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-rw-r--r--render_sdl.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 709733c..70cb3e4 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -5,6 +5,7 @@
*/
#include <stdlib.h>
#include <stdio.h>
+#include <math.h>
#include "render.h"
#include "blastem.h"
#include "io.h"
@@ -101,7 +102,7 @@ uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
#ifndef DISABLE_OPENGL
GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], at_pos;
-const GLfloat vertex_data[] = {
+GLfloat vertex_data[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
@@ -259,16 +260,25 @@ void render_init(int width, int height, char * title, uint32_t fps, uint8_t full
if (use_gl)
{
GLenum res = glewInit();
- if (res != GLEW_OK)
- {
+ if (res != GLEW_OK) {
fprintf(stderr, "Initialization of GLEW failed with code %d\n", res);
exit(1);
}
- if (!GLEW_VERSION_2_0)
- {
+ if (!GLEW_VERSION_2_0) {
fputs("OpenGL 2.0 is unable, falling back to standard SDL rendering\n", stderr);
exit(1);
}
+ float aspect = (float)width / height;
+ if (fabs(aspect - 4.0/3.0) > 0.01 && strcmp(tern_find_ptr_default(config, "videoaspect", "normal"), "stretch")) {
+ for (int i = 0; i < 4; i++)
+ {
+ if (aspect > 4.0/3.0) {
+ vertex_data[i*2] *= (4.0/3.0)/aspect;
+ } else {
+ vertex_data[i*2+1] *= aspect/(4.0/3.0);
+ }
+ }
+ }
}
render_gl = use_gl;
#endif