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Diffstat (limited to 'render_sdl.c')
-rw-r--r--render_sdl.c102
1 files changed, 102 insertions, 0 deletions
diff --git a/render_sdl.c b/render_sdl.c
new file mode 100644
index 0000000..f2f15c0
--- /dev/null
+++ b/render_sdl.c
@@ -0,0 +1,102 @@
+#include <SDL.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "render.h"
+
+SDL_Surface *screen;
+
+void render_init()
+{
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
+ exit(1);
+ }
+ atexit(SDL_Quit);
+ screen = SDL_SetVideoMode(320, 240, 32, SDL_SWSURFACE | SDL_ANYFORMAT);
+ if (!screen) {
+ fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
+ exit(1);
+ }
+ if (screen->format->BytesPerPixel < 2) {
+ fprintf(stderr, "BlastEm requires at least a 16-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
+ exit(1);
+ }
+}
+
+void render_context(vdp_context * context)
+{
+ uint8_t *buf_8;
+ uint16_t *buf_16;
+ uint32_t *buf_32;
+ uint8_t b,g,r;
+ if (SDL_MUSTLOCK(screen)) {
+ if (SDL_LockSurface(screen) < 0) {
+ return;
+ }
+ }
+ switch (screen->format->BytesPerPixel) {
+ case 2:
+ buf_16 = (uint16_t *)screen->pixels;
+ for (int y = 0; y < 240; y++, buf_16 += (screen->pitch/2 - 320)) {
+ for (int x = 0; x < 320; x++, buf_16++) {
+ uint16_t gen_color = context->framebuf[y * 320 + x];
+ b = ((gen_color >> 8) & 0xE) * 18;
+ g = ((gen_color >> 4) & 0xE) * 18;
+ r = (gen_color& 0xE) * 18;
+ *buf_16 = SDL_MapRGB(screen->format, r, g, b);
+ }
+ }
+ break;
+ case 3:
+ buf_8 = (uint8_t *)screen->pixels;
+ for (int y = 0; y < 240; y++, buf_8 += (screen->pitch - 320)) {
+ for (int x = 0; x < 320; x++, buf_8 += 3) {
+ uint16_t gen_color = context->framebuf[y * 320 + x];
+ b = ((gen_color >> 8) & 0xE) * 18;
+ g = ((gen_color >> 4) & 0xE) * 18;
+ r = (gen_color& 0xE) * 18;
+ *(buf_8+screen->format->Rshift/8) = r;
+ *(buf_8+screen->format->Gshift/8) = g;
+ *(buf_8+screen->format->Bshift/8) = b;
+ }
+ }
+ break;
+ case 4:
+ buf_32 = (uint32_t *)screen->pixels;
+ for (int y = 0; y < 224; y++, buf_32 += (screen->pitch/4 - 320)) {
+ for (int x = 0; x < 320; x++, buf_32++) {
+ uint16_t gen_color = context->framebuf[y * 320 + x];
+ b = ((gen_color >> 8) & 0xE) * 18;
+ g = ((gen_color >> 4) & 0xE) * 18;
+ r = (gen_color& 0xE) * 18;
+ *buf_32 = SDL_MapRGB(screen->format, r, g, b);
+ }
+ }
+ for (int y = 224; y < 240; y++, buf_32 += (screen->pitch/4 - 320)) {
+ for (int x = 0; x < 320; x++, buf_32++) {
+ uint16_t gen_color = context->cram[x/10 + ((y-224)/8)*32];
+ b = ((gen_color >> 8) & 0xE) * 18;
+ g = ((gen_color >> 4) & 0xE) * 18;
+ r = (gen_color& 0xE) * 18;
+ *buf_32 = SDL_MapRGB(screen->format, r, g, b);
+ }
+ }
+ break;
+ }
+ if ( SDL_MUSTLOCK(screen) ) {
+ SDL_UnlockSurface(screen);
+ }
+ SDL_UpdateRect(screen, 0, 0, 320, 240);
+}
+
+void render_wait_quit()
+{
+ SDL_Event event;
+ while(SDL_WaitEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ return;
+ }
+ }
+}
+