diff options
-rw-r--r-- | shaders/crt.f.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/crt.f.glsl b/shaders/crt.f.glsl index d5fcde6..4cbc27b 100644 --- a/shaders/crt.f.glsl +++ b/shaders/crt.f.glsl @@ -50,8 +50,8 @@ void main() vec2 texco = monitorcoord * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); // mask - float maskx = 1.0 - pow(monitorcoord.x, 200.0); - float masky = 1.0 - pow(-monitorcoord.y, 200.0); + float maskx = 1.0 - pow(abs(monitorcoord.x), 200.0); + float masky = 1.0 - pow(abs(-monitorcoord.y), 200.0); float mask = clamp(maskx * masky, 0.0, 1.0); // sharp texcoord |