIO_BITSIZE(actual.format) / 8;
+ render_audio_format format = RENDER_AUDIO_UNKNOWN;
if (actual.format == AUDIO_S16SYS) {
debug_message("signed 16-bit int format\n");
- convert = convert_s16;
- mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
+ format = RENDER_AUDIO_S16;
} else if (actual.format == AUDIO_F32SYS) {
debug_message("32-bit float format\n");
- convert = clamp_f32;
- mix_buf = NULL;
+ format = RENDER_AUDIO_FLOAT;
} else {
debug_message("unsupported format %X\n", actual.format);
warning("Unsupported audio sample format: %X\n", actual.format);
- convert = convert_null;
- mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
}
- char * gain_str = tern_find_path(config, "audio\0gain\0", TVAL_PTR).ptrval;
- overall_gain_mult = db_to_mult(gain_str ? atof(gain_str) : 0.0f);
+ render_audio_initialized(format, actual.freq, actual.channels, actual.samples, SDL_AUDIO_BITSIZE(actual.format) / 8);
}
void window_setup(void)
@@ -1352,26 +1097,6 @@ void render_init(int width, int height, char * title, uint8_t fullscreen)
}
#include<unistd.h>
static int in_toggle;
-static void update_source(audio_source *src, double rc, uint8_t sync_changed)
-{
- double alpha = src->dt / (src->dt + rc);
- int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
- src->lowpass_alpha = lowpass_alpha;
- if (sync_changed) {
- uint32_t alloc_size = sync_to_audio ? src->num_channels * buffer_samples : nearest_pow2(min_buffered * 4 * src->num_channels);
- src->back = realloc(src->back, alloc_size * sizeof(int16_t));
- if (sync_to_audio) {
- src->front = malloc(alloc_size * sizeof(int16_t));
- } else {
- free(src->front);
- src->front = src->back;
- }
- src->mask = sync_to_audio ? 0xFFFFFFFF : alloc_size-1;
- src->read_start = 0;
- src->read_end = sync_to_audio ? buffer_samples * src->num_channels : 0;
- src->buffer_pos = 0;
- }
-}
void render_config_updated(void)
{
@@ -1438,18 +1163,6 @@ void render_config_updated(void)
init_audio();
render_set_video_standard(video_standard);
- double lowpass_cutoff = get_lowpass_cutoff(config);
- double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
- lock_audio();
- for (uint8_t i = 0; i < num_audio_sources; i++)
- {
- update_source(audio_sources[i], rc, old_sync_to_audio != sync_to_audio);
- }
- unlock_audio();
- for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
- {
- update_source(inactive_audio_sources[i], rc, old_sync_to_audio != sync_to_audio);
- }
drain_events();
in_toggle = 0;
if (!was_paused) {
@@ -1462,6 +1175,12 @@ SDL_Window *render_get_window(void)
return main_window;
}
+uint32_t render_audio_syncs_per_sec(void)
+{
+ //sync samples with audio thread approximately every 8 lines when doing sync to video
+ return sync_to_audio ? 0 : source_hz * (video_standard == VID_PAL ? 313 : 262) / 8;
+}
+
void render_set_video_standard(vid_std std)
{
video_standard = std;
@@ -1491,8 +1210,6 @@ void render_set_video_standard(vid_std std)
}
source_frame = 0;
source_frame_count = frame_repeat[0];
- //sync samples with audio thread approximately every 8 lines
- sync_samples = sync_to_audio ? buffer_samples : 8 * sample_rate / (source_hz * (std == VID_PAL ? 313 : 262));
max_repeat++;
min_buffered = (((float)max_repeat * (float)sample_rate/(float)source_hz)/* / (float)buffer_samples*/);// + 0.9999;
//min_buffered *= buffer_samples;
@@ -1808,10 +1525,8 @@ void render_framebuffer_updated(uint8_t which, int width)
}
if (adjust_ratio != 0.0f) {
average_change = 0;
