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-rw-r--r--Makefile2
-rw-r--r--render_sdl.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/Makefile b/Makefile
index fc6a29a..eed9d6d 100644
--- a/Makefile
+++ b/Makefile
@@ -9,7 +9,7 @@ MEM:=mem_win.o
BLASTEM:=blastem.exe
CC:=wine gcc.exe
-CFLAGS:=-g -std=gnu99 -Wreturn-type -Werror=return-type -Werror=implicit-function-declaration -I"C:/MinGW/usr/include/SDL2" -DGLEW_STATIC
+CFLAGS:=-O2 -std=gnu99 -Wreturn-type -Werror=return-type -Werror=implicit-function-declaration -I"C:/MinGW/usr/include/SDL2" -DGLEW_STATIC
LDFLAGS:= -L"C:/MinGW/usr/lib" -lm -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lglu32 -mwindows
CPU:=i686
diff --git a/render_sdl.c b/render_sdl.c
index 38b7ed4..9de86dd 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -107,7 +107,7 @@ const GLushort element_data[] = {0, 1, 2, 3};
GLuint load_shader(char * fname, GLenum shader_type)
{
- char * parts[] = {getenv("HOME"), "/.config/blastem/shaders/", fname};
+ char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
char * shader_path = alloc_concat_m(3, parts);
FILE * f = fopen(shader_path, "r");
free(shader_path);