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-rw-r--r--Makefile8
-rw-r--r--render.h2
-rw-r--r--render_sdl.c151
-rw-r--r--vdp.c189
-rw-r--r--vdp.h9
5 files changed, 184 insertions, 175 deletions
diff --git a/Makefile b/Makefile
index c353856..b593bb9 100644
--- a/Makefile
+++ b/Makefile
@@ -1,10 +1,16 @@
LIBS=sdl
+LDFLAGS=-lm `pkg-config --libs $(LIBS)`
ifdef DEBUG
CFLAGS=-ggdb -std=gnu99 `pkg-config --cflags-only-I $(LIBS)` -Wreturn-type -Werror=return-type
else
CFLAGS=-O2 -std=gnu99 `pkg-config --cflags-only-I $(LIBS)` -Wreturn-type -Werror=return-type
endif
+ifdef PROFILE
+CFLAGS+= -pg
+LDFLAGS+= -pg
+endif
+
TRANSOBJS=gen_x86.o x86_backend.o mem.o
M68KOBJS=68kinst.o m68k_to_x86.o runtime.o
Z80OBJS=z80inst.o z80_to_x86.o zruntime.o
@@ -13,7 +19,7 @@ AUDIOOBJS=ym2612.o psg.o wave.o
all : dis trans stateview blastem
blastem : blastem.o vdp.o render_sdl.o io.o $(M68KOBJS) $(Z80OBJS) $(TRANSOBJS) $(AUDIOOBJS)
- $(CC) -ggdb -o blastem blastem.o vdp.o render_sdl.o io.o $(M68KOBJS) $(Z80OBJS) $(TRANSOBJS) $(AUDIOOBJS) -lm `pkg-config --libs $(LIBS)`
+ $(CC) -ggdb -o blastem blastem.o vdp.o render_sdl.o io.o $(M68KOBJS) $(Z80OBJS) $(TRANSOBJS) $(AUDIOOBJS) $(LDFLAGS)
dis : dis.o 68kinst.o
$(CC) -o dis dis.o 68kinst.o
diff --git a/render.h b/render.h
index 80823dc..24456be 100644
--- a/render.h
+++ b/render.h
@@ -4,6 +4,8 @@
#include "vdp.h"
#include "psg.h"
#include "ym2612.h"
+uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
+uint8_t render_depth();
void render_init(int width, int height, char * title, uint32_t fps);
void render_context(vdp_context * context);
void render_wait_quit(vdp_context * context);
diff --git a/render_sdl.c b/render_sdl.c
index 86dfcc7..5fbf518 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -10,9 +10,6 @@ uint8_t debug_pal = 0;
uint32_t last_frame = 0;
-int32_t color_map[1 << 12];
-uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255};
-
uint32_t min_delay;
uint32_t frame_delay = 1000/60;
@@ -76,6 +73,16 @@ void render_close_audio()
SDL_Joystick * joysticks[MAX_JOYSTICKS];
int num_joysticks;
+uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
+{
+ return SDL_MapRGB(screen->format, r, g, b);
+}
+
+uint8_t render_depth()
+{
+ return screen->format->BytesPerPixel * 8;
+}
+
void render_init(int width, int height, char * title, uint32_t fps)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) {
@@ -90,28 +97,11 @@ void render_init(int width, int height, char * title, uint32_t fps)
fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
exit(1);
}
- if (screen->format->BytesPerPixel < 2) {
- fprintf(stderr, "BlastEm requires at least a 16-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
+ if (screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) {
+ fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
exit(1);
}
SDL_WM_SetCaption(title, title);
- uint8_t b,g,r;
- for (uint16_t color = 0; color < (1 << 12); color++) {
