summaryrefslogtreecommitdiff
path: root/android/assets
diff options
context:
space:
mode:
Diffstat (limited to 'android/assets')
-rw-r--r--android/assets/default.cfg333
l---------android/assets/images1
l---------android/assets/shaders1
3 files changed, 307 insertions, 28 deletions
diff --git a/android/assets/default.cfg b/android/assets/default.cfg
index 1fd9b25..3b62540 100644
--- a/android/assets/default.cfg
+++ b/android/assets/default.cfg
@@ -14,9 +14,14 @@ bindings {
f gamepads.1.mode
enter gamepads.1.start
+ r ui.release_mouse
[ ui.vdp_debug_mode
- ] ui.vdp_debug_pal
u ui.enter_debugger
+ p ui.screenshot
+ b ui.plane_debug
+ v ui.vram_debug
+ c ui.cram_debug
+ n ui.compositing_debug
esc ui.exit
` ui.save_state
0 ui.set_speed.0
@@ -29,6 +34,11 @@ bindings {
7 ui.set_speed.7
= ui.next_speed
- ui.prev_speed
+ f11 ui.toggle_fullscreen
+ tab ui.soft_reset
+ f5 ui.reload
+ z ui.sms_pause
+ rctrl ui.toggle_keyboard_captured
select gamepads.1.c
@@ -36,44 +46,230 @@ bindings {
back ui.exit
}
pads {
- 0 {
+ default {
dpads {
0 {
- up gamepads.1.up
- down gamepads.1.down
- left gamepads.1.left
- right gamepads.1.right
+ up gamepads.n.up
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
}
}
buttons {
- 0 gamepads.1.a
- 1 gamepads.1.b
- 2 gamepads.1.c
- 3 gamepads.1.x
- 4 gamepads.1.y
- 5 gamepads.1.z
- 6 gamepads.1.mode
- 7 gamepads.1.start
+ a gamepads.n.a
+ b gamepads.n.b
+ rightshoulder gamepads.n.c
+ x gamepads.n.x
+ y gamepads.n.y
+ leftshoulder gamepads.n.z
+ back gamepads.n.mode
+ start gamepads.n.start
+ guide ui.exit
+ leftstick ui.save_state
+ }
+ axes {
+ lefty.positive gamepads.n.down
+ lefty.negative gamepads.n.up
+ leftx.positive gamepads.n.right
+ leftx.negative gamepads.n.left
+ lefttrigger ui.prev_speed
+ righttrigger ui.next_speed
}
}
- 1 {
+ ps4_6b_right {
+ axes {
+ lefttrigger ui.next_speed
+ leftx.negative gamepads.n.up
+ leftx.positive gamepads.n.down
+ lefty.negative gamepads.n.left
+ lefty.positive gamepads.n.right
+ righttrigger gamepads.n.c
+ }
+ buttons {
+ a gamepads.n.a
+ b gamepads.n.b
+ back ui.sms_pause
+ guide ui.exit
+ leftshoulder gamepads.n.mode
+ leftstick ui.save_state
+ rightshoulder gamepads.n.z
+ rightstick ui.prev_speed
+ start gamepads.n.start
+ x gamepads.n.x
+ y gamepads.n.y
+ }
+ dpads {
+ 0 {
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
+ up gamepads.n.up
+ }
+ }
+ }
+ ps3_6b_right {
+ axes {
+ lefttrigger ui.next_speed
+ leftx.negative gamepads.n.up
+ leftx.positive gamepads.n.down
+ lefty.negative gamepads.n.left
+ lefty.positive gamepads.n.right
+ righttrigger gamepads.n.c
+ }
+ buttons {
+ a gamepads.n.a
+ b gamepads.n.b
+ back ui.sms_pause
+ guide ui.exit
+ leftshoulder gamepads.n.mode
+ leftstick ui.save_state
+ rightshoulder gamepads.n.z
+ rightstick ui.prev_speed
+ start gamepads.n.start
+ x gamepads.n.x
+ y gamepads.n.y
+ }
+ dpads {
+ 0 {
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
+ up gamepads.n.up
+ }
+ }
+ }
+ xbox_360_6b_right {
+ axes {
+ lefttrigger ui.next_speed
+ leftx.negative gamepads.n.up
+ leftx.positive gamepads.n.down