- for (uint8_t i = 0; i < num_audio_sources; i++)
- {
- audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
- }
+ render_audio_adjust_speed(adjust_ratio);
+
}
while (source_frame_count > 0)
{
@@ -1909,7 +1624,7 @@ uint32_t render_overscan_top()
return overscan_top[video_standard];
}
-void render_wait_quit(vdp_context * context)
+void render_wait_quit(void)
{
SDL_Event event;
while(SDL_WaitEvent(&event)) {
@@ -2077,16 +1792,6 @@ void render_toggle_fullscreen()
need_ui_fb_resize = 1;
}
-uint32_t render_audio_buffer()
-{
- return buffer_samples;
-}
-
-uint32_t render_sample_rate()
-{
- return sample_rate;
-}
-
void render_errorbox(char *title, char *message)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
diff --git a/vdp.c b/vdp.c
index 3c72690..7c31d12 100644
--- a/vdp.c
+++ b/vdp.c
@@ -144,7 +144,7 @@ vdp_context *init_vdp_context(uint8_t region_pal)
context->cur_buffer = FRAMEBUFFER_ODD;
context->fb = render_get_framebuffer(FRAMEBUFFER_ODD, &context->output_pitch);
}
- context->sprite_draws = MAX_DRAWS;
+ context->sprite_draws = MAX_SPRITES_LINE;
context->fifo_write = 0;
context->fifo_read = -1;
context->regs[REG_HINT] = context->hint_counter = 0xFF;
@@ -269,40 +269,63 @@ static void increment_address(vdp_context *context)
static void render_sprite_cells(vdp_context * context)
{
+ if (context->cur_slot > MAX_SPRITES_LINE) {
+ context->cur_slot--;
+ return;
+ }
+ if (context->cur_slot < 0) {
+ return;
+ }
sprite_draw * d = context->sprite_draw_list + context->cur_slot;
context->serial_address = d->address;
- if (context->cur_slot >= context->sprite_draws) {
-
- uint16_t dir;
- int16_t x;
- if (d->h_flip) {
- x = d->x_pos + 7;
- dir = -1;
- } else {
- x = d->x_pos;
- dir = 1;
- }
- //printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x);
- context->cur_slot--;
- for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) {
- if (x >= 0 && x < 320) {
- if (!(context->linebuf[x] & 0xF)) {
- context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority;
- } else if (context->vdpmem[address] >> 4) {
- context->flags2 |= FLAG2_SPRITE_COLLIDE;
+ uint16_t dir;
+ int16_t x;
+ if (d->h_flip) {
+ x = d->x_pos + 7 + 8 * (d->width - 1);
+ dir = -1;
+ } else {
+ x = d->x_pos;
+ dir = 1;
+ }
+ if (d->x_pos) {
+ context->flags |= FLAG_CAN_MASK;
+ if (!(context->flags & FLAG_MASKED)) {
+ x -= 128;
+ //printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x);
+
+ for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) {
+ if (x >= 0 && x < 320) {
+ if (!(context->linebuf[x] & 0xF)) {
+ context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority;
+ } else if (context->vdpmem[address] >> 4) {
+ context->flags2 |= FLAG2_SPRITE_COLLIDE;
+ }
}
- }
- x += dir;
- if (x >= 0 && x < 320) {
- if (!(context->linebuf[x] & 0xF)) {
- context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority;
- } else if (context->vdpmem[address] & 0xF) {
- context->flags2 |= FLAG2_SPRITE_COLLIDE;
+ x += dir;
+ if (x >= 0 && x < 320) {
+ if (!(context->linebuf[x] & 0xF)) {
+ context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority;
+ } else if (context->vdpmem[address] & 0xF) {
+ context->flags2 |= FLAG2_SPRITE_COLLIDE;
+ }
}
+ x += dir;
}
- x += dir;
+ }
+ } else if (context->flags & FLAG_CAN_MASK) {
+ context->flags |= FLAG_MASKED;
+ context->flags &= ~FLAG_CAN_MASK;
+ }
+ if (d->width) {
+ d->width--;
+ }
+ if (d->width) {
+ d->address += d->height * 4;
+ if (!d->h_flip) {
+ d->x_pos += 8;