- if (color & FBUF_SHADOW) {
- b = levels[(color >> 9) & 0x7];
- g = levels[(color >> 5) & 0x7];
- r = levels[(color >> 1) & 0x7];
- } else if(color & FBUF_HILIGHT) {
- b = levels[((color >> 9) & 0x7) + 7];
- g = levels[((color >> 5) & 0x7) + 7];
- r = levels[((color >> 1) & 0x7) + 7];
- } else {
- b = levels[(color >> 8) & 0xE];
- g = levels[(color >> 4) & 0xE];
- r = levels[color & 0xE];
- }
- color_map[color] = SDL_MapRGB(screen->format, r, g, b);
- }
min_delay = 0;
for (int i = 0; i < 100; i++) {
uint32_t start = SDL_GetTicks();
@@ -163,11 +153,10 @@ void render_init(int width, int height, char * title, uint32_t fps)
SDL_JoystickEventState(SDL_ENABLE);
}
-uint16_t blankbuf[320*240];
+uint32_t blankbuf[320*240];
void render_context(vdp_context * context)
{
- uint8_t *buf_8;
uint16_t *buf_16;
uint32_t *buf_32;
uint8_t b,g,r;
@@ -185,108 +174,40 @@ void render_context(vdp_context * context)
repeat_y = repeat_x;
}
int othermask = repeat_y >> 1;
- uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : blankbuf;
- switch (screen->format->BytesPerPixel) {
- case 2:
- buf_16 = (uint16_t *)screen->pixels;
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
+
+ if (screen->format->BytesPerPixel == 2) {
+ uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf;
+ uint16_t * oddbuf = context->oddbuf;
+ buf_16 = (uint16_t *)screen->pixels;
+ for (int y = 0; y < 240; y++) {
+ for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
uint16_t *line = buf_16;
- uint16_t *src_line = (i & othermask ? otherbuf : context->oddbuf) + y * 320;
+ uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
for (int x = 0; x < 320; x++) {
- uint16_t color = color_map[*(src_line++) & 0xFFF];
+ uint16_t color = *(src_line++);
for (int j = 0; j < repeat_x; j++) {
*(line++) = color;
}
}
}
- }
- break;
- case 3:
- buf_8 = (uint8_t *)screen->pixels;
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_8 += screen->pitch) {
- uint8_t *line = buf_8;
+ }
+ } else {
+ uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf;
+ uint32_t * oddbuf = context->oddbuf;
+ buf_32 = (uint32_t *)screen->pixels;
+ for (int y = 0; y < 240; y++) {
+ for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
+ uint32_t *line = buf_32;
+ uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
for (int x = 0; x < 320; x++) {
- uint16_t gen_color = context->oddbuf[y * 320 + x];
- b = ((gen_color >> 8) & 0xE) * 18;
- g = ((gen_color >> 4) & 0xE) * 18;
- r = (gen_color& 0xE) * 18;
+ uint32_t color = *(src_line++);
for (int j = 0; j < repeat_x; j++) {
- *(buf_8+screen->format->Rshift/8) = r;
- *(buf_8+screen->format->Gshift/8) = g;
- *(buf_8+screen->format->Bshift/8) = b;
- buf_8 += 3;
- }
+ *(line++) = color;
+ }
}
}
- }
- break;
- case 4:
- buf_32 = (uint32_t *)screen->pixels;
-
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
- uint32_t *line = buf_32;
- uint16_t *src_line = (i & othermask ? otherbuf : context->oddbuf) + y * 320;
