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Diffstat (limited to 'nuklear_ui/nuklear_sdl_gles2.h')
-rw-r--r--nuklear_ui/nuklear_sdl_gles2.h443
1 files changed, 443 insertions, 0 deletions
diff --git a/nuklear_ui/nuklear_sdl_gles2.h b/nuklear_ui/nuklear_sdl_gles2.h
new file mode 100644
index 0000000..f96e610
--- /dev/null
+++ b/nuklear_ui/nuklear_sdl_gles2.h
@@ -0,0 +1,443 @@
+/*
+ * Nuklear - 1.40.8 - public domain
+ * no warrenty implied; use at your own risk.
+ * authored from 2015-2017 by Micha Mettke
+ * emscripten from 2016 by Chris Willcocks
+ * OpenGL ES 2.0 from 2017 by Dmitry Hrabrov a.k.a. DeXPeriX
+ */
+/*
+ * ==============================================================
+ *
+ * API
+ *
+ * ===============================================================
+ */
+#ifndef NK_SDL_GLES2_H_
+#define NK_SDL_GLES2_H_
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_opengles2.h>
+
+
+NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
+NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
+NK_API void nk_sdl_font_stash_end(void);
+NK_API int nk_sdl_handle_event(SDL_Event *evt);
+NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
+NK_API void nk_sdl_shutdown(void);
+NK_API void nk_sdl_device_destroy(void);
+NK_API void nk_sdl_device_create(void);
+
+#endif
+
+/*
+ * ==============================================================
+ *
+ * IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_SDL_GLES2_IMPLEMENTATION
+
+#include <string.h>
+
+struct nk_sdl_device {
+ struct nk_buffer cmds;
+ struct nk_draw_null_texture null;
+ GLuint vbo, ebo;
+ GLuint prog;
+ GLuint vert_shdr;
+ GLuint frag_shdr;
+ GLint attrib_pos;
+ GLint attrib_uv;
+ GLint attrib_col;
+ GLint uniform_tex;
+ GLint uniform_proj;
+ GLuint font_tex;
+ GLsizei vs;
+ size_t vp, vt, vc;
+};
+
+struct nk_sdl_vertex {
+ GLfloat position[2];
+ GLfloat uv[2];
+ nk_byte col[4];
+};
+
+static struct nk_sdl {
+ SDL_Window *win;
+ struct nk_sdl_device ogl;
+ struct nk_context ctx;
+ struct nk_font_atlas atlas;
+} sdl;
+
+
+#define NK_SHADER_VERSION "#version 100\n"
+
+
+NK_API void
+nk_sdl_device_create(void)
+{
+ GLint status;
+ static const GLchar *vertex_shader =
+ NK_SHADER_VERSION
+ "uniform mat4 ProjMtx;\n"
+ "attribute vec2 Position;\n"
+ "attribute vec2 TexCoord;\n"
+ "attribute vec4 Color;\n"
+ "varying vec2 Frag_UV;\n"
+ "varying vec4 Frag_Color;\n"
+ "void main() {\n"
+ " Frag_UV = TexCoord;\n"
+ " Frag_Color = Color;\n"
+ " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
+ "}\n";
+ static const GLchar *fragment_shader =
+ NK_SHADER_VERSION
+ "precision mediump float;\n"
+ "uniform sampler2D Texture;\n"
+ "varying vec2 Frag_UV;\n"
+ "varying vec4 Frag_Color;\n"
+ "void main(){\n"
+ " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
+ "}\n";
+
+ struct nk_sdl_device *dev = &sdl.ogl;
+
+ nk_buffer_init_default(&dev->cmds);
+ dev->prog = glCreateProgram();
+ dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
+ dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
+ glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
+ glCompileShader(dev->vert_shdr);
+ glCompileShader(dev->frag_shdr);
+ glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
+ assert(status == GL_TRUE);
+ glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
+ assert(status == GL_TRUE);
+ glAttachShader(dev->prog, dev->vert_shdr);
+ glAttachShader(dev->prog, dev->frag_shdr);
+ glLinkProgram(dev->prog);
+ glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
+ assert(status == GL_TRUE);
+
+
+ dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
+ dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
+ dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
+ dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
+ dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
+ {
+ dev->vs = sizeof(struct nk_sdl_vertex);
+ dev->vp = offsetof(struct nk_sdl_vertex, position);
+ dev->vt = offsetof(struct nk_sdl_vertex, uv);
+ dev->vc = offsetof(struct nk_sdl_vertex, col);
+
+ /* Allocate buffers */
+ glGenBuffers(1, &dev->vbo);
+ glGenBuffers(1, &dev->ebo);
+ }
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+}
+
+NK_INTERN void
+nk_sdl_device_upload_atlas(const void *image, int width, int height)
+{
+ struct nk_sdl_device *dev = &sdl.ogl;
+ glGenTextures(1, &dev->font_tex);