}
} else {
+ d->x_pos = 0;
context->cur_slot--;
}
}
@@ -695,47 +718,13 @@ static void read_sprite_x(uint32_t line, vdp_context * context)
} else {
address = ((tileinfo & 0x7FF) << 5) + row * 4;
}
- int16_t x = ((context->vdpmem[att_addr+ 2] & 0x3) << 8 | context->vdpmem[att_addr + 3]) & 0x1FF;
- if (x) {
- context->flags |= FLAG_CAN_MASK;
- } else if(context->flags & (FLAG_CAN_MASK | FLAG_DOT_OFLOW)) {
- context->flags |= FLAG_MASKED;
- }
-
- context->flags &= ~FLAG_DOT_OFLOW;
- int16_t i;
- if (context->flags & FLAG_MASKED) {
- for (i=0; i < width && context->sprite_draws; i++) {
- --context->sprite_draws;
- context->sprite_draw_list[context->sprite_draws].x_pos = -128;
- context->sprite_draw_list[context->sprite_draws].address = address + i * height * 4;
- }
- } else {
- x -= 128;
- int16_t base_x = x;
- int16_t dir;
- if (tileinfo & MAP_BIT_H_FLIP) {
- x += (width-1) * 8;
- dir = -8;
- } else {
- dir = 8;
- }
- //printf("Sprite %d | x: %d, y: %d, width: %d, height: %d, pal_priority: %X, row: %d, tile addr: %X\n", context->sprite_info_list[context->cur_slot].index, x, context->sprite_info_list[context->cur_slot].y, width, height, pal_priority, row, address);
- for (i=0; i < width && context->sprite_draws; i++, x += dir) {
- --context->sprite_draws;
- context->sprite_draw_list[context->sprite_draws].address = address + i * height * 4;
- context->sprite_draw_list[context->sprite_draws].x_pos = x;
- context->sprite_draw_list[context->sprite_draws].pal_priority = pal_priority;
- context->sprite_draw_list[context->sprite_draws].h_flip = (tileinfo & MAP_BIT_H_FLIP) ? 1 : 0;
- }
- }
- //Used to be i < width
- //TODO: Confirm this is the right condition on hardware
- if (!context->sprite_draws) {
- context->flags |= FLAG_DOT_OFLOW;
- }
- } else {
- context->flags |= FLAG_DOT_OFLOW;
+ context->sprite_draws--;
+ context->sprite_draw_list[context->sprite_draws].x_pos = ((context->vdpmem[att_addr+ 2] & 0x3) << 8 | context->vdpmem[att_addr + 3]) & 0x1FF;
+ context->sprite_draw_list[context->sprite_draws].address = address;
+ context->sprite_draw_list[context->sprite_draws].pal_priority = pal_priority;
+ context->sprite_draw_list[context->sprite_draws].h_flip = (tileinfo & MAP_BIT_H_FLIP) ? 1 : 0;
+ context->sprite_draw_list[context->sprite_draws].width = width;
+ context->sprite_draw_list[context->sprite_draws].height = height;
}
}
context->cur_slot++;
@@ -2581,6 +2570,9 @@ static void vdp_h40(vdp_context * context, uint32_t target_cycles)
CHECK_LIMIT
SPRITE_RENDER_H40(254)
case 255:
+ if (context->cur_slot >= 0 && context->sprite_draw_list[context->cur_slot].x_pos) {
+ context->flags |= FLAG_DOT_OFLOW;
+ }
render_map_3(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
@@ -2592,8 +2584,7 @@ static void vdp_h40(vdp_context * context, uint32_t target_cycles)
//so we set cur_slot to slot_counter and let it wrap around to
//the beginning of the list
context->cur_slot = context->slot_counter;
- context->sprite_draws = MAX_DRAWS;
- context->flags &= (~FLAG_CAN_MASK & ~FLAG_MASKED);
+ context->sprite_draws = MAX_SPRITES_LINE;
CHECK_LIMIT
COLUMN_RENDER_BLOCK(2, 1)
COLUMN_RENDER_BLOCK(4, 9)
@@ -2626,7 +2617,7 @@ static void vdp_h40(vdp_context * context, uint32_t target_cycles)
//sprite render to line buffer starts
case 163:
OUTPUT_PIXEL(163)
- context->cur_slot = MAX_DRAWS-1;
+ context->cur_slot = MAX_SPRITES_LINE-1;
memset(context->linebuf, 0, LINEBUF_SIZE);
render_border_garbage(
context,