- for (int x = 0; x < 320; x++) {
- uint32_t color;
- if (!render_dbg) {
- color = color_map[*(src_line++) & 0xFFF];
- } else if(render_dbg == 2) {
- color = color_map[context->cram[(y/30)*8 + x/40]];
- } else if(render_dbg == 3) {
- if (x & 1) {
- color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] & 0xF) ]];
- } else {
- color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] >> 4) ]];
- }
- }else {
- uint16_t gen_color = context->oddbuf[y * 320 + x];
- r = g = b = 0;
- switch(gen_color & FBUF_SRC_MASK)
- {
- case FBUF_SRC_A:
- g = 127;//plane a = green
- break;
- case FBUF_SRC_W:
- g = 127;//window = cyan
- b = 127;
- break;
- case FBUF_SRC_B:
- b = 127;//plane b = blue
- break;
- case FBUF_SRC_S:
- r = 127;//sprite = red
- break;
- case FBUF_SRC_BG:
- r = 127;//BG = purple
- b = 127;
- }
- if (gen_color & FBUF_BIT_PRIORITY) {
- b *= 2;
- g *= 2;
- r *= 2;
- }
- if (gen_color & FBUF_SHADOW) {
- b /= 2;
- g /= 2;
- r /= 2;
- } else if(gen_color & FBUF_HILIGHT) {
- b = b ? b : 64;
- g = g ? g : 64;
- r = r ? r : 64;
- }
- color = SDL_MapRGB(screen->format, r, g, b);
- }
- for (int j = 0; j < repeat_x; j++) {
- *(line++) = color;
- }
- }
- }
- }
- break;
- }
+ }
+ }
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}
diff --git a/vdp.c b/vdp.c
index 0ccdd26..404e9f0 100644
--- a/vdp.c
+++ b/vdp.c
@@ -2,6 +2,7 @@
#include "blastem.h"
#include <stdlib.h>
#include <string.h>
+#include "render.h"
#define NTSC_ACTIVE 225
#define PAL_ACTIVE 241
@@ -26,15 +27,20 @@
#define HBLANK_CLEAR_H40 (MCLK_WEIRD_END+61*4)
#define HBLANK_CLEAR_H32 (HSYNC_END_H32 + 46*5)
+int32_t color_map[1 << 12];
+uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255};
+
+uint8_t color_map_init_done;
+
void init_vdp_context(vdp_context * context)
{
memset(context, 0, sizeof(*context));
context->vdpmem = malloc(VRAM_SIZE);
memset(context->vdpmem, 0, VRAM_SIZE);
- context->oddbuf = context->framebuf = malloc(FRAMEBUF_SIZE);
- memset(context->framebuf, 0, FRAMEBUF_SIZE);
- context->evenbuf = malloc(FRAMEBUF_SIZE);
- memset(context->evenbuf, 0, FRAMEBUF_SIZE);
+ context->oddbuf = context->framebuf = malloc(FRAMEBUF_ENTRIES * (render_depth() / 8));
+ memset(context->framebuf, 0, FRAMEBUF_ENTRIES * (render_depth() / 8));
+ context->evenbuf = malloc(FRAMEBUF_ENTRIES * (render_depth() / 8));
+ memset(context->evenbuf, 0, FRAMEBUF_ENTRIES * (render_depth() / 8));
context->linebuf = malloc(LINEBUF_SIZE + SCROLL_BUFFER_SIZE*2);
memset(context->linebuf, 0, LINEBUF_SIZE + SCROLL_BUFFER_SIZE*2);
context->tmp_buf_a = context->linebuf + LINEBUF_SIZE;
@@ -42,6 +48,27 @@ void init_vdp_context(vdp_context * context)
context->sprite_draws = MAX_DRAWS;
context->fifo_cur = malloc(sizeof(fifo_entry) * FIFO_SIZE);
context->fifo_end = context->fifo_cur + FIFO_SIZE;
+ context->b32 = render_depth() == 32;
+ if (!color_map_init_done) {
+ uint8_t b,g,r;