+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+}
+
+NK_API void
+nk_sdl_device_destroy(void)
+{
+ struct nk_sdl_device *dev = &sdl.ogl;
+ glDetachShader(dev->prog, dev->vert_shdr);
+ glDetachShader(dev->prog, dev->frag_shdr);
+ glDeleteShader(dev->vert_shdr);
+ glDeleteShader(dev->frag_shdr);
+ glDeleteProgram(dev->prog);
+ glDeleteTextures(1, &dev->font_tex);
+ glDeleteBuffers(1, &dev->vbo);
+ glDeleteBuffers(1, &dev->ebo);
+ nk_buffer_free(&dev->cmds);
+}
+
+NK_API void
+nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
+{
+ struct nk_sdl_device *dev = &sdl.ogl;
+ int width, height;
+ int display_width, display_height;
+ struct nk_vec2 scale;
+ GLfloat ortho[4][4] = {
+ {2.0f, 0.0f, 0.0f, 0.0f},
+ {0.0f,-2.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f,-1.0f, 0.0f},
+ {-1.0f,1.0f, 0.0f, 1.0f},
+ };
+ SDL_GetWindowSize(sdl.win, &width, &height);
+ SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
+ ortho[0][0] /= (GLfloat)width;
+ ortho[1][1] /= (GLfloat)height;
+
+ scale.x = (float)display_width/(float)width;
+ scale.y = (float)display_height/(float)height;
+
+ /* setup global state */
+ glViewport(0,0,display_width,display_height);
+ glEnable(GL_BLEND);
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_SCISSOR_TEST);
+ glActiveTexture(GL_TEXTURE0);
+
+ /* setup program */
+ glUseProgram(dev->prog);
+ glUniform1i(dev->uniform_tex, 0);
+ glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
+ {
+ /* convert from command queue into draw list and draw to screen */
+ const struct nk_draw_command *cmd;
+ void *vertices, *elements;
+ const nk_draw_index *offset = NULL;
+
+ /* Bind buffers */
+ glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
+
+ {
+ /* buffer setup */
+ glEnableVertexAttribArray((GLuint)dev->attrib_pos);
+ glEnableVertexAttribArray((GLuint)dev->attrib_uv);
+ glEnableVertexAttribArray((GLuint)dev->attrib_col);
+
+ glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
+ glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
+ glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
+ }
+
+ glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
+
+ /* load vertices/elements directly into vertex/element buffer */
+ vertices = malloc((size_t)max_vertex_buffer);
+ elements = malloc((size_t)max_element_buffer);
+ {
+ /* fill convert configuration */
+ struct nk_convert_config config;
+ static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+ {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
+ {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
+ {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
+ {NK_VERTEX_LAYOUT_END}
+ };
+ NK_MEMSET(&config, 0, sizeof(config));
+ config.vertex_layout = vertex_layout;
+ config.vertex_size = sizeof(struct nk_sdl_vertex);
+ config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
+ config.null = dev->null;
+ config.circle_segment_count = 22;
+ config.curve_segment_count = 22;
+ config.arc_segment_count = 22;
+ config.global_alpha = 1.0f;
+ config.shape_AA = AA;
+ config.line_AA = AA;
+
+ /* setup buffers to load vertices and elements */
+ {struct nk_buffer vbuf, ebuf;
+ nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
+ nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
+ nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
+ }
+ glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
+ free(vertices);
+ free(elements);
+
+ /* iterate over and execute each draw command */
+ nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
+ if (!cmd->elem_count) continue;
+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
+ glScissor((GLint)(cmd->clip_rect.x * scale.x),
+ (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
+ (GLint)(cmd->clip_rect.w * scale.x),
+ (GLint)(cmd->clip_rect.h * scale.y));
+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
+ offset += cmd->elem_count;
+ }
+ nk_clear(&sdl.ctx);
+ }
+
+ glUseProgram(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_SCISSOR_TEST);
+}
+
+static void
+nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
+{
+ const char *text = SDL_GetClipboardText();
+ if (text) nk_textedit_paste(edit, text, nk_strlen(text));
+ (void)usr;
+}
+
+static void
+nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
+{
+ char *str = 0;
+ (void)usr;
+ if (!len) return;
+ str = (char*)malloc((size_t)len+1);
+ if (!str) return;