@@ -2634,6 +2625,7 @@ static void vdp_h40(vdp_context * context, uint32_t target_cycles)
context->tmp_buf_a, context->buf_a_off,
context->col_1
);
+ context->flags &= ~FLAG_MASKED;
render_sprite_cells(context);
CHECK_LIMIT
case 164:
@@ -2782,6 +2774,9 @@ static void vdp_h32(vdp_context * context, uint32_t target_cycles)
CHECK_LIMIT
SPRITE_RENDER_H32(250)
case 251:
+ if (context->cur_slot >= 0 && context->sprite_draw_list[context->cur_slot].x_pos) {
+ context->flags |= FLAG_DOT_OFLOW;
+ }
render_map_1(context);
scan_sprite_table(context->vcounter, context);//Just a guess
CHECK_LIMIT
@@ -2807,8 +2802,7 @@ static void vdp_h32(vdp_context * context, uint32_t target_cycles)
//filled rather than the number of available slots
//context->slot_counter = MAX_SPRITES_LINE - context->slot_counter;
context->cur_slot = context->slot_counter;
- context->sprite_draws = MAX_DRAWS_H32;
- context->flags &= (~FLAG_CAN_MASK & ~FLAG_MASKED);
+ context->sprite_draws = MAX_SPRITES_LINE_H32;
CHECK_LIMIT
COLUMN_RENDER_BLOCK(2, 1)
COLUMN_RENDER_BLOCK(4, 9)
@@ -2838,7 +2832,7 @@ static void vdp_h32(vdp_context * context, uint32_t target_cycles)
//sprite render to line buffer starts
case 131:
OUTPUT_PIXEL(131)
- context->cur_slot = MAX_DRAWS_H32-1;
+ context->cur_slot = MAX_SPRITES_LINE_H32-1;
memset(context->linebuf, 0, LINEBUF_SIZE);
render_border_garbage(
context,
@@ -2846,6 +2840,7 @@ static void vdp_h32(vdp_context * context, uint32_t target_cycles)
context->tmp_buf_a, context->buf_a_off,
context->col_1
);
+ context->flags &= ~FLAG_MASKED;
render_sprite_cells(context);
CHECK_LIMIT
case 132:
@@ -3072,7 +3067,7 @@ static void vdp_inactive(vdp_context *context, uint32_t target_cycles, uint8_t i
buf_clear_slot = 163;
index_reset_slot = 167;
bg_end_slot = BG_START_SLOT + LINEBUF_SIZE/2;
- max_draws = MAX_DRAWS-1;
+ max_draws = MAX_SPRITES_LINE-1;
max_sprites = MAX_SPRITES_LINE;
index_reset_value = 0x80;
vint_slot = VINT_SLOT_H40;
@@ -3081,7 +3076,7 @@ static void vdp_inactive(vdp_context *context, uint32_t target_cycles, uint8_t i
jump_dest = 229;
} else {
bg_end_slot = BG_START_SLOT + (256+HORIZ_BORDER)/2;
- max_draws = MAX_DRAWS_H32-1;
+ max_draws = MAX_SPRITES_LINE_H32-1;
max_sprites = MAX_SPRITES_LINE_H32;
buf_clear_slot = 128;
index_reset_slot = 132;
@@ -3934,8 +3929,10 @@ void vdp_int_ack(vdp_context * context)
}
}
+#define VDP_STATE_VERSION 1
void vdp_serialize(vdp_context *context, serialize_buffer *buf)
{
+ save_int8(buf, VDP_STATE_VERSION);
save_int8(buf, VRAM_SIZE / 1024);//VRAM size in KB, needed for future proofing
save_buffer8(buf, context->vdpmem, VRAM_SIZE);
save_buffer16(buf, context->cram, CRAM_SIZE);
@@ -3990,13 +3987,15 @@ void vdp_serialize(vdp_context *context, serialize_buffer *buf)
save_int8(buf, context->sprite_draws);
save_int8(buf, context->slot_counter);
save_int8(buf, context->cur_slot);
- for (int i = 0; i < MAX_DRAWS; i++)
+ for (int i = 0; i < MAX_SPRITES_LINE; i++)
{
sprite_draw *draw = context->sprite_draw_list + i;
save_int16(buf, draw->address);
save_int16(buf, draw->x_pos);
save_int8(buf, draw->pal_priority);
save_int8(buf, draw->h_flip);
+ save_int8(buf, draw->width);
+ save_int8(buf, draw->height);
}
for (int i = 0; i < MAX_SPRITES_LINE; i++)
{
@@ -4015,7 +4014,17 @@ void vdp_serialize(vdp_context *context, serialize_buffer *buf)
void vdp_deserialize(deserialize_buffer *buf, void *vcontext)
{
vdp_context *context = vcontext;
- uint8_t vramk = load_int8(buf);
+ uint8_t version = load_int8(buf);