+ lefty.negative gamepads.n.left
+ lefty.positive gamepads.n.right
+ righttrigger gamepads.n.c
+ }
+ buttons {
+ a gamepads.n.a
+ b gamepads.n.b
+ back ui.sms_pause
+ guide ui.exit
+ leftshoulder gamepads.n.mode
+ leftstick ui.save_state
+ rightshoulder gamepads.n.z
+ rightstick ui.prev_speed
+ start gamepads.n.start
+ x gamepads.n.x
+ y gamepads.n.y
+ }
dpads {
0 {
- up gamepads.2.up
- down gamepads.2.down
- left gamepads.2.left
- right gamepads.2.right
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
+ up gamepads.n.up
}
}
+ }
+ xbone_6b_right {
+ axes {
+ lefttrigger ui.next_speed
+ leftx.negative gamepads.n.up
+ leftx.positive gamepads.n.down
+ lefty.negative gamepads.n.left
+ lefty.positive gamepads.n.right
+ righttrigger gamepads.n.c
+ }
buttons {
- 0 gamepads.2.a
- 1 gamepads.2.b
- 2 gamepads.2.c
- 3 gamepads.2.x
- 4 gamepads.2.y
- 5 gamepads.2.z
- 6 gamepads.2.mode
- 7 gamepads.2.start
+ a gamepads.n.a
+ b gamepads.n.b
+ back ui.sms_pause
+ guide ui.exit
+ leftshoulder gamepads.n.mode
+ leftstick ui.save_state
+ rightshoulder gamepads.n.z
+ rightstick ui.prev_speed
+ start gamepads.n.start
+ x gamepads.n.x
+ y gamepads.n.y
+ }
+ dpads {
+ 0 {
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
+ up gamepads.n.up
+ }
+ }
+ }
+ genesis_6b_bumpers {
+ axes {
+ lefttrigger ui.exit
+ righttrigger gamepads.n.mode
+ }
+ buttons {
+ a gamepads.n.a
+ b gamepads.n.b
+ back ui.sms_pause
+ guide ui.exit
+ leftshoulder gamepads.n.z
+ rightshoulder gamepads.n.c
+ start gamepads.n.start
+ x gamepads.n.x
+ y gamepads.n.y
+ }
+ dpads {
+ 0 {
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
+ up gamepads.n.up
+ }
+ }
+ }
+ saturn_6b_bumpers {
+ axes {
+ lefttrigger ui.exit
+ righttrigger gamepads.n.mode
+ }
+ buttons {
+ a gamepads.n.a
+ b gamepads.n.b
+ back ui.sms_pause
+ guide ui.exit
+ leftshoulder gamepads.n.z
+ rightshoulder gamepads.n.c
+ start gamepads.n.start
+ x gamepads.n.x
+ y gamepads.n.y
+ }
+ dpads {
+ 0 {
+ down gamepads.n.down
+ left gamepads.n.left
+ right gamepads.n.right
+ up gamepads.n.up
+ }
+ }
+ }
+ }
+ mice {
+ 0 {
+ motion mouse.1.motion
+ buttons {
+ 1 mouse.1.left
+ 2 mouse.1.middle
+ 3 mouse.1.right
+ 4 mouse.1.start
+ }
+ }
+ #having the second host mouse also mapped to the first emulated
+ #mouse is useful for laptop users with an external mouse
+ 1 {
+ motion mouse.1.motion
+ buttons {
+ 1 mouse.1.left
+ 2 mouse.1.middle
+ 3 mouse.1.right
+ 4 mouse.1.start
}
}
}
@@ -87,19 +283,69 @@ io {
}
video {
+ #special value "stretch" will cause aspect to match window aspect ratio
+ aspect 4:3
width 640
+ #height is normally calculated automatically from width using the aspect setting
+ #if you would like to set it explicitly, uncomment the line below
+ #height 480
vertex_shader default.v.glsl
fragment_shader default.f.glsl
+ scanlines off
+ vsync off
+ fullscreen off
+ #setting gl to off, will force use of the SDL2 fallback renderer
+ #this is useful for those running on machines with Open GL 2.0 unavailable
+ #so the warning doesn't display on startup