+ for (uint16_t color = 0; color < (1 << 12); color++) {
+ if (color & FBUF_SHADOW) {
+ b = levels[(color >> 9) & 0x7];
+ g = levels[(color >> 5) & 0x7];
+ r = levels[(color >> 1) & 0x7];
+ } else if(color & FBUF_HILIGHT) {
+ b = levels[((color >> 9) & 0x7) + 7];
+ g = levels[((color >> 5) & 0x7) + 7];
+ r = levels[((color >> 1) & 0x7) + 7];
+ } else {
+ b = levels[(color >> 8) & 0xE];
+ g = levels[(color >> 4) & 0xE];
+ r = levels[color & 0xE];
+ }
+ color_map[color] = render_map_color(r, g, b);
+ }
+ color_map_init_done = 1;
+ }
}
void render_sprite_cells(vdp_context * context)
@@ -302,10 +329,15 @@ void external_slot(vdp_context * context)
context->flags |= FLAG_DMA_PROG;
}
break;
- case CRAM_WRITE:
- context->cram[(context->address/2) & (CRAM_SIZE-1)] = read_dma_value((context->regs[REG_DMASRC_H] << 16) | (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
+ case CRAM_WRITE: {
+ uint16_t addr = (context->address/2) & (CRAM_SIZE-1), value;
+ context->cram[addr] = value = read_dma_value((context->regs[REG_DMASRC_H] << 16) | (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
+ context->colors[addr] = color_map[value & 0xEEE];
+ context->colors[addr + CRAM_SIZE] = color_map[(value & 0xEEE) | FBUF_SHADOW];
+ context->colors[addr + CRAM_SIZE*2] = color_map[(value & 0xEEE) | FBUF_HILIGHT];
//printf("CRAM DMA | %X set to %X from %X at %d\n", (context->address/2) & (CRAM_SIZE-1), context->cram[(context->address/2) & (CRAM_SIZE-1)], (context->regs[REG_DMASRC_H] << 17) | (context->regs[REG_DMASRC_M] << 9) | (context->regs[REG_DMASRC_L] << 1), context->cycles);
break;
+ }
case VSRAM_WRITE:
if (((context->address/2) & 63) < VSRAM_SIZE) {
context->vsram[(context->address/2) & 63] = read_dma_value((context->regs[REG_DMASRC_H] << 16) | (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
@@ -322,10 +354,15 @@ void external_slot(vdp_context * context)
context->vdpmem[context->address] = context->dma_val;
context->dma_val = (context->dma_val << 8) | ((context->dma_val >> 8) & 0xFF);
break;
- case CRAM_WRITE:
- context->cram[(context->address/2) & (CRAM_SIZE-1)] = context->dma_val;
+ case CRAM_WRITE: {
+ uint16_t addr = (context->address/2) & (CRAM_SIZE-1);
+ context->cram[addr] = context->dma_val;
+ context->colors[addr] = color_map[context->dma_val & 0xEEE];
+ context->colors[addr + CRAM_SIZE] = color_map[(context->dma_val & 0xEEE) | FBUF_SHADOW];
+ context->colors[addr + CRAM_SIZE*2] = color_map[(context->dma_val & 0xEEE) | FBUF_HILIGHT];
//printf("CRAM DMA Fill | %X set to %X at %d\n", (context->address/2) & (CRAM_SIZE-1), context->cram[(context->address/2) & (CRAM_SIZE-1)], context->cycles);
break;
+ }
case VSRAM_WRITE:
if (((context->address/2) & 63) < VSRAM_SIZE) {
context->vsram[(context->address/2) & 63] = context->dma_val;
@@ -341,10 +378,15 @@ void external_slot(vdp_context * context)
case VRAM_WRITE:
context->vdpmem[context->address] = context->dma_val;
break;
- case CRAM_WRITE:
- context->cram[(context->address/2) & (CRAM_SIZE-1)] = context->dma_val;
+ case CRAM_WRITE: {
+ uint16_t addr = (context->address/2) & (CRAM_SIZE-1);
+ context->cram[addr] = context->dma_val;
+ context->colors[addr] = color_map[context->dma_val & 0xEEE];
+ context->colors[addr + CRAM_SIZE] = color_map[(context->dma_val & 0xEEE) | FBUF_SHADOW];
+ context->colors[addr + CRAM_SIZE*2] = color_map[(context->dma_val & 0xEEE) | FBUF_HILIGHT];
//printf("CRAM DMA Copy | %X set to %X from %X at %d\n", (context->address/2) & (CRAM_SIZE-1), context->cram[(context->address/2) & (CRAM_SIZE-1)], context->regs[REG_DMASRC_L] & (CRAM_SIZE-1), context->cycles);
break;
+ }
case VSRAM_WRITE:
if (((context->address/2) & 63) < VSRAM_SIZE) {
context->vsram[(context->address/2) & 63] = context->dma_val;
@@ -411,10 +453,15 @@ void external_slot(vdp_context * context)
return;
}
break;
- case CRAM_WRITE:
+ case CRAM_WRITE: {
//printf("CRAM Write | %X to %X\n", start->value, (start->address/2) & (CRAM_SIZE-1));
- context->cram[(start->address/2) & (CRAM_SIZE-1)] = start->value;
+ uint16_t addr = (context->address/2) & (CRAM_SIZE-1);
+ context->cram[addr] = start->value;
+ context->colors[addr] = color_map[start->value & 0xEEE];
+ context->colors[addr + CRAM_SIZE] = color_map[(start->value & 0xEEE) | FBUF_SHADOW];
+ context->colors[addr + CRAM_SIZE*2] = color_map[(start->value & 0xEEE) | FBUF_HILIGHT];
break;
+ }
case VSRAM_WRITE:
if (((start->address/2) & 63) < VSRAM_SIZE) {
//printf("VSRAM Write: %X to %X\n", start->value, context->address);
@@ -629,115 +676,133 @@ void render_map_output(uint32_t line, int32_t col, vdp_context * context)
return;
}
render_map(context->col_2, context->tmp_buf_b+SCROLL_BUFFER_DRAW+8, context);
- uint16_t *dst, *end;
+ uint16_t *dst;
+ uint32_t *dst32;
uint8_t *sprite_buf, *plane_a, *plane_b;
if (col)
{
col-=2;
- dst = context->framebuf + line * 320 + col * 8;
+ if (context->b32) {
+ dst32 = context->framebuf;
+ dst32 += line * 320 + col * 8;
+ } else {
+ dst = context->framebuf;
+ dst += line * 320 + col * 8;
+ }
sprite_buf = context->linebuf + col * 8;
uint16_t a_src;
if (context->flags & FLAG_WINDOW) {
plane_a = context->tmp_buf_a + SCROLL_BUFFER_DRAW;
- a_src = FBUF_SRC_W;
+ //a_src = FBUF_SRC_W;
} else {
plane_a = context->tmp_buf_a + SCROLL_BUFFER_DRAW - (context->hscroll_a & 0xF);
- a_src = FBUF_SRC_A;
+ //a_src = FBUF_SRC_A;
}
plane_b = context->tmp_buf_b + SCROLL_BUFFER_DRAW - (context->hscroll_b & 0xF);
- end = dst + 16;
uint16_t src;
//printf("A | tmp_buf offset: %d\n", 8 - (context->hscroll_a & 0x7));
if (context->regs[REG_MODE_4] & BIT_HILIGHT) {
- for (; dst < end; ++plane_a, ++plane_b, ++sprite_buf, ++dst) {
+ for (int i = 0; i < 16; ++plane_a, ++plane_b, ++sprite_buf, ++i) {
uint8_t pixel;
src = 0;
uint8_t sprite_color = *sprite_buf & 0x3F;
if (sprite_color == 0x3E || sprite_color == 0x3F) {
if (sprite_color == 0x3F) {
- src = FBUF_SHADOW;
