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-rw-r--r--vdp.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/vdp.c b/vdp.c
index 4d476e8..bdf1e9a 100644
--- a/vdp.c
+++ b/vdp.c
@@ -38,14 +38,14 @@ void render_sprite_cells(vdp_context * context)
x = d->x_pos;
dir = 1;
}
- printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x);
+ //printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x);
context->cur_slot--;
for (uint16_t address = d->address; address < d->address+4; address++) {
- if (x >= 0 && x < 320) {
+ if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) {
context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority;
}
x += dir;
- if (x >= 0 && x < 320) {
+ if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) {
context->linebuf[x] = (context->vdpmem[address] & 0xF) | d->pal_priority;
}
x += dir;
@@ -66,7 +66,7 @@ void scan_sprite_table(uint32_t line, vdp_context * context)
uint8_t height = ((context->vdpmem[address+2] & 0x3) + 1) * 8;
//printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height);
if (y <= line && line < (y + height)) {
- printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
+ //printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
context->sprite_info_list[--(context->slot_counter)].size = context->vdpmem[address+2];
context->sprite_info_list[context->slot_counter].index = context->sprite_index;
context->sprite_info_list[context->slot_counter].y = y;
@@ -78,7 +78,7 @@ void scan_sprite_table(uint32_t line, vdp_context * context)
y = ((context->vdpmem[address] & 0x3) << 8 | context->vdpmem[address+1]) - 128;
height = ((context->vdpmem[address+2] & 0x3) + 1) * 8;
if (y <= line && line < (y + height)) {
- printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
+ //printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
context->sprite_info_list[--(context->slot_counter)].size = context->vdpmem[address+2];
context->sprite_info_list[context->slot_counter].index = context->sprite_index;
context->sprite_info_list[context->slot_counter].y = y;
@@ -112,7 +112,7 @@ void read_sprite_x(uint32_t line, vdp_context * context)
if (x) {
x -= 128;
int16_t base_x = x;
- printf("Sprite %d | x: %d, y: %d, width: %d, height: %d, pal_priority: %X, row: %d, tile addr: %X\n", context->sprite_info_list[context->cur_slot].index, x, context->sprite_info_list[context->cur_slot].y, width, height, pal_priority, row, address);
+ //printf("Sprite %d | x: %d, y: %d, width: %d, height: %d, pal_priority: %X, row: %d, tile addr: %X\n", context->sprite_info_list[context->cur_slot].index, x, context->sprite_info_list[context->cur_slot].y, width, height, pal_priority, row, address);
for (;width && context->sprite_draws; --width, x += 8) {
--context->sprite_draws;
context->sprite_draw_list[context->sprite_draws].address = address + ((x-base_x) / 8) * height * 4;