diff options
-rw-r--r-- | render_sdl.c | 20 | ||||
-rw-r--r-- | shaders/default.v.glsl | 2 |
2 files changed, 16 insertions, 6 deletions
diff --git a/render_sdl.c b/render_sdl.c index 709733c..70cb3e4 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -5,6 +5,7 @@ */ #include <stdlib.h> #include <stdio.h> +#include <math.h> #include "render.h" #include "blastem.h" #include "io.h" @@ -101,7 +102,7 @@ uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) #ifndef DISABLE_OPENGL GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], at_pos; -const GLfloat vertex_data[] = { +GLfloat vertex_data[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, @@ -259,16 +260,25 @@ void render_init(int width, int height, char * title, uint32_t fps, uint8_t full if (use_gl) { GLenum res = glewInit(); - if (res != GLEW_OK) - { + if (res != GLEW_OK) { fprintf(stderr, "Initialization of GLEW failed with code %d\n", res); exit(1); } - if (!GLEW_VERSION_2_0) - { + if (!GLEW_VERSION_2_0) { fputs("OpenGL 2.0 is unable, falling back to standard SDL rendering\n", stderr); exit(1); } + float aspect = (float)width / height; + if (fabs(aspect - 4.0/3.0) > 0.01 && strcmp(tern_find_ptr_default(config, "videoaspect", "normal"), "stretch")) { + for (int i = 0; i < 4; i++) + { + if (aspect > 4.0/3.0) { + vertex_data[i*2] *= (4.0/3.0)/aspect; + } else { + vertex_data[i*2+1] *= aspect/(4.0/3.0); + } + } + } } render_gl = use_gl; #endif diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl index 367c128..128732f 100644 --- a/shaders/default.v.glsl +++ b/shaders/default.v.glsl @@ -6,5 +6,5 @@ varying vec2 texcoord; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); + texcoord = sign(pos) * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); } |