+ gl on
+ #scaling can be linear (for linear interpolation) or nearest (for nearest neighbor)
+ scaling linear
+ ntsc {
+ overscan {
+ #these values will result in square pixels in H40 mode
+ top 2
+ bottom 1
+ #if you want to completely hide the border instead
+ #comment out those two lines and uncomment these
+ #top 11
+ #bottom 8
+
+ #these values will completely hide the horizontal border
+ left 13
+ right 14
+ }
+ }
+ pal {
+ overscan {
+ #these values will produce the same size border in V30 mode
+ #as the default NTSC settings will produce in V24 mode
+ #this results in a slightly vertically squished picture
+ #which is probably approximately correct on a properly calibrated TV
+ top 21
+ bottom 17
+ #for square pixels and zero border in V30 mode
+ #coment out those two lines and uncomment these
+ #top 30
+ #bottom 24
+
+ #these values will completely hide the horizontal border
+ left 13
+ right 14
+ }
+ }
}
audio {
rate 48000
buffer 512
+ lowpass_cutoff 3390
}
clocks {
+ m68k_divider 7
max_cycles 3420
speeds {
+ 0 100
1 150
2 200
3 300
@@ -111,8 +357,39 @@ clocks {
}
ui {
+ #specifies the ROM that implements the Menu UI
rom menu.bin
+ #starting path for ROM browsing, accepts special variables $HOME, $EXEDIR
+ #and variables defined in the OS environment
+ initial_path $HOME
+ #if this is set to on, then the menu will remember the last path when visited
+ #if it's set to off, initial_path will always be used on startup
+ remember_path on
+ #path for storing internal screenshots, accepts the same variables as initial_path
+ screenshot_path $HOME
+ #see strftime for the format specifiers valid in screenshot_template
+ screenshot_template blastem_%Y%m%d_%H%M%S.png
+ #path template for saving SRAM, EEPROM and savestates
+ #accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME
+ save_path $USERDATA/blastem/$ROMNAME
+ #space delimited list of file extensions to filter against in menu
+ extensions bin gen md smd sms gg zip gz
+ #specifies the preferred save-state format, set to gst for Genecyst compatible states
+ state_format native
+}
+
+system {
+ #controls how the emulated system is synced to the host
+ #video provides the smoothest experience when the host and emulated system have similar refresh rates
+ #audio provides lower audio latency, especially when there is a refresh rate mismatch
+ sync_source audio
+ #set this to random to debug initialization bugs
+ ram_init zero
+ default_region U
+ #controls whether MegaWiFi support is enabled or not
+ #MegaWiFi allows ROMs to make connections to the internet
+ #so it should only be enabled for ROMs you trust
+ megawifi off
}
-default_region U
diff --git a/android/assets/images b/android/assets/images
new file mode 120000
index 0000000..5fa6987
--- /dev/null
+++ b/android/assets/images
@@ -0,0 +1 @@
+../../images \ No newline at end of file
diff --git a/android/assets/shaders b/android/assets/shaders
new file mode 120000
index 0000000..704ee39
--- /dev/null
+++ b/android/assets/shaders
@@ -0,0 +1 @@
+../../shaders \ No newline at end of file