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-rw-r--r--render.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/render.h b/render.h
index 339dd36..b5dbeda 100644
--- a/render.h
+++ b/render.h
@@ -1,3 +1,8 @@
+/*
+ Copyright 2013 Michael Pavone
+ This file is part of BlastEm.
+ BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
+*/
#ifndef RENDER_H_
#define RENDER_H_
@@ -12,9 +17,9 @@ typedef struct {
} surface_info;
uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
-surface_info render_alloc_surfaces();
+void render_alloc_surfaces(vdp_context * context);
uint8_t render_depth();
-void render_init(int width, int height, char * title, uint32_t fps, uint8_t use_gl);
+void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen, uint8_t use_gl);
void render_context(vdp_context * context);
void render_wait_quit(vdp_context * context);
void render_wait_psg(psg_context * context);
@@ -28,6 +33,7 @@ void render_debug_pal(uint8_t pal);
void process_events();
int render_joystick_num_buttons(int joystick);
int render_joystick_num_hats(int joystick);
+int render_num_joysticks();
//TODO: Throw an ifdef in here once there's more than one renderer
#include <SDL.h>
@@ -35,6 +41,7 @@ int render_joystick_num_hats(int joystick);
#define RENDERKEY_DOWN SDLK_DOWN
#define RENDERKEY_LEFT SDLK_LEFT
#define RENDERKEY_RIGHT SDLK_RIGHT
+#define RENDERKEY_ESC SDLK_ESCAPE
#define RENDER_DPAD_UP SDL_HAT_UP
#define RENDER_DPAD_DOWN SDL_HAT_DOWN
#define RENDER_DPAD_LEFT SDL_HAT_LEFT