diff options
-rw-r--r-- | shaders/default.f.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 18c911d..3427e09 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -6,10 +6,11 @@ varying vec2 texcoord; void main() { - vec2 modifiedCoord = vec2(texcoord.x, (floor(texcoord.y * 512.0) + 0.5)/512.0); + vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); + vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); gl_FragColor = mix( - texture2D(textures[1], modifiedCoord), - texture2D(textures[0], modifiedCoord), + texture2D(textures[1], modifiedCoord1), + texture2D(textures[0], modifiedCoord0), (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 ); } |