+ src = CRAM_SIZE;//FBUF_SHADOW;
} else {
- src = FBUF_HILIGHT;
+ src = CRAM_SIZE*2;//FBUF_HILIGHT;
}
if (*plane_a & BUF_BIT_PRIORITY && *plane_a & 0xF) {
pixel = *plane_a;
- src |= a_src;
+ //src |= a_src;
} else if (*plane_b & BUF_BIT_PRIORITY && *plane_b & 0xF) {
pixel = *plane_b;
- src |= FBUF_SRC_B;
+ //src |= FBUF_SRC_B;
} else if (*plane_a & 0xF) {
pixel = *plane_a;
- src |= a_src;
+ //src |= a_src;
} else if (*plane_b & 0xF){
pixel = *plane_b;
- src |= FBUF_SRC_B;
+ //src |= FBUF_SRC_B;
} else {
pixel = context->regs[REG_BG_COLOR] & 0x3F;
- src |= FBUF_SRC_BG;
+ //src |= FBUF_SRC_BG;
}
} else {
if (*sprite_buf & BUF_BIT_PRIORITY && *sprite_buf & 0xF) {
pixel = *sprite_buf;
- src = FBUF_SRC_S;
+ //src = FBUF_SRC_S;
} else if (*plane_a & BUF_BIT_PRIORITY && *plane_a & 0xF) {
pixel = *plane_a;
- src = a_src;
+ //src = a_src;
} else if (*plane_b & BUF_BIT_PRIORITY && *plane_b & 0xF) {
pixel = *plane_b;
- src = FBUF_SRC_B;
+ //src = FBUF_SRC_B;
} else {
if (!(*plane_a & BUF_BIT_PRIORITY || *plane_a & BUF_BIT_PRIORITY)) {
- src = FBUF_SHADOW;
+ src = CRAM_SIZE;//FBUF_SHADOW;
}
if (*sprite_buf & 0xF) {
pixel = *sprite_buf;
if (*sprite_buf & 0xF == 0xE) {
- src = FBUF_SRC_S;
- } else {
+ src = 0;//FBUF_SRC_S;
+ } /*else {
src |= FBUF_SRC_S;
- }
+ }*/
} else if (*plane_a & 0xF) {
pixel = *plane_a;
- src |= a_src;
+ //src |= a_src;
} else if (*plane_b & 0xF){
pixel = *plane_b;
- src |= FBUF_SRC_B;
+ //src |= FBUF_SRC_B;
} else {
pixel = context->regs[REG_BG_COLOR] & 0x3F;
- src |= FBUF_SRC_BG;
+ //src |= FBUF_SRC_BG;
}
}
}
- *dst = (context->cram[pixel & 0x3F] & 0xEEE) | ((pixel & BUF_BIT_PRIORITY) ? FBUF_BIT_PRIORITY : 0) | src;
+ pixel &= 0x3F;
+ pixel += src;
+ if (context->b32) {
+ *(dst32++) = context->colors[pixel];
+ } else {
+ *(dst++) = context->colors[pixel];
+ }
+ //*dst = (context->cram[pixel & 0x3F] & 0xEEE) | ((pixel & BUF_BIT_PRIORITY) ? FBUF_BIT_PRIORITY : 0) | src;
}
} else {
- for (; dst < end; ++plane_a, ++plane_b, ++sprite_buf, ++dst) {
+ for (int i = 0; i < 16; ++plane_a, ++plane_b, ++sprite_buf, ++i) {
uint8_t pixel;
if (*sprite_buf & BUF_BIT_PRIORITY && *sprite_buf & 0xF) {
pixel = *sprite_buf;
- src = FBUF_SRC_S;
+ //src = FBUF_SRC_S;
} else if (*plane_a & BUF_BIT_PRIORITY && *plane_a & 0xF) {
pixel = *plane_a;
- src = a_src;
+ //src = a_src;
} else if (*plane_b & BUF_BIT_PRIORITY && *plane_b & 0xF) {
pixel = *plane_b;
- src = FBUF_SRC_B;
+ //src = FBUF_SRC_B;
} else if (*sprite_buf & 0xF) {
pixel = *sprite_buf;
- src = FBUF_SRC_S;
+ //src = FBUF_SRC_S;
} else if (*plane_a & 0xF) {
pixel = *plane_a;
- src = a_src;
+ //src = a_src;
} else if (*plane_b & 0xF){
pixel = *plane_b;
- src = FBUF_SRC_B;
+ //src = FBUF_SRC_B;
} else {
pixel = context->regs[REG_BG_COLOR] & 0x3F;
- src = FBUF_SRC_BG;
+ //src = FBUF_SRC_BG;
}
- *dst = (context->cram[pixel & 0x3F] & 0xEEE) | ((pixel & BUF_BIT_PRIORITY) ? FBUF_BIT_PRIORITY : 0) | src;