+ memcpy(str, text, (size_t)len);
+ str[len] = '\0';
+ SDL_SetClipboardText(str);
+ free(str);
+}
+
+NK_API struct nk_context*
+nk_sdl_init(SDL_Window *win)
+{
+ sdl.win = win;
+ nk_init_default(&sdl.ctx, 0);
+ sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
+ sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
+ sdl.ctx.clip.userdata = nk_handle_ptr(0);
+ nk_sdl_device_create();
+ return &sdl.ctx;
+}
+
+NK_API void
+nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
+{
+ nk_font_atlas_init_default(&sdl.atlas);
+ nk_font_atlas_begin(&sdl.atlas);
+ *atlas = &sdl.atlas;
+}
+
+NK_API void
+nk_sdl_font_stash_end(void)
+{
+ const void *image; int w, h;
+ image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
+ nk_sdl_device_upload_atlas(image, w, h);
+ nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
+ if (sdl.atlas.default_font)
+ nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
+
+}
+
+NK_API int
+nk_sdl_handle_event(SDL_Event *evt)
+{
+ struct nk_context *ctx = &sdl.ctx;
+ if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
+ /* key events */
+ int down = evt->type == SDL_KEYDOWN;
+ const Uint8* state = SDL_GetKeyboardState(0);
+ SDL_Keycode sym = evt->key.keysym.sym;
+ if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
+ nk_input_key(ctx, NK_KEY_SHIFT, down);
+ else if (sym == SDLK_DELETE)
+ nk_input_key(ctx, NK_KEY_DEL, down);
+ else if (sym == SDLK_RETURN)
+ nk_input_key(ctx, NK_KEY_ENTER, down);
+ else if (sym == SDLK_TAB)
+ nk_input_key(ctx, NK_KEY_TAB, down);
+ else if (sym == SDLK_BACKSPACE)
+ nk_input_key(ctx, NK_KEY_BACKSPACE, down);
+ else if (sym == SDLK_HOME) {
+ nk_input_key(ctx, NK_KEY_TEXT_START, down);
+ nk_input_key(ctx, NK_KEY_SCROLL_START, down);
+ } else if (sym == SDLK_END) {
+ nk_input_key(ctx, NK_KEY_TEXT_END, down);
+ nk_input_key(ctx, NK_KEY_SCROLL_END, down);
+ } else if (sym == SDLK_PAGEDOWN) {
+ nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
+ } else if (sym == SDLK_PAGEUP) {
+ nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
+ } else if (sym == SDLK_z)
+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_r)
+ nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_c)
+ nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_v)
+ nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_x)
+ nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_b)
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_e)
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
+ else if (sym == SDLK_UP)
+ nk_input_key(ctx, NK_KEY_UP, down);
+ else if (sym == SDLK_DOWN)
+ nk_input_key(ctx, NK_KEY_DOWN, down);
+ else if (sym == SDLK_LEFT) {
+ if (state[SDL_SCANCODE_LCTRL])
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
+ else nk_input_key(ctx, NK_KEY_LEFT, down);
+ } else if (sym == SDLK_RIGHT) {
+ if (state[SDL_SCANCODE_LCTRL])
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
+ else nk_input_key(ctx, NK_KEY_RIGHT, down);
+ } else return 0;
+ return 1;
+ } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
+ /* mouse button */
+ int down = evt->type == SDL_MOUSEBUTTONDOWN;
+ const int x = evt->button.x, y = evt->button.y;
+ if (evt->button.button == SDL_BUTTON_LEFT) {
+ if (evt->button.clicks > 1)
+ nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
+ nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
+ } else if (evt->button.button == SDL_BUTTON_MIDDLE)
+ nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
+ else if (evt->button.button == SDL_BUTTON_RIGHT)
+ nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
+ return 1;
+ } else if (evt->type == SDL_MOUSEMOTION) {
+ /* mouse motion */
+ if (ctx->input.mouse.grabbed) {
+ int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
+ nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
+ } else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
+ return 1;
+ } else if (evt->type == SDL_TEXTINPUT) {
+ /* text input */
+ nk_glyph glyph;
+ memcpy(glyph, evt->text.text, NK_UTF_SIZE);
+ nk_input_glyph(ctx, glyph);
+ return 1;
+ } else if (evt->type == SDL_MOUSEWHEEL) {
+ /* mouse wheel */
+ nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
+ return 1;
+ }
+ return 0;
+}
+
+NK_API
+void nk_sdl_shutdown(void)
+{
+ nk_font_atlas_clear(&sdl.atlas);
+ nk_free(&sdl.ctx);
+ nk_sdl_device_destroy();
+ memset(&sdl, 0, sizeof(sdl));
+}
+
+#endif