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-rw-r--r--render_sdl.c422
1 files changed, 299 insertions, 123 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 3cbc604..3c01eeb 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -1,6 +1,6 @@
/*
Copyright 2013 Michael Pavone
- This file is part of BlastEm.
+ This file is part of BlastEm.
BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include <stdlib.h>
@@ -9,9 +9,14 @@
#include "blastem.h"
#include "io.h"
+#ifndef DISABLE_OPENGL
+#include <GL/glew.h>
+#endif
+
SDL_Surface *screen;
uint8_t render_dbg = 0;
uint8_t debug_pal = 0;
+uint8_t render_gl;
uint32_t last_frame = 0;
@@ -85,7 +90,104 @@ int render_num_joysticks()
uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
{
- return SDL_MapRGB(screen->format, r, g, b);
+ if (render_gl) {
+ return 255 << 24 | r << 16 | g << 8 | b;
+ } else {
+ return SDL_MapRGB(screen->format, r, g, b);
+ }
+}
+
+GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], at_pos;
+
+const GLfloat vertex_data[] = {
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ -1.0f, 1.0f,
+ 1.0f, 1.0f
+};
+
+const GLushort element_data[] = {0, 1, 2, 3};
+
+GLuint load_shader(char * fname, GLenum shader_type)
+{
+ FILE * f = fopen(fname, "r");
+ if (!f) {
+ fprintf(stderr, "Failed to open shader file %s for reading\n", fname);
+ return 0;
+ }
+ fseek(f, 0, SEEK_END);
+ long fsize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+ GLchar * text = malloc(fsize);
+ if (fread(text, 1, fsize, f) != fsize) {
+ fprintf(stderr, "Error reading from shader file %s\n", fname);
+ free(text);
+ return 0;
+ }
+ GLuint ret = glCreateShader(shader_type);
+ glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize);
+ free(text);
+ glCompileShader(ret);
+ GLint compile_status, loglen;
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status);
+ if (!compile_status) {
+ fprintf(stderr, "Shader %s failed to compile\n", fname);
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen);
+ text = malloc(loglen);
+ glGetShaderInfoLog(ret, loglen, NULL, text);
+ fputs(text, stderr);
+ free(text);
+ glDeleteShader(ret);
+ return 0;
+ }
+ return ret;
+}
+
+void render_alloc_surfaces(vdp_context * context)
+{
+ if (render_gl) {
+ context->oddbuf = context->framebuf = malloc(320 * 240 * 4 * 2);
+ memset(context->oddbuf, 0, 320 * 240 * 4 * 2);
+ context->evenbuf = ((char *)context->oddbuf) + 320 * 240 * 4;
+ glGenTextures(3, textures);
+ for (int i = 0; i < 3; i++)
+ {
+ glBindTexture(GL_TEXTURE_2D, textures[i]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (i < 2) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 256, 0, GL_BGRA, GL_UNSIGNED_BYTE, i ? context->evenbuf : context->oddbuf);
+ } else {
+ uint32_t blank = 255 << 24;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, &blank);
+ }
+ }
+ glGenBuffers(2, buffers);
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW);
+ vshader = load_shader("default.v.glsl", GL_VERTEX_SHADER);
+ fshader = load_shader("default.f.glsl", GL_FRAGMENT_SHADER);
+ program = glCreateProgram();
+ glAttachShader(program, vshader);
+ glAttachShader(program, fshader);
+ glLinkProgram(program);
+ GLint link_status;
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
+ if (!link_status) {
+ fputs("Failed to link shader program\n", stderr);
+ exit(1);
+ }
+ un_textures[0] = glGetUniformLocation(program, "textures[0]");
+ un_textures[1] = glGetUniformLocation(program, "textures[1]");
+ at_pos = glGetAttribLocation(program, "pos");
+ } else {
+ context->oddbuf = context->framebuf = malloc(320 * 240 * screen->format->BytesPerPixel * 2);
+ context->evenbuf = ((char *)context->oddbuf) + 320 * 240 * screen->format->BytesPerPixel;
+ }
}
uint8_t render_depth()
@@ -95,62 +197,98 @@ uint8_t render_depth()
char * caption = NULL;
-void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen)
+void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen, uint8_t use_gl)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) {
- fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
- exit(1);
- }
- atexit(SDL_Quit);
- atexit(render_close_audio);
- printf("width: %d, height: %d\n", width, height);
- uint32_t flags = SDL_ANYFORMAT;
- if (fullscreen) {
- flags |= SDL_FULLSCREEN | SDL_HWSURFACE | SDL_DOUBLEBUF;
- } else {
- flags |= SDL_SWSURFACE;
- }
- screen = SDL_SetVideoMode(width, height, 32, flags);