+ if (context->b32) {
+ *(dst32++) = context->colors[pixel & 0x3F];
+ } else {
+ *(dst++) = context->colors[pixel & 0x3F];
+ }
+ //*dst = (context->cram[pixel & 0x3F] & 0xEEE) | ((pixel & BUF_BIT_PRIORITY) ? FBUF_BIT_PRIORITY : 0) | src;
}
}
} else {
@@ -1125,24 +1190,34 @@ void check_render_bg(vdp_context * context, int32_t line, uint32_t slot)
{
if (line > 0) {
line -= 1;
- uint16_t * start = NULL, *end = NULL;
+ int starti = -1;
if (context->latched_mode & BIT_H40) {
if (slot >= 50 && slot < 210) {
uint32_t x = (slot-50)*2;
- start = context->framebuf + line * 320 + x;
- end = start + 2;
+ starti = line * 320 + x;
}
} else {
if (slot >= 43 && slot < 171) {
uint32_t x = (slot-43)*2;
- start = context->framebuf + line * 320 + x;
- end = start + 2;
+ starti = line * 320 + x;
}
}
- uint16_t color = (context->cram[context->regs[REG_BG_COLOR] & 0x3F] & 0xEEE);
- while (start != end) {
- *start = color;
- ++start;
+ if (starti >= 0) {
+ if (context->b32) {
+ uint32_t color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
+ uint32_t * start = context->framebuf;
+ start += starti;
+ for (int i = 0; i < 2; i++) {
+ *(start++) = color;
+ }
+ } else {
+ uint16_t color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
+ uint16_t * start = context->framebuf;
+ start += starti;
+ for (int i = 0; i < 2; i++) {
+ *(start++) = color;
+ }
+ }
}
}
}
@@ -1671,7 +1746,11 @@ uint8_t vdp_load_gst(vdp_context * context, FILE * state_file)
return 0;
}
for (int i = 0; i < CRAM_SIZE; i++) {
- context->cram[i] = (tmp_buf[i*2+1] << 8) | tmp_buf[i*2];
+ uint16_t value;
+ context->cram[i] = value = (tmp_buf[i*2+1] << 8) | tmp_buf[i*2];
+ context->colors[i] = color_map[value & 0xEEE];
+ context->colors[i + CRAM_SIZE] = color_map[(value & 0xEEE) | FBUF_SHADOW];
+ context->colors[i + CRAM_SIZE*2] = color_map[(value & 0xEEE) | FBUF_HILIGHT];
}
if (fread(tmp_buf, 2, VSRAM_SIZE, state_file) != VSRAM_SIZE) {
fputs("Failed to read VSRAM from savestate\n", stderr);
diff --git a/vdp.h b/vdp.h
index d547397..c43a2d9 100644
--- a/vdp.h
+++ b/vdp.h
@@ -10,7 +10,6 @@
#define VRAM_SIZE (64*1024)
#define LINEBUF_SIZE 320
#define FRAMEBUF_ENTRIES (320+27)*(240+27) //PAL active display + full border
-#define FRAMEBUF_SIZE (FRAMEBUF_ENTRIES*sizeof(uint16_t))
#define MAX_DRAWS 40
#define MAX_DRAWS_H32 32
#define MAX_SPRITES_LINE 20
@@ -124,10 +123,11 @@ typedef struct {
//stores 2-bit palette + 4-bit palette index + priority for current sprite line
uint8_t *linebuf;
//stores 12-bit color + shadow/highlight bits
- uint16_t *framebuf;
- uint16_t *oddbuf;
- uint16_t *evenbuf;
+ void *framebuf;
+ void *oddbuf;
+ void *evenbuf;
uint16_t cram[CRAM_SIZE];
+ uint32_t colors[CRAM_SIZE*3];
uint16_t vsram[VSRAM_SIZE];
uint8_t latched_mode;
uint16_t hscroll_a;
@@ -146,6 +146,7 @@ typedef struct {
uint8_t hint_counter;
uint8_t flags2;
uint8_t double_res;
+ uint8_t b32;
uint8_t *tmp_buf_a;
uint8_t *tmp_buf_b;
} vdp_context;