+ uint8_t vramk;
+ if (version == 64) {
+ vramk = version;
+ version = 0;
+ } else {
+ vramk = load_int8(buf);
+ }
+ if (version > VDP_STATE_VERSION) {
+ warning("Save state has VDP version %d, but this build only understands versions %d and lower", version, VDP_STATE_VERSION);
+ }
load_buffer8(buf, context->vdpmem, (vramk * 1024) <= VRAM_SIZE ? vramk * 1024 : VRAM_SIZE);
if ((vramk * 1024) > VRAM_SIZE) {
buf->cur_pos += (vramk * 1024) - VRAM_SIZE;
@@ -4077,13 +4086,50 @@ void vdp_deserialize(deserialize_buffer *buf, void *vcontext)
context->sprite_draws = load_int8(buf);
context->slot_counter = load_int8(buf);
context->cur_slot = load_int8(buf);
- for (int i = 0; i < MAX_DRAWS; i++)
- {
- sprite_draw *draw = context->sprite_draw_list + i;
- draw->address = load_int16(buf);
- draw->x_pos = load_int16(buf);
- draw->pal_priority = load_int8(buf);
- draw->h_flip = load_int8(buf);
+ if (version == 0) {
+ int cur_draw = 0;
+ for (int i = 0; i < MAX_SPRITES_LINE * 2; i++)
+ {
+ if (cur_draw < MAX_SPRITES_LINE) {
+ sprite_draw *last = cur_draw ? context->sprite_draw_list + cur_draw - 1 : NULL;
+ sprite_draw *draw = context->sprite_draw_list + cur_draw++;
+ draw->address = load_int16(buf);
+ draw->x_pos = load_int16(buf);
+ draw->pal_priority = load_int8(buf);
+ draw->h_flip = load_int8(buf);
+ draw->width = 1;
+ draw->height = 8;
+
+ if (last && last->width < 4 && last->h_flip == draw->h_flip && last->pal_priority == draw->pal_priority) {
+ int adjust_x = draw->x_pos + draw->h_flip ? -8 : 8;
+ int height = draw->address - last->address /4;
+ if (last->x_pos == adjust_x && (
+ (last->width > 1 && height == last->height) ||
+ (last->width == 1 && (height == 8 || height == 16 || height == 24 || height == 32))
+ )) {
+ //current draw appears to be part of the same sprite as the last one, combine it
+ cur_draw--;
+ last->width++;
+ }
+ }
+ } else {
+ load_int16(buf);
+ load_int16(buf);
+ load_int8(buf);
+ load_int8(buf);
+ }
+ }
+ } else {
+ for (int i = 0; i < MAX_SPRITES_LINE; i++)
+ {
+ sprite_draw *draw = context->sprite_draw_list + i;
+ draw->address = load_int16(buf);
+ draw->x_pos = load_int16(buf);
+ draw->pal_priority = load_int8(buf);
+ draw->h_flip = load_int8(buf);
+ draw->width = load_int8(buf);
+ draw->height = load_int8(buf);
+ }
}
for (int i = 0; i < MAX_SPRITES_LINE; i++)
{
diff --git a/vdp.h b/vdp.h
index 46400e6..f84c8da 100644
--- a/vdp.h
+++ b/vdp.h
@@ -24,8 +24,6 @@
#define LINEBUF_SIZE (320+HORIZ_BORDER) //H40 + full border
#define SCROLL_BUFFER_SIZE 32
#define BORDER_BOTTOM 13 //TODO: Replace with actual value
-#define MAX_DRAWS 40
-#define MAX_DRAWS_H32 32
#define MAX_DRAWS_H32_MODE4 8
#define MAX_SPRITES_LINE 20
#define MAX_SPRITES_LINE_H32 16
@@ -133,6 +131,8 @@ typedef struct {
int16_t x_pos;
uint8_t pal_priority;
uint8_t h_flip;
+ uint8_t width;
+ uint8_t height;
} sprite_draw;
typedef struct {
@@ -195,7 +195,7 @@ typedef struct {
uint16_t hscroll_b;
uint16_t h40_lines;
uint16_t output_lines;
- sprite_draw sprite_draw_list[MAX_DRAWS];
+ sprite_draw sprite_draw_list[MAX_SPRITES_LINE];
sprite_info sprite_info_list[MAX_SPRITES_LINE];
uint8_t sat_cache[SAT_CACHE_SIZE];
uint16_t col_1;
diff --git a/ym2612.h b/ym2612.h
index 683931a..81f678f 100644
--- a/ym2612.h
+++ b/ym2612.h
@@ -9,7 +9,7 @@
#include <stdint.h>
#include <stdio.h>
#include "serialize.h"
-#include "render.h"
+#include "render_audio.h"
#define NUM_PART_REGS (0xB7-0x30)
#define NUM_CHANNELS 6