- if (!screen) {
- fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
- exit(1);
- }
- if (screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) {
- fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
- exit(1);
- }
- SDL_WM_SetCaption(title, title);
+ fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
+ exit(1);
+ }
+ atexit(SDL_Quit);
+ atexit(render_close_audio);
+ printf("width: %d, height: %d\n", width, height);
+ uint32_t flags = SDL_ANYFORMAT;
+
+#ifndef DISABLE_OPENGL
+ if (use_gl)
+ {
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ flags = SDL_OPENGL;
+ if (fullscreen) {
+ flags |= SDL_FULLSCREEN;
+ }
+ } else {
+#else
+ {
+#endif
+ if (fullscreen) {
+ flags |= SDL_FULLSCREEN | SDL_HWSURFACE | SDL_DOUBLEBUF;
+ } else {
+ flags |= SDL_SWSURFACE;
+ }
+ }
+ screen = SDL_SetVideoMode(width, height, 32, flags);
+ if (!screen) {
+ fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
+ exit(1);
+ }
+ if (!use_gl && screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) {
+ fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
+ exit(1);
+ }
+#ifndef DISABLE_OPENGL
+ //TODO: fallback on standard rendering if OpenGL 2.0 is unavailable or if init fails
+ if (use_gl)
+ {
+ GLenum res = glewInit();
+ if (res != GLEW_OK)
+ {
+ fprintf(stderr, "Initialization of GLEW failed with code %d\n", res);
+ exit(1);
+ }
+ if (!GLEW_VERSION_2_0)
+ {
+ fputs("OpenGL 2.0 is unable, falling back to standard SDL rendering\n", stderr);
+ exit(1);
+ }
+ }
+ render_gl = use_gl;
+#endif
+ SDL_WM_SetCaption(title, title);
caption = title;
- min_delay = 0;
- for (int i = 0; i < 100; i++) {
- uint32_t start = SDL_GetTicks();
- SDL_Delay(1);
- uint32_t delay = SDL_GetTicks()-start;
- if (delay > min_delay) {
- min_delay = delay;
- }
- }
- if (!min_delay) {
- min_delay = 1;
- }
- printf("minimum delay: %d\n", min_delay);
-
- frame_delay = 1000/fps;
-
- audio_mutex = SDL_CreateMutex();
- psg_cond = SDL_CreateCond();
- ym_cond = SDL_CreateCond();
- audio_ready = SDL_CreateCond();
-
- SDL_AudioSpec desired, actual;
+ min_delay = 0;
+ for (int i = 0; i < 100; i++) {
+ uint32_t start = SDL_GetTicks();
+ SDL_Delay(1);
+ uint32_t delay = SDL_GetTicks()-start;
+ if (delay > min_delay) {
+ min_delay = delay;
+ }
+ }
+ if (!min_delay) {
+ min_delay = 1;
+ }
+ printf("minimum delay: %d\n", min_delay);
+
+ frame_delay = 1000/fps;
+
+ audio_mutex = SDL_CreateMutex();
+ psg_cond = SDL_CreateCond();
+ ym_cond = SDL_CreateCond();
+ audio_ready = SDL_CreateCond();
+
+ SDL_AudioSpec desired, actual;
char * rate_str = tern_find_ptr(config, "audiorate");
int rate = rate_str ? atoi(rate_str) : 0;
if (!rate) {
rate = 48000;
}
desired.freq = rate;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
char * samples_str = tern_find_ptr(config, "audiobuffer");
int samples = samples_str ? atoi(samples_str) : 0;
if (!samples) {
@@ -158,29 +296,62 @@ void render_init(int width, int height, char * title, uint32_t fps, uint8_t full
}
printf("config says: %d\n", samples);
desired.samples = samples*2;
- desired.callback = audio_callback;
- desired.userdata = NULL;
-
- if (SDL_OpenAudio(&desired, &actual) < 0) {
- fprintf(stderr, "Unable to open SDL audio: %s\n", SDL_GetError());
- exit(1);
- }
- buffer_samples = actual.samples;
- sample_rate = actual.freq;
- printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples);
- SDL_PauseAudio(0);
- num_joysticks = SDL_NumJoysticks();
- if (num_joysticks > MAX_JOYSTICKS) {
- num_joysticks = MAX_JOYSTICKS;
- }
- for (int i = 0; i < num_joysticks; i++) {
- printf("Joystick %d: %s\n", i, SDL_JoystickName(i));
- SDL_Joystick * joy = joysticks[i] = SDL_JoystickOpen(i);
- if (joy) {
- printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy));
- }
- }
- SDL_JoystickEventState(SDL_ENABLE);
+ desired.callback = audio_callback;
+ desired.userdata = NULL;
+
+ if (SDL_OpenAudio(&desired, &actual) < 0) {
+ fprintf(stderr, "Unable to open SDL audio: %s\n", SDL_GetError());
+ exit(1);
+ }
+ buffer_samples = actual.samples;
+ sample_rate = actual.freq;
+ printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples);
+ SDL_PauseAudio(0);
+ num_joysticks = SDL_NumJoysticks();
+ if (num_joysticks > MAX_JOYSTICKS) {
+ num_joysticks = MAX_JOYSTICKS;
+ }
+ for (int i = 0; i < num_joysticks; i++) {
+ printf("Joystick %d: %s\n", i, SDL_JoystickName(i));
+ SDL_Joystick * joy = joysticks[i] = SDL_JoystickOpen(i);
+ if (joy) {
+ printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy));
+ }
+ }
+ SDL_JoystickEventState(SDL_ENABLE);
+}
+
+void render_context_gl(vdp_context * context)
+{
+ glBindTexture(GL_TEXTURE_2D, textures[context->framebuf == context->oddbuf ? 0 : 1]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 240, GL_BGRA, GL_UNSIGNED_BYTE, context->framebuf);;
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUseProgram(program);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glUniform1i(un_textures[0], 0);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, (context->regs[REG_MODE_4] & BIT_INTERLACE) ? textures[1] : textures[2]);
+ glUniform1i(un_textures[1], 1);
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
+ glEnableVertexAttribArray(at_pos);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
+ glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0);
+
+ glDisableVertexAttribArray(at_pos);
+
+ SDL_GL_SwapBuffers();
+ if (context->regs[REG_MODE_4] & BIT_INTERLACE)
+ {
+ context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf;
+ }
}
uint32_t blankbuf[320*240];
@@ -188,65 +359,70 @@ uint32_t blankbuf[320*240];
void render_context(vdp_context * context)
{
uint16_t *buf_16;
- uint32_t *buf_32;
+ uint32_t *buf_32;
uint8_t b,g,r;
last_frame = SDL_GetTicks();
+ if (render_gl)
+ {
+ render_context_gl(context);
+ return;
+ }
if (SDL_MUSTLOCK(screen)) {
if (SDL_LockSurface(screen) < 0) {
return;
}
- }
- uint16_t repeat_x = screen->clip_rect.w / 320;
- uint16_t repeat_y = screen->clip_rect.h / 240;
- if (repeat_x > repeat_y) {
- repeat_x = repeat_y;
- } else {
- repeat_y = repeat_x;
- }
- int othermask = repeat_y >> 1;
-
- if (screen->format->BytesPerPixel == 2) {
- uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf;
- uint16_t * oddbuf = context->oddbuf;
- buf_16 = (uint16_t *)screen->pixels;
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
- uint16_t *line = buf_16;
- uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
- for (int x = 0; x < 320; x++) {
- uint16_t color = *(src_line++);
- for (int j = 0; j < repeat_x; j++) {
- *(line++) = color;
- }
- }
- }
- }
- } else {
- uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf;
- uint32_t * oddbuf = context->oddbuf;
- buf_32 = (uint32_t *)screen->pixels;
- for (int y = 0; y < 240; y++) {
- for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
- uint32_t *line = buf_32;
- uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
- for (int x = 0; x < 320; x++) {
- uint32_t color = *(src_line++);
- for (int j = 0; j < repeat_x; j++) {
- *(line++) = color;
- }
- }
- }
- }
- }
- if ( SDL_MUSTLOCK(screen) ) {
- SDL_UnlockSurface(screen);
- }
+ }
+ uint16_t repeat_x = screen->clip_rect.w / 320;
+ uint16_t repeat_y = screen->clip_rect.h / 240;
+ if (repeat_x > repeat_y) {
+ repeat_x = repeat_y;
+ } else {
+ repeat_y = repeat_x;
+ }
+ int othermask = repeat_y >> 1;
+
+ if (screen->format->BytesPerPixel == 2) {
+ uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf;
+ uint16_t * oddbuf = context->oddbuf;
+ buf_16 = (uint16_t *)screen->pixels;
+ for (int y = 0; y < 240; y++) {
+ for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
+ uint16_t *line = buf_16;
+ uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
+ for (int x = 0; x < 320; x++) {
+ uint16_t color = *(src_line++);
+ for (int j = 0; j < repeat_x; j++) {
+ *(line++) = color;
+ }
+ }
+ }
+ }
+ } else {
+ uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf;
+ uint32_t * oddbuf = context->oddbuf;
+ buf_32 = (uint32_t *)screen->pixels;
+ for (int y = 0; y < 240; y++) {
+ for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
+ uint32_t *line = buf_32;
+ uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
+ for (int x = 0; x < 320; x++) {
+ uint32_t color = *(src_line++);
+ for (int j = 0; j < repeat_x; j++) {
+ *(line++) = color;
+ }
+ }
+ }
+ }
+ }
+ if ( SDL_MUSTLOCK(screen) ) {
+ SDL_UnlockSurface(screen);
+ }
//SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h);
SDL_Flip(screen);
- if (context->regs[REG_MODE_4] & BIT_INTERLACE)
- {
- context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf;
- }
+ if (context->regs[REG_MODE_4] & BIT_INTERLACE)
+ {
+ context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf;
+ }
}
int render_joystick_num_buttons(int